Player Matchup

Chaac
Chaac
Archangel Kona
Chaac
Level 121
God Stats
5W - 3L
1,558 SR
Queue Stats
10W - 18L
1,399 Elo+
Party 1
Cabrakan
Cabrakan
Thievishbark46
Cabrakan
Level 106
God Stats
14W - 4L
1,797 SR
Queue Stats
56W - 37L
1,583 Elo+
Party 1
Bakasura
Bakasura
tystackz98
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,389 Elo+
Party 1
Team Averages
Level 85
1,618 SR
1,457 Elo+

VS

Team Averages
Level 78
1,599 SR
1,543 Elo+
Charybdis
Charybdis
ApolloNano98
Charybdis
Level 107
God Stats
2W - 3L
1,540 SR
Queue Stats
53W - 33L
1,551 Elo+
Party 2
Bellona
Bellona
Auzzie91
Bellona
Level 29
God Stats
35W - 17L
1,631 SR
Queue Stats
58W - 43L
1,524 Elo+
Party 2
Baron Samedi
Baron Samedi
RyeGuy98
Baron Samedi
Level 99
God Stats
12W - 3L
1,626 SR
Queue Stats
59W - 39L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
7,809
651
9,059
16,200
16,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
13
2 / 5 / 2
8,475
706
7,350
11,736
11,169
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
tystackz98
Bakasura
12
1 / 5 / 1
7,773
648
1,021
11,286
5,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ApolloNano98
Charybdis
15
5 / 2 / 7
10,054
838
14,160
11,225
4,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
Auzzie91
Bellona
13
2 / 1 / 11
9,771
814
5,272
12,012
11,372
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
RyeGuy98
Baron Samedi
15
8 / 1 / 6
10,068
839
12,394
7,373
3,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
4
Kills
15
15
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Charybdis
ApolloNano98
Charybdis
5
2
7
4.25
L
1
5
3
0.5
W
Bellona
Auzzie91
Bellona
2
1
11
7.5
W
Baron Samedi
RyeGuy98
Baron Samedi
8
1
6
11
L
Cabrakan
2
5
2
0.6
L
Bakasura
tystackz98
Bakasura
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,430
Damage
31,826
39,222
Taken
30,610
32,721
Mitigated
19,784
5,256
Healing
10,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
ApolloNano98
Charybdis
14,160
8,095
0
2,744
11,225
4,840
2,041
2,537
8,385
0
57,207
L
9,059
1,686
0
3,165
16,200
16,062
0
4,733
11,467
0
27,809
W
Bellona
Auzzie91
Bellona
5,272
2,337
1,516
1,845
12,012
11,372
452
2,818
8,808
0
31,070
W
Baron Samedi
RyeGuy98
Baron Samedi
12,394
1,296
1,957
2,668
7,373
3,572
353
2,788
4,451
39,894
0
L
Cabrakan
7,350
1,318
0
1,766
11,736
11,169
0
4,704
7,032
30,800
0
L
Bakasura
tystackz98
Bakasura
1,021
612
0
325
11,286
5,490
0
3,010
8,276
0
14,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,057
Gold Earned
29,893
105
Minions Killed
177
0
Camps Cleared
0
586,235
Distance Traveled
650,087
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,054
838
81
7
0
196,841
1
L
Chaac
7,809
651
34
3
0
201,948
1
W
Bellona
9,771
814
43
4
0
234,019
0
W
Baron Samedi
10,068
839
53
4
0
219,227
1
L
Cabrakan
8,475
706
38
3
0
173,946
2
L
Bakasura
7,773
648
33
3
0
210,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role