Player Matchup

Danzaburou
Danzaburou
LisoelVerga
Danzaburou
Level 52
God Stats
9W - 6L
1,556 SR
Queue Stats
77W - 134L
1,280 Elo+
Party 1
Freya
Freya
PurpleAkuma
Freya
Level 65
God Stats
10W - 16L
1,384 SR
Queue Stats
127W - 181L
1,298 Elo+
Party 1
Fenrir
Fenrir
Raul32xd
Fenrir
Level 76
God Stats
7W - 7L
1,506 SR
Queue Stats
149W - 167L
1,422 Elo+
Solo
Ne Zha
Ne Zha
Rinnko
Ne Zha
Level 89
God Stats
7W - 4L
1,478 SR
Queue Stats
113W - 110L
1,385 Elo+
Solo
Persephone
Persephone
gravytrain6323
Persephone
Level 58
God Stats
4W - 4L
1,346 SR
Queue Stats
101W - 132L
1,333 Elo+
Solo
Team Averages
Level 68
1,454 SR
1,344 Elo+

VS

Team Averages
Level 78
1,558 SR
1,385 Elo+
Sylvanus
Sylvanus
HunchoLune
Sylvanus
Level 69
God Stats
3W - 3L
1,539 SR
Queue Stats
180W - 138L
1,531 Elo+
Solo
Merlin
Merlin
MisterHerg
Merlin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 34L
1,388 Elo+
Solo
Nike
Nike
Souzanice
Nike
Level 47
God Stats
2W - 1L
1,774 SR
Queue Stats
16W - 25L
1,322 Elo+
Solo
Tsukuyomi
Tsukuyomi
asrelle
Tsukuyomi
Level 61
God Stats
0W - 1L
1,268 SR
Queue Stats
13W - 21L
1,322 Elo+
Solo
Sol
Sol
lalo000
Sol
Level 146
God Stats
1W - 1L
1,707 SR
Queue Stats
17W - 18L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LisoelVerga
Danzaburou
18
4 / 2 / 0
11,211
561
7,515
15,905
6,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 5 / 3
9,709
485
10,702
17,108
7,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Raul32xd
Fenrir
19
11 / 1 / 3
11,758
588
12,214
16,593
8,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Rinnko
Ne Zha
15
1 / 0 / 9
8,730
437
4,877
16,146
9,761
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Persephone
gravytrain6323
Persephone
16
1 / 4 / 7
10,580
529
9,902
13,009
4,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HunchoLune
Sylvanus
14
5 / 3 / 4
9,005
450
6,984
14,541
15,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Merlin
MisterHerg
Merlin
16
4 / 4 / 3
9,927
496
11,982
12,004
4,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nike
11
2 / 5 / 0
7,317
366
7,985
16,258
7,978
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tsukuyomi
asrelle
Tsukuyomi
11
1 / 8 / 3
7,471
374
7,496
18,396
6,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sol
16
0 / 1 / 1
9,001
450
9,984
11,122
4,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
20
Kills
12
12
Deaths
21
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
HunchoLune
Sylvanus
5
3
4
2.33
W
Danzaburou
LisoelVerga
Danzaburou
4
2
0
2
L
Merlin
MisterHerg
Merlin
4
4
3
1.38
W
3
5
3
0.9
W
Fenrir
Raul32xd
Fenrir
11
1
3
12.5
W
Ne Zha
Rinnko
Ne Zha
1
0
9
5.5
L
Nike
2
5
0
0.4
L
Tsukuyomi
asrelle
Tsukuyomi
1
8
3
0.31
W
Persephone
gravytrain6323
Persephone
1
4
7
1.13
L
Sol
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,210
Damage
44,431
78,761
Taken
72,321
37,330
Mitigated
39,759
36,103
Healing
15,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
HunchoLune
Sylvanus
6,984
1,970
489
2,977
14,541
15,931
475
4,347
10,194
28,406
8,352
W
Danzaburou
LisoelVerga
Danzaburou
7,515
2,386
0
7,563
15,905
6,954
1,024
7,040
8,865
0
95,336
L
Merlin
MisterHerg
Merlin
11,982
602
0
1,278
12,004
4,760
34
4,885
7,119
71,572
0
W
10,702
3,325
0
7,876
17,108
7,891
607
3,574
13,534
56,738
6,214
W
Fenrir
Raul32xd
Fenrir
12,214
2,320
0
7,796
16,593
8,189
0
5,084
11,509
0
103,187
W
Ne Zha
Rinnko
Ne Zha
4,877
1,220
0
7,553
16,146
9,761
64
4,390
11,756
0
44,473
L
Nike
7,985
1,355
0
3,501
16,258
7,978
242
6,986
9,272
0
31,036
L
Tsukuyomi
asrelle
Tsukuyomi
7,496
2,142
0
3,146
18,396
6,214
0
3,300
15,096
0
32,570
W
Persephone
gravytrain6323
Persephone
9,902
998
0
5,315
13,009
4,535
804
8,432
4,573
80,569
0
L
Sol
9,984
3,030
0
3,775
11,122
4,876
560
542
10,580
72,716
12,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,988
Gold Earned
42,721
593
Minions Killed
395
0
Camps Cleared
0
1,805,149
Distance Traveled
1,771,494
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,005
450
62
3
0
341,453
2
W
Danzaburou
11,211
561
154
8
0
365,299
2
L
Merlin
9,927
496
119
6
0
344,490
2
W
Freya
9,709
485
103
5
0
312,953
1
W
Fenrir
11,758
588
143
7
0
414,138
3
W
Ne Zha
8,730
437
53
3
0
367,590
6
L
Nike
7,317
366
38
2
0
317,570
5
L
Tsukuyomi
7,471
374
46
2
0
407,888
0
W
Persephone
10,580
529
140
7
0
345,169
1
L
Sol
9,001
450
130
7
0
360,093
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role