Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
JovenIzguerra
Vamana
Level 149
God Stats
2W - 0L
1,627 SR
Queue Stats
20W - 8L
1,664 Elo+
Party 1
Mulan
Mulan
MarMarXXVI
Mulan
Level 148
God Stats
8W - 5L
1,657 SR
Queue Stats
270W - 248L
1,531 Elo+
Party 1
Chernobog
Chernobog
OngoinPond89
Chernobog
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,506 Elo+
Party 1
Horus
Horus
X-xeloskush-X
Horus
Level 116
God Stats
3W - 0L
1,831 SR
Queue Stats
269W - 254L
1,520 Elo+
Solo
Team Averages
Level 140
1,623 SR
1,544 Elo+

VS

Team Averages
Level 87
1,500 SR
1,490 Elo+
Anubis
Anubis
 
Anubis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
 
Artio
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CaptainDoomsday
Ra
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,523 Elo+
Solo
Jing Wei
Jing Wei
KyubiMo
Jing Wei
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,464 Elo+
Solo
Cthulhu
Cthulhu
LordWawasa
Cthulhu
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
19
10 / 3 / 15
11,767
784
21,720
18,495
14,087
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
2 / 4 / 20
11,751
783
13,801
31,865
40,713
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mulan
17
2 / 4 / 13
10,453
697
13,917
18,289
21,492
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
OngoinPond89
Chernobog
19
7 / 4 / 17
12,471
831
23,322
15,400
8,333
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
9 / 3 / 15
12,472
831
12,679
24,022
26,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
5 / 6 / 9
10,927
728
16,920
16,649
9,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
 
Artio
15
0 / 6 / 12
9,086
606
5,476
20,869
23,779
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
3 / 7 / 8
9,914
661
13,413
17,799
9,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
KyubiMo
Jing Wei
17
6 / 7 / 9
11,696
780
26,857
19,352
8,347
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
LordWawasa
Cthulhu
18
3 / 4 / 13
11,870
791
15,655
21,772
22,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
68
30
Kills
17
18
Deaths
30
80
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
10
3
15
5.83
L
Anubis
 
Anubis
5
6
9
1.58
L
Artio
 
Artio
0
6
12
1
L
3
7
8
1
W
2
4
20
3
L
Jing Wei
KyubiMo
Jing Wei
6
7
9
1.5
L
Cthulhu
LordWawasa
Cthulhu
3
4
13
2.38
W
Mulan
2
4
13
2.13
W
Chernobog
OngoinPond89
Chernobog
7
4
17
3.88
W
9
3
15
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,439
Damage
78,321
108,071
Taken
96,441
111,049
Mitigated
73,225
57,620
Healing
34,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
21,720
2,569
4,326
5,389
18,495
14,087
1,312
12,276
6,219
34,616
0
L
Anubis
 
Anubis
16,920
1,282
589
3,392
16,649
9,296
245
4,303
12,346
32,000
0
L
Artio
 
Artio
5,476
460
2,428
4,462
20,869
23,779
0
3,624
17,245
9,823
0
L
13,413
1,174
8,065
4,710
17,799
9,367
463
6,255
11,544
27,863
0
W
13,801
8,470
6,541
12,362
31,865
40,713
1,218
13,018
18,847
0
25,438
L
Jing Wei
KyubiMo
Jing Wei
26,857
23,363
757
3,867
19,352
8,347
668
6,312
13,040
0
46,165
L
Cthulhu
LordWawasa
Cthulhu
15,655
1,475
1,786
4,921
21,772
22,436
0
1,226
20,546
26,110
0
W
Mulan
13,917
908
860
4,220
18,289
21,492
844
6,862
11,427
0
30,187
W
Chernobog
OngoinPond89
Chernobog
23,322
14,313
2,766
1,551
15,400
8,333
3,304
10,106
5,294
0
53,338
W
12,679
6,013
8,979
10,626
24,022
26,424
1,249
9,202
14,820
431
26,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,914
Gold Earned
53,493
153
Minions Killed
141
0
Camps Cleared
0
1,316,069
Distance Traveled
1,277,277
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
11,767
784
33
2
0
261,765
5
L
Anubis
10,927
728
46
3
0
224,965
0
L
Artio
9,086
606
6
0
0
247,598
1
L
Ra
9,914
661
30
2
0
253,079
4
W
Vamana
11,751
783
15
1
0
272,619
2
L
Jing Wei
11,696
780
38
3
0
256,880
0
L
Cthulhu
11,870
791
21
1
0
294,755
0
W
Mulan
10,453
697
27
2
0
263,534
0
W
Chernobog
12,471
831
65
4
0
244,415
1
W
Horus
12,472
831
13
1
0
273,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role