Player Matchup

Sylvanus
Sylvanus
BrandonFett2
Sylvanus
Level 157
God Stats
10W - 11L
1,558 SR
Queue Stats
145W - 130L
1,465 Elo+
Party 1
Nike
Nike
JM1547
Nike
Level 46
God Stats
6W - 2L
1,767 SR
Queue Stats
36W - 34L
1,528 Elo+
Solo
Izanami
Izanami
Slothifier
Izanami
Level 72
God Stats
2W - 1L
1,778 SR
Queue Stats
5W - 4L
1,623 Elo+
Party 1
Anubis
Anubis
SpaceFowl
Anubis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,137 Elo+
Solo
Da Ji
Da Ji
Wheezykid
Da Ji
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,614 Elo+
Solo
Team Averages
Level 80
1,621 SR
1,473 Elo+

VS

Team Averages
Level 77
1,476 SR
1,497 Elo+
Neith
Neith
 
Neith
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Zance21
Ne Zha
Level 84
God Stats
2W - 0L
1,716 SR
Queue Stats
204W - 218L
1,455 Elo+
Solo
Agni
Agni
dividedgrain320
Agni
Level 56
God Stats
1W - 1L
1,524 SR
Queue Stats
15W - 8L
1,563 Elo+
Solo
King Arthur
King Arthur
iEssau2
King Arthur
Level 127
God Stats
3W - 5L
1,387 SR
Queue Stats
55W - 57L
1,495 Elo+
Solo
Geb
Geb
rodrigotch44
Geb
Level 41
God Stats
2W - 3L
1,252 SR
Queue Stats
16W - 15L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BrandonFett2
Sylvanus
14
1 / 4 / 4
8,971
408
12,767
23,388
27,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
JM1547
Nike
14
8 / 3 / 1
10,526
478
16,286
19,332
24,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Slothifier
Izanami
14
2 / 9 / 1
9,812
446
13,018
22,596
8,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
SpaceFowl
Anubis
14
1 / 7 / 1
8,828
401
10,337
19,007
10,115
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
Wheezykid
Da Ji
15
0 / 8 / 4
9,455
430
6,518
23,404
10,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
6 / 3 / 14
11,019
501
20,741
16,755
6,568
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ne Zha
Zance21
Ne Zha
17
6 / 2 / 10
11,390
518
12,415
23,245
10,824
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
16 / 0 / 6
12,604
573
26,370
9,323
4,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
iEssau2
King Arthur
15
2 / 7 / 15
10,303
468
9,480
20,146
18,310
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 0 / 17
10,252
466
9,304
16,737
20,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
93
12
Kills
31
31
Deaths
12
11
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
3
14
4.33
L
Sylvanus
BrandonFett2
Sylvanus
1
4
4
0.75
L
Nike
JM1547
Nike
8
3
1
2.83
L
Izanami
Slothifier
Izanami
2
9
1
0.28
L
Anubis
SpaceFowl
Anubis
1
7
1
0.21
L
Da Ji
Wheezykid
Da Ji
0
8
4
0.25
W
Ne Zha
Zance21
Ne Zha
6
2
10
5.5
W
16
0
6
19
W
King Arthur
iEssau2
King Arthur
2
7
15
1.36
W
1
0
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,926
Damage
78,310
107,727
Taken
86,206
80,850
Mitigated
60,166
25,312
Healing
21,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
20,741
8,054
0
3,848
16,755
6,568
1,896
4,140
12,515
0
103,798
L
Sylvanus
BrandonFett2
Sylvanus
12,767
3,348
898
5,002
23,388
27,620
0
10,810
12,578
40,184
13,348
L
Nike
JM1547
Nike
16,286
1,773
0
1,831
19,332
24,236
804
6,908
12,424
154
64,632
L
Izanami
Slothifier
Izanami
13,018
7,470
0
5,278
22,596
8,005
34
6,553
16,043
0
82,555
L
Anubis
SpaceFowl
Anubis
10,337
168
0
6,243
19,007
10,115
0
6,446
12,561
62,165
0
L
Da Ji
Wheezykid
Da Ji
6,518
2,105
0
6,060
23,404
10,874
0
4,617
18,787
0
77,317
W
Ne Zha
Zance21
Ne Zha
12,415
3,728
0
7,691
23,245
10,824
0
4,825
18,234
0
99,542
W
26,370
2,646
718
3,477
9,323
4,181
820
2,773
6,404
97,654
0
W
King Arthur
iEssau2
King Arthur
9,480
852
0
1,570
20,146
18,310
0
5,329
13,955
0
47,333
W
9,304
1,994
0
4,039
16,737
20,283
81
5,169
11,377
31,546
1,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,592
Gold Earned
55,568
526
Minions Killed
516
0
Camps Cleared
0
1,816,536
Distance Traveled
2,225,887
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,019
501
134
6
0
408,662
1
L
Sylvanus
8,971
408
72
3
0
379,537
2
L
Nike
10,526
478
90
4
0
373,502
4
L
Izanami
9,812
446
145
7
0
338,696
0
L
Anubis
8,828
401
99
5
0
316,504
4
L
Da Ji
9,455
430
120
5
0
408,297
3
W
Ne Zha
11,390
518
125
6
0
481,071
1
W
Agni
12,604
573
136
6
0
445,908
2
W
King Arthur
10,303
468
80
4
0
427,902
2
W
Geb
10,252
466
41
2
0
462,344
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role