Player Matchup

Raijin
Raijin
Ascheriit95
Raijin
Level 89
God Stats
4W - 9L
1,319 SR
Queue Stats
281W - 279L
1,538 Elo+
Party 2
Pele
Pele
Crabbongle
Pele
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 77L
1,482 Elo+
Party 1
Cerberus
Cerberus
EEEnnnooottt
Cerberus
Level 133
God Stats
1W - 1L
1,289 SR
Queue Stats
137W - 143L
1,547 Elo+
Solo
Fenrir
Fenrir
apotenqul
Fenrir
Level 147
God Stats
2W - 3L
1,340 SR
Queue Stats
661W - 639L
1,529 Elo+
Party 2
Cthulhu
Cthulhu
blozmm
Cthulhu
Level 123
God Stats
1W - 1L
1,278 SR
Queue Stats
74W - 75L
1,483 Elo+
Party 1
Team Averages
Level 115
1,345 SR
1,516 Elo+

VS

Team Averages
Level 134
1,499 SR
1,447 Elo+
Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ishtar
Ishtar
PatchinoDz
Ishtar
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,197 Elo+
Party 3
Mercury
Mercury
SEKIRYUUTEI7
Mercury
Level 127
God Stats
0W - 1L
1,470 SR
Queue Stats
76W - 69L
1,507 Elo+
Party 3
Mulan
Mulan
pintof_wine
Mulan
Level 128
God Stats
0W - 1L
1,523 SR
Queue Stats
105W - 109L
1,452 Elo+
Solo
Osiris
Osiris
shadowdz98
Osiris
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 63L
1,580 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
18
13 / 3 / 15
11,556
825
22,637
10,799
6,576
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

19
8 / 3 / 23
11,360
811
20,170
19,353
10,122
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
EEEnnnooottt
Cerberus
18
2 / 2 / 31
10,824
773
14,025
18,151
25,323
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
apotenqul
Fenrir
19
14 / 3 / 17
12,362
883
23,538
15,419
12,247
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
blozmm
Cthulhu
17
2 / 1 / 30
10,454
747
15,430
15,095
15,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
1 / 6 / 9
9,643
689
15,719
24,437
11,773
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ishtar
PatchinoDz
Ishtar
17
2 / 7 / 3
10,146
725
16,885
15,361
7,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
SEKIRYUUTEI7
Mercury
15
2 / 9 / 4
9,026
645
9,163
15,602
6,689
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
4 / 9 / 3
9,699
693
14,180
22,478
18,616
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Osiris
shadowdz98
Osiris
14
1 / 8 / 6
9,023
645
6,398
22,605
28,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

155
Kill Participation
35
39
Kills
10
12
Deaths
39
116
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
6
9
0.92
W
Raijin
13
3
15
6.83
W
8
3
23
6.5
W
Cerberus
EEEnnnooottt
Cerberus
2
2
31
8.75
L
Ishtar
PatchinoDz
Ishtar
2
7
3
0.5
L
Mercury
SEKIRYUUTEI7
Mercury
2
9
4
0.44
W
Fenrir
apotenqul
Fenrir
14
3
17
7.5
W
Cthulhu
blozmm
Cthulhu
2
1
30
17
L
4
9
3
0.61
L
Osiris
shadowdz98
Osiris
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,800
Damage
62,345
78,817
Taken
100,483
69,280
Mitigated
72,902
40,535
Healing
19,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
15,719
2,034
1,214
7,051
24,437
11,773
0
12,095
12,031
0
28,810
W
Raijin
22,637
3,846
3,131
2,279
10,799
6,576
1,068
0
10,799
40,683
0
W
20,170
5,493
1,640
6,926
19,353
10,122
2,293
0
19,353
0
41,847
W
Cerberus
EEEnnnooottt
Cerberus
14,025
940
2,653
6,822
18,151
25,323
900
0
17,859
24,624
0
L
Ishtar
PatchinoDz
Ishtar
16,885
6,145
0
2,235
15,361
7,163
0
6,861
8,367
0
34,317
L
Mercury
SEKIRYUUTEI7
Mercury
9,163
4,054
786
1,736
15,602
6,689
0
8,309
7,013
0
18,592
W
Fenrir
apotenqul
Fenrir
23,538
6,852
3,979
4,663
15,419
12,247
2,414
0
15,419
0
33,652
W
Cthulhu
blozmm
Cthulhu
15,430
2,366
3,738
4,704
15,095
15,012
954
0
14,721
26,409
0
L
14,180
1,666
423
4,124
22,478
18,616
0
10,394
11,679
0
22,834
L
Osiris
shadowdz98
Osiris
6,398
1,730
86
2,291
22,605
28,661
0
12,840
9,301
0
9,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,556
Gold Earned
47,537
160
Minions Killed
126
0
Camps Cleared
0
1,263,303
Distance Traveled
1,156,219
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,643
689
40
3
0
235,643
2
W
Raijin
11,556
825
40
3
0
205,579
4
W
Pele
11,360
811
49
4
0
283,789
0
W
Cerberus
10,824
773
25
2
0
262,319
3
L
Ishtar
10,146
725
41
3
0
228,902
2
L
Mercury
9,026
645
18
1
0
250,905
1
W
Fenrir
12,362
883
30
2
0
281,783
1
W
Cthulhu
10,454
747
16
1
0
229,833
0
L
Mulan
9,699
693
17
1
0
207,942
1
L
Osiris
9,023
645
10
1
0
232,827
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role