Player Matchup

Rama
Rama
NauticalCurry
Rama
Level 127
God Stats
27W - 18L
1,584 SR
Queue Stats
507W - 503L
1,572 Elo+
Party 1
Bellona
Bellona
TemptedTempo
Bellona
Level 48
God Stats
2W - 2L
1,455 SR
Queue Stats
162W - 117L
1,572 Elo+
Party 1
Jormungandr
Jormungandr
ThyPrince97
Jormungandr
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
240W - 191L
1,532 Elo+
Party 1
Mulan
Mulan
cowboikilla21
Mulan
Level 128
God Stats
6W - 4L
1,637 SR
Queue Stats
164W - 120L
1,627 Elo+
Party 1
Eset
Eset
lagunasdanny
Eset
Level 85
God Stats
15W - 3L
1,914 SR
Queue Stats
89W - 64L
1,612 Elo+
Party 1
Team Averages
Level 103
1,618 SR
1,583 Elo+

VS

Team Averages
Level 60
1,443 SR
1,403 Elo+
Thor
Thor
Bruhmetheus
Thor
Level 125
God Stats
1W - 2L
1,522 SR
Queue Stats
135W - 146L
1,424 Elo+
Party 2
Merlin
Merlin
CrispyPumas
Merlin
Level 68
God Stats
28W - 28L
1,500 SR
Queue Stats
103W - 110L
1,386 Elo+
Party 2
Artio
Artio
L0RDxDragon
Artio
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,433 Elo+
Solo
Ravana
Ravana
eelwheel
Ravana
Level 25
God Stats
0W - 2L
1,280 SR
Queue Stats
12W - 24L
1,349 Elo+
Party 2
Cupid
Cupid
lL E lM O lN
Cupid
Level 41
God Stats
5W - 11L
1,410 SR
Queue Stats
19W - 23L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 1
6,168
617
8,042
5,719
2,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bellona
TemptedTempo
Bellona
9
0 / 1 / 5
5,248
525
2,934
6,386
5,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
ThyPrince97
Jormungandr
8
0 / 0 / 5
5,695
570
3,747
6,408
3,635
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
4 / 1 / 1
6,206
621
4,678
7,437
4,986
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 0 / 1
5,984
598
2,702
4,336
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
5,066
507
3,322
7,912
2,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
9
0 / 2 / 1
5,286
529
2,274
3,844
1,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 0
4,305
431
1,733
11,981
5,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
eelwheel
Ravana
8
0 / 1 / 1
4,859
486
3,071
4,006
1,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 3 / 0
4,226
423
2,676
5,431
1,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
9
Kills
2
2
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
L
Merlin
0
2
1
0.25
L
0
3
0
0
W
4
0
1
4.5
W
Bellona
TemptedTempo
Bellona
0
1
5
2.5
W
Jormungandr
ThyPrince97
Jormungandr
0
0
5
2.5
W
4
1
1
4.5
L
Ravana
eelwheel
Ravana
0
1
1
0.5
L
0
3
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,103
Damage
13,076
30,286
Taken
33,174
17,494
Mitigated
13,887
11,241
Healing
9,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,322
728
0
2,848
7,912
2,878
0
570
7,342
0
30,592
L
Merlin
2,274
38
0
795
3,844
1,629
0
2,853
797
37,277
0
L
1,733
626
118
3,853
11,981
5,795
0
1,667
10,314
11,642
0
W
8,042
7,038
0
4,080
5,719
2,012
56
1,001
4,718
0
42,389
W
Bellona
TemptedTempo
Bellona
2,934
911
0
335
6,386
5,236
185
108
6,278
0
29,607
W
Jormungandr
ThyPrince97
Jormungandr
3,747
1,376
1,654
2,346
6,408
3,635
0
1,265
5,143
20,810
0
W
4,678
349
0
1,987
7,437
4,986
0
323
7,114
0
37,175
L
Ravana
eelwheel
Ravana
3,071
702
0
840
4,006
1,997
0
0
4,006
0
26,694
L
2,676
1,669
583
834
5,431
1,588
0
1,165
4,266
0
24,309
W
2,702
386
0
839
4,336
1,625
42
1,710
2,626
45,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,301
Gold Earned
23,742
344
Minions Killed
252
0
Camps Cleared
0
927,418
Distance Traveled
908,610
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,066
507
67
7
0
207,708
1
L
Merlin
5,286
529
76
8
0
169,927
5
L
Artio
4,305
431
25
3
0
186,610
7
W
Rama
6,168
617
73
7
0
160,709
0
W
Bellona
5,248
525
60
6
0
205,403
3
W
Jormungandr
5,695
570
31
3
0
189,227
4
W
Mulan
6,206
621
75
8
0
175,854
1
L
Ravana
4,859
486
52
5
0
186,615
1
L
Cupid
4,226
423
32
3
0
157,750
1
W
Eset
5,984
598
105
11
0
196,225
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role