Player Matchup

Neith
Neith
ControllerPOV
Neith
Level 47
God Stats
5W - 6L
1,547 SR
Queue Stats
28W - 54L
1,422 Elo+
Solo
Xbalanque
Xbalanque
EJROBERTS
Xbalanque
Level 40
God Stats
0W - 3L
1,203 SR
Queue Stats
39W - 56L
1,367 Elo+
Party 1
Tyr
Tyr
Wencler
Tyr
Level 29
God Stats
0W - 3L
1,207 SR
Queue Stats
44W - 55L
1,398 Elo+
Party 1
Thanatos
Thanatos
Yaggum
Thanatos
Level 28
God Stats
0W - 2L
1,300 SR
Queue Stats
27W - 42L
1,357 Elo+
Party 1
Terra
Terra
marfington3
Terra
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 61L
1,351 Elo+
Party 1
Team Averages
Level 41
1,351 SR
1,379 Elo+

VS

Team Averages
Level 72
1,476 SR
1,378 Elo+
Hera
Hera
Dakrionus
Hera
Level 46
God Stats
2W - 0L
1,703 SR
Queue Stats
41W - 45L
1,422 Elo+
Solo
Nemesis
Nemesis
Ferox HBK
Nemesis
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,452 Elo+
Party 3
Ra
Ra
Glxck444
Ra
Level 118
God Stats
23W - 15L
1,428 SR
Queue Stats
74W - 55L
1,418 Elo+
Party 2
Jormungandr
Jormungandr
Jörmungader
Jormungandr
Level 35
God Stats
2W - 2L
1,246 SR
Queue Stats
6W - 15L
1,189 Elo+
Party 3
Cernunnos
Cernunnos
vml2003
Cernunnos
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 29L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 1
9,150
508
7,634
10,862
4,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
EJROBERTS
Xbalanque
14
3 / 6 / 0
8,654
481
9,310
13,394
4,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
14
1 / 5 / 2
8,704
484
9,157
18,432
15,238
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
Yaggum
Thanatos
13
2 / 6 / 2
8,387
466
6,193
17,435
8,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 5 / 2
8,246
458
2,509
17,457
12,125
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
6 / 4 / 3
9,523
529
10,350
8,970
3,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Ferox HBK
Nemesis
19
10 / 1 / 1
12,063
670
11,516
15,405
7,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
2 / 1 / 3
9,614
534
3,968
7,237
3,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Jörmungader
Jormungandr
16
2 / 2 / 6
9,992
555
14,525
13,666
13,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
vml2003
Cernunnos
16
4 / 2 / 9
9,297
517
11,040
14,066
6,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
10
Kills
24
25
Deaths
10
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
Hera
6
4
3
1.88
L
Xbalanque
EJROBERTS
Xbalanque
3
6
0
0.5
W
Nemesis
Ferox HBK
Nemesis
10
1
1
10.5
W
2
1
3
3.5
W
Jormungandr
Jörmungader
Jormungandr
2
2
6
2.5
L
Tyr
1
5
2
0.4
L
Thanatos
Yaggum
Thanatos
2
6
2
0.5
L
1
5
2
0.4
W
Cernunnos
vml2003
Cernunnos
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,803
Damage
51,399
77,580
Taken
59,344
45,289
Mitigated
34,670
27,092
Healing
16,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,634
3,314
0
2,538
10,862
4,786
128
4,445
6,417
0
63,661
W
Hera
10,350
2,348
592
1,352
8,970
3,141
2,369
1,076
7,894
57,484
1,149
L
Xbalanque
EJROBERTS
Xbalanque
9,310
2,749
0
2,798
13,394
4,615
3,266
3,494
9,900
0
66,548
W
Nemesis
Ferox HBK
Nemesis
11,516
4,917
0
3,152
15,405
7,740
2,784
0
15,405
0
109,018
W
3,968
342
352
3,303
7,237
3,206
853
0
7,237
74,369
0
W
Jormungandr
Jörmungader
Jormungandr
14,525
6,852
0
2,950
13,666
13,681
552
0
13,666
68,506
0
L
Tyr
9,157
1,962
0
4,752
18,432
15,238
40
9,528
8,904
0
57,035
L
Thanatos
Yaggum
Thanatos
6,193
2,345
0
11,173
17,435
8,525
0
5,677
11,758
0
57,425
L
2,509
888
1,890
3,941
17,457
12,125
874
5,591
11,866
25,082
0
W
Cernunnos
vml2003
Cernunnos
11,040
5,254
0
4,789
14,066
6,902
3,037
1,433
12,633
0
68,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,141
Gold Earned
50,489
462
Minions Killed
589
0
Camps Cleared
0
1,636,063
Distance Traveled
1,703,315
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,150
508
122
7
0
314,763
5
W
Hera
9,523
529
100
6
0
336,303
2
L
Xbalanque
8,654
481
99
6
0
323,140
1
W
Nemesis
12,063
670
169
9
0
424,610
1
W
Ra
9,614
534
124
7
0
372,572
3
W
Jormungandr
9,992
555
112
6
0
274,190
1
L
Tyr
8,704
484
107
6
0
321,826
1
L
Thanatos
8,387
466
84
5
0
338,175
0
L
Terra
8,246
458
50
3
0
338,159
2
W
Cernunnos
9,297
517
84
5
0
295,640
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role