Player Matchup

Artemis
Artemis
 
Artemis
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Asuma859
Khepri
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,299 Elo+
Solo
Hera
Hera
Princesss_0314
Hera
Level 56
God Stats
2W - 2L
1,500 SR
Queue Stats
120W - 143L
1,328 Elo+
Party 1
Aphrodite
Aphrodite
Syfer6112
Aphrodite
Level 83
God Stats
7W - 6L
1,493 SR
Queue Stats
38W - 30L
1,360 Elo+
Solo
Ao Kuang
Ao Kuang
cyclonegamer666
Ao Kuang
Level 89
God Stats
6W - 18L
1,318 SR
Queue Stats
253W - 311L
1,308 Elo+
Party 1
Team Averages
Level 82
1,462 SR
1,359 Elo+

VS

Team Averages
Level 103
1,480 SR
1,336 Elo+
Bastet
Bastet
JJEFFRO
Bastet
Level 158
God Stats
3W - 0L
1,716 SR
Queue Stats
184W - 190L
1,399 Elo+
Solo
Lancelot
Lancelot
JohnnyG2429
Lancelot
Level 49
God Stats
3W - 1L
1,653 SR
Queue Stats
102W - 108L
1,419 Elo+
Solo
Sol
Sol
KC GucciGang
Sol
Level 62
God Stats
12W - 18L
1,401 SR
Queue Stats
111W - 159L
1,297 Elo+
Solo
Nike
Nike
SilentButMuted
Nike
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 9L
1,266 Elo+
Solo
Izanami
Izanami
alcivator
Izanami
Level 89
God Stats
1W - 2L
1,132 SR
Queue Stats
188W - 181L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
4 / 3 / 7
8,947
526
9,724
13,811
5,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
Asuma859
Khepri
12
2 / 3 / 6
8,553
503
4,180
14,725
13,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 6 / 1
8,118
478
4,437
8,596
2,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
Syfer6112
Aphrodite
13
3 / 1 / 2
8,122
478
4,887
13,630
6,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
14
5 / 4 / 1
8,896
523
10,452
21,500
8,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
JJEFFRO
Bastet
12
2 / 2 / 3
7,314
430
3,678
11,785
6,622
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Lancelot
JohnnyG2429
Lancelot
15
6 / 4 / 7
9,384
552
18,341
14,542
7,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 1 / 2
9,838
579
11,717
8,443
3,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
5 / 1 / 3
9,456
556
6,767
16,878
11,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
alcivator
Izanami
13
2 / 6 / 6
8,357
492
9,861
14,340
5,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
38
14
Kills
17
17
Deaths
14
17
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
4
3
7
2.5
L
Khepri
Asuma859
Khepri
2
3
6
1.67
W
Bastet
JJEFFRO
Bastet
2
2
3
1.75
W
Lancelot
JohnnyG2429
Lancelot
6
4
7
2.38
W
2
1
2
3
L
0
6
1
0.08
W
5
1
3
6.5
L
Aphrodite
Syfer6112
Aphrodite
3
1
2
4
W
Izanami
alcivator
Izanami
2
6
6
0.83
L
Ao Kuang
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,680
Damage
50,364
72,262
Taken
65,988
35,674
Mitigated
34,257
28,277
Healing
21,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
9,724
5,246
0
5,457
13,811
5,233
720
1,732
12,079
0
46,684
L
Khepri
Asuma859
Khepri
4,180
1,099
0
2,281
14,725
13,858
369
1,790
12,935
21,340
0
W
Bastet
JJEFFRO
Bastet
3,678
1,322
0
2,545
11,785
6,622
161
2,199
9,586
0
24,706
W
Lancelot
JohnnyG2429
Lancelot
18,341
5,948
0
1,839
14,542
7,035
1,704
6,901
7,641
0
75,633
W
11,717
4,039
0
4,234
8,443
3,702
3,523
5,356
3,087
81,593
0
L
4,437
1,266
0
815
8,596
2,348
960
2,029
6,567
53,715
0
W
6,767
609
0
7,867
16,878
11,787
339
6,115
10,763
0
52,437
L
Aphrodite
Syfer6112
Aphrodite
4,887
434
2,295
8,803
13,630
6,235
0
6,260
7,370
48,964
0
W
Izanami
alcivator
Izanami
9,861
6,743
0
5,308
14,340
5,111
512
3,174
11,166
0
54,510
L
Ao Kuang
10,452
3,831
0
8,626
21,500
8,000
0
506
20,994
64,968
943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,636
Gold Earned
44,349
356
Minions Killed
437
0
Camps Cleared
0
1,423,865
Distance Traveled
1,615,637
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,947
526
97
6
0
284,085
6
L
Khepri
8,553
503
25
1
0
261,475
3
W
Bastet
7,314
430
32
2
0
331,762
11
W
Lancelot
9,384
552
75
4
0
385,170
3
W
Sol
9,838
579
151
9
0
311,782
1
L
Hera
8,118
478
79
5
0
262,966
2
W
Nike
9,456
556
98
6
0
324,532
8
L
Aphrodite
8,122
478
75
4
0
320,374
2
W
Izanami
8,357
492
81
5
0
262,391
2
L
Ao Kuang
8,896
523
80
5
0
294,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role