Player Matchup

Chang'e
Chang'e
SmallEnderman
Chang'e
Level 6
God Stats
4W - 5L
1,519 SR
Queue Stats
7W - 8L
1,464 Elo+
Party 2
Shiva
Shiva
saltypacifist
Shiva
Level 29
God Stats
6W - 6L
1,547 SR
Queue Stats
66W - 58L
1,472 Elo+
Party 2
Chaac
Chaac
teunjr
Chaac
Level 124
God Stats
2W - 4L
1,248 SR
Queue Stats
193W - 193L
1,497 Elo+
Party 2
Team Averages
Level 53
1,438 SR
1,477 Elo+

VS

Team Averages
Level 60
1,542 SR
1,442 Elo+
Hercules
Hercules
Dortik668
Hercules
Level 61
God Stats
0W - 2L
1,357 SR
Queue Stats
62W - 62L
1,504 Elo+
Solo
Maui
Maui
MorpheusHack
Maui
Level 102
God Stats
1W - 1L
1,623 SR
Queue Stats
3W - 5L
1,426 Elo+
Party 1
Ra
Ra
énervaxe
Ra
Level 18
God Stats
2W - 2L
1,647 SR
Queue Stats
2W - 3L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
4 / 1 / 6
9,397
783
7,978
7,214
3,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 1 / 6
9,952
829
9,395
10,063
8,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
teunjr
Chaac
14
3 / 1 / 7
9,167
764
12,082
14,297
9,213
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dortik668
Hercules
12
0 / 3 / 0
7,098
592
7,063
13,713
10,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 3 / 2
7,500
625
3,870
11,692
15,224
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 6 / 0
7,558
630
5,443
9,148
4,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
12
Kills
3
3
Deaths
12
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
Dortik668
Hercules
0
3
0
0
L
1
3
2
0.67
W
Chang'e
4
1
6
7
W
5
1
6
8
W
Chaac
teunjr
Chaac
3
1
7
6.5
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,455
Damage
16,376
31,574
Taken
34,553
21,145
Mitigated
30,197
11,533
Healing
4,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Dortik668
Hercules
7,063
3,646
257
3,579
13,713
10,890
0
4,082
9,631
0
23,640
L
3,870
345
162
92
11,692
15,224
0
2,727
8,965
11,667
0
W
Chang'e
7,978
1,354
2,440
3,656
7,214
3,016
1,357
2,232
4,830
36,448
0
W
9,395
1,105
508
2,128
10,063
8,916
293
2,851
6,975
71
17,779
W
Chaac
teunjr
Chaac
12,082
5,472
0
2,801
14,297
9,213
954
4,264
9,866
0
55,858
L
5,443
346
174
371
9,148
4,083
0
1,282
7,866
31,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,516
Gold Earned
22,156
148
Minions Killed
97
0
Camps Cleared
0
717,100
Distance Traveled
596,389
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,098
592
43
4
0
198,572
0
L
Maui
7,500
625
9
1
0
207,274
5
W
Chang'e
9,397
783
55
5
0
221,894
2
W
Shiva
9,952
829
10
1
0
248,779
0
W
Chaac
9,167
764
83
7
0
246,427
3
L
Ra
7,558
630
45
4
0
190,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role