Player Matchup

Lancelot
Lancelot
CaioHenrique030
Lancelot
Level 69
God Stats
3W - 4L
1,470 SR
Queue Stats
44W - 58L
1,396 Elo+
Party 3
Skadi
Skadi
CapitãoPátriaBR
Skadi
Level 159
God Stats
5W - 6L
1,590 SR
Queue Stats
552W - 521L
1,528 Elo+
Solo
King Arthur
King Arthur
DryKrull
King Arthur
Level 107
God Stats
3W - 4L
1,469 SR
Queue Stats
151W - 189L
1,372 Elo+
Party 1
Yemoja
Yemoja
yLuuKeSWy
Yemoja
Level 69
God Stats
0W - 3L
1,214 SR
Queue Stats
61W - 61L
1,474 Elo+
Party 3
Chronos
Chronos
ytallogca
Chronos
Level 100
God Stats
1W - 10L
1,090 SR
Queue Stats
93W - 121L
1,428 Elo+
Party 1
Team Averages
Level 101
1,367 SR
1,440 Elo+

VS

Team Averages
Level 95
1,611 SR
1,624 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
ElMagiKMagico
Hera
Level 24
God Stats
2W - 1L
1,742 SR
Queue Stats
44W - 22L
1,657 Elo+
Party 2
Sobek
Sobek
Ggm1086
Sobek
Level 17
God Stats
4W - 0L
1,784 SR
Queue Stats
17W - 9L
1,544 Elo+
Party 2
Rama
Rama
MiniPëkka
Rama
Level 146
God Stats
12W - 6L
1,627 SR
Queue Stats
812W - 373L
1,728 Elo+
Party 2
Da Ji
Da Ji
Scorcero0609
Da Ji
Level 127
God Stats
2W - 1L
1,401 SR
Queue Stats
141W - 58L
1,688 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
10
2 / 7 / 0
7,030
469
4,809
13,581
4,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 7 / 1
6,067
404
8,091
15,732
3,922
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
DryKrull
King Arthur
12
0 / 6 / 0
6,807
454
7,055
16,278
12,535
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Yemoja
yLuuKeSWy
Yemoja
9
0 / 6 / 1
6,113
408
3,321
14,402
7,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos
ytallogca
Chronos
11
4 / 7 / 1
7,409
494
8,084
15,412
5,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
6 / 1 / 6
9,722
648
11,994
9,072
3,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 3 / 7
8,793
586
3,429
8,017
3,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
Ggm1086
Sobek
11
0 / 2 / 10
7,543
503
4,577
12,724
11,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
8 / 1 / 5
9,008
601
16,652
14,116
5,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
17 / 1 / 2
10,326
688
19,028
13,518
6,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
62
6
Kills
32
33
Deaths
8
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
1
6
9
L
Lancelot
2
7
0
0.29
L
0
7
1
0.07
L
King Arthur
DryKrull
King Arthur
0
6
0
0
W
1
3
7
1.5
W
Sobek
Ggm1086
Sobek
0
2
10
2.5
W
8
1
5
10.5
W
17
1
2
18
L
Yemoja
yLuuKeSWy
Yemoja
0
6
1
0.08
L
Chronos
ytallogca
Chronos
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,360
Damage
55,680
75,405
Taken
57,447
33,719
Mitigated
30,687
7,079
Healing
23,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,994
3,513
0
2,729
9,072
3,577
1,334
0
9,072
67,148
0
L
Lancelot
4,809
1,905
0
270
13,581
4,526
0
3,198
10,175
0
45,825
L
8,091
2,753
0
820
15,732
3,922
0
2,441
13,181
0
52,126
L
King Arthur
DryKrull
King Arthur
7,055
810
0
0
16,278
12,535
0
6,891
9,037
0
51,557
W
3,429
1,086
0
1,897
8,017
3,521
162
3,489
4,528
71,395
0
W
Sobek
Ggm1086
Sobek
4,577
1,005
0
4,597
12,724
11,640
75
3,564
9,160
17,368
0
W
16,652
13,552
0
8,921
14,116
5,670
3,613
1,992
12,124
0
77,784
W
19,028
8,254
0
5,349
13,518
6,279
0
2,360
11,158
0
70,332
L
Yemoja
yLuuKeSWy
Yemoja
3,321
797
3,317
1,129
14,402
7,539
0
2,566
11,740
12,831
0
L
Chronos
ytallogca
Chronos
8,084
3,078
0
1,543
15,412
5,197
106
4,088
11,272
40,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,426
Gold Earned
45,392
341
Minions Killed
478
0
Camps Cleared
0
1,311,463
Distance Traveled
1,439,579
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,722
648
119
8
0
268,311
4
L
Lancelot
7,030
469
66
4
0
300,132
0
L
Skadi
6,067
404
84
6
0
253,229
4
L
King Arthur
6,807
454
99
7
0
251,754
2
W
Hera
8,793
586
127
8
0
258,500
2
W
Sobek
7,543
503
18
1
0
310,601
1
W
Rama
9,008
601
124
8
0
263,893
0
W
Da Ji
10,326
688
90
6
0
338,274
0
L
Yemoja
6,113
408
15
1
0
245,962
3
L
Chronos
7,409
494
77
5
0
260,386
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role