Player Matchup

Tyr
Tyr
Bolltari
Tyr
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 67L
1,435 Elo+
Solo
Xing Tian
Xing Tian
ElaronFire
Xing Tian
Level 115
God Stats
14W - 12L
1,529 SR
Queue Stats
150W - 148L
1,422 Elo+
Solo
Baron Samedi
Baron Samedi
OniOsh
Baron Samedi
Level 32
God Stats
3W - 2L
1,718 SR
Queue Stats
8W - 9L
1,455 Elo+
Party 2
Arachne
Arachne
Ranjeet675
Arachne
Level 114
God Stats
1W - 2L
1,511 SR
Queue Stats
68W - 73L
1,469 Elo+
Party 2
Neith
Neith
spacepanda23
Neith
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 17L
1,385 Elo+
Solo
Team Averages
Level 101
1,551 SR
1,433 Elo+

VS

Team Averages
Level 58
1,420 SR
1,480 Elo+
Hun Batz
Hun Batz
DevinMurphyy
Hun Batz
Level 43
God Stats
1W - 1L
1,276 SR
Queue Stats
44W - 42L
1,464 Elo+
Solo
Charybdis
Charybdis
G0ldNinja94
Charybdis
Level 59
God Stats
1W - 1L
1,512 SR
Queue Stats
22W - 18L
1,442 Elo+
Party 1
Maui
Maui
LonelySenpai0721
Maui
Level 27
God Stats
3W - 0L
1,271 SR
Queue Stats
22W - 18L
1,442 Elo+
Party 1
Nike
Nike
Somdee
Nike
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,630 Elo+
Party 1
Nu Wa
Nu Wa
phatniko
Nu Wa
Level 107
God Stats
5W - 4L
1,540 SR
Queue Stats
78W - 61L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
7,854
393
4,172
15,685
17,195
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
ElaronFire
Xing Tian
13
3 / 3 / 5
8,875
444
7,749
23,510
21,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
OniOsh
Baron Samedi
13
1 / 2 / 4
8,032
402
7,202
11,054
4,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Ranjeet675
Arachne
17
4 / 2 / 4
9,741
487
6,815
19,576
10,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 4
9,286
464
15,194
15,086
6,476
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DevinMurphyy
Hun Batz
16
3 / 2 / 3
9,757
488
13,019
16,206
7,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
G0ldNinja94
Charybdis
12
1 / 4 / 4
8,091
405
8,256
15,304
5,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
1 / 2 / 7
8,513
426
5,961
16,353
17,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
Somdee
Nike
16
2 / 1 / 4
10,262
513
11,524
11,766
13,754
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
phatniko
Nu Wa
14
5 / 2 / 5
9,673
484
17,284
7,404
2,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
35
11
Kills
12
12
Deaths
11
17
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Hun Batz
DevinMurphyy
Hun Batz
3
2
3
2.25
L
Xing Tian
ElaronFire
Xing Tian
3
3
5
1.83
W
Charybdis
G0ldNinja94
Charybdis
1
4
4
0.75
W
1
2
7
2.25
L
Baron Samedi
OniOsh
Baron Samedi
1
2
4
1.5
L
Arachne
Ranjeet675
Arachne
4
2
4
3
W
Nike
Somdee
Nike
2
1
4
4
W
Nu Wa
phatniko
Nu Wa
5
2
5
3.75
L
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,132
Damage
56,044
84,911
Taken
67,033
60,321
Mitigated
47,131
23,752
Healing
15,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,172
1,073
0
3,211
15,685
17,195
0
1,818
13,691
0
49,436
W
Hun Batz
DevinMurphyy
Hun Batz
13,019
3,294
0
5,366
16,206
7,727
197
3,331
12,875
0
81,509
L
Xing Tian
ElaronFire
Xing Tian
7,749
769
547
4,043
23,510
21,799
203
5,757
17,343
28,254
0
W
Charybdis
G0ldNinja94
Charybdis
8,256
5,730
0
4,793
15,304
5,729
1,011
3,152
12,152
0
46,603
W
5,961
1,307
0
1,555
16,353
17,021
87
5,070
11,283
25,515
1,711
L
Baron Samedi
OniOsh
Baron Samedi
7,202
440
507
2,379
11,054
4,650
61
4,632
6,112
58,728
0
L
Arachne
Ranjeet675
Arachne
6,815
5,124
0
8,429
19,576
10,201
0
4,968
14,296
0
92,457
W
Nike
Somdee
Nike
11,524
2,144
0
1,722
11,766
13,754
46
1,334
10,432
0
72,684
W
Nu Wa
phatniko
Nu Wa
17,284
3,333
463
1,899
7,404
2,900
339
2,064
5,340
65,239
0
L
15,194
3,763
0
4,636
15,086
6,476
276
4,502
10,344
0
91,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,788
Gold Earned
46,296
504
Minions Killed
486
0
Camps Cleared
0
1,871,290
Distance Traveled
1,859,351
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,854
393
82
4
0
328,037
3
W
Hun Batz
9,757
488
125
6
0
432,801
2
L
Xing Tian
8,875
444
32
2
0
383,673
4
W
Charybdis
8,091
405
72
4
0
342,287
3
W
Maui
8,513
426
38
2
0
358,268
5
L
Baron Samedi
8,032
402
98
5
0
357,440
1
L
Arachne
9,741
487
142
7
0
458,336
4
W
Nike
10,262
513
142
7
0
359,006
7
W
Nu Wa
9,673
484
109
5
0
366,989
2
L
Neith
9,286
464
150
8
0
343,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role