Player Matchup

Da Ji
Da Ji
Dynauzor
Da Ji
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,431 Elo+
Solo
Kumbhakarna
Kumbhakarna
SAMSAVEELL
Kumbhakarna
Level 68
God Stats
17W - 18L
1,433 SR
Queue Stats
32W - 37L
1,362 Elo+
Party 1
Nike
Nike
chirpy_lava0
Nike
Level 27
God Stats
3W - 1L
1,441 SR
Queue Stats
31W - 44L
1,333 Elo+
Party 2
Medusa
Medusa
davidtanas
Medusa
Level 104
God Stats
7W - 1L
1,690 SR
Queue Stats
129W - 136L
1,372 Elo+
Party 1
Anubis
Anubis
knight_donbass
Anubis
Level 68
God Stats
4W - 5L
1,383 SR
Queue Stats
188W - 230L
1,354 Elo+
Party 2
Team Averages
Level 69
1,489 SR
1,370 Elo+

VS

Team Averages
Level 82
1,499 SR
1,324 Elo+
Arachne
Arachne
BardocksVater
Arachne
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,336 Elo+
Solo
Sylvanus
Sylvanus
HopfenSmoothie_6
Sylvanus
Level 61
God Stats
3W - 8L
1,237 SR
Queue Stats
19W - 28L
1,310 Elo+
Solo
Izanami
Izanami
kot-walczacy
Izanami
Level 117
God Stats
350W - 317L
1,539 SR
Queue Stats
518W - 564L
1,392 Elo+
Solo
Anubis
Anubis
lllObilll
Anubis
Level 47
God Stats
2W - 2L
1,656 SR
Queue Stats
7W - 10L
1,250 Elo+
Solo
Neith
Neith
nickreaper1990
Neith
Level 120
God Stats
11W - 8L
1,565 SR
Queue Stats
400W - 427L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Dynauzor
Da Ji
18
6 / 6 / 3
12,539
545
13,709
23,177
10,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
SAMSAVEELL
Kumbhakarna
15
0 / 0 / 4
10,730
467
6,095
22,026
25,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
4 / 4 / 3
12,494
543
10,189
19,061
11,678
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Medusa
davidtanas
Medusa
20
7 / 3 / 2
13,171
573
26,282
23,072
9,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 5 / 8
12,400
539
17,244
22,549
11,077
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
18
10 / 2 / 5
12,056
524
18,005
24,004
10,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
1 / 0 / 4
10,578
460
6,694
17,954
22,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
kot-walczacy
Izanami
18
2 / 7 / 4
11,535
502
12,244
24,077
9,487
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Anubis
lllObilll
Anubis
17
2 / 8 / 6
10,683
464
12,188
19,038
9,690
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 5 / 1
8,593
374
9,043
12,202
6,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
36
20
Kills
16
18
Deaths
22
20
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Arachne
10
2
5
6.25
W
Da Ji
Dynauzor
Da Ji
6
6
3
1.25
L
1
0
4
3
W
Kumbhakarna
SAMSAVEELL
Kumbhakarna
0
0
4
2
W
4
4
3
1.38
W
Medusa
davidtanas
Medusa
7
3
2
2.67
W
3
5
8
1.4
L
Izanami
kot-walczacy
Izanami
2
7
4
0.57
L
Anubis
lllObilll
Anubis
2
8
6
0.63
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,519
Damage
58,174
109,885
Taken
97,275
68,122
Mitigated
58,249
47,423
Healing
33,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
18,005
14,365
0
11,382
24,004
10,846
0
5,063
18,941
178
64,178
W
Da Ji
Dynauzor
Da Ji
13,709
3,731
0
7,408
23,177
10,609
136
1,430
21,747
0
108,516
L
6,694
1,343
1,546
6,134
17,954
22,055
34
4,023
13,931
37,726
0
W
Kumbhakarna
SAMSAVEELL
Kumbhakarna
6,095
403
693
6,308
22,026
25,170
1,125
3,525
18,501
28,522
7,234
W
10,189
875
0
6,843
19,061
11,678
2,489
836
18,225
0
82,173
W
Medusa
davidtanas
Medusa
26,282
14,578
0
14,045
23,072
9,588
9,557
5,522
17,550
0
147,363
W
17,244
1,183
0
12,126
22,549
11,077
2,084
7,696
14,853
98,510
0
L
Izanami
kot-walczacy
Izanami
12,244
7,083
0
5,329
24,077
9,487
366
1,565
22,512
0
103,601
L
Anubis
lllObilll
Anubis
12,188
180
0
5,931
19,038
9,690
236
9,436
9,602
73,704
0
L
9,043
3,132
173
3,172
12,202
6,171
0
2,520
9,682
0
63,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,334
Gold Earned
53,445
683
Minions Killed
531
0
Camps Cleared
0
2,119,512
Distance Traveled
1,838,970
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,056
524
82
4
0
500,166
7
W
Da Ji
12,539
545
123
5
0
447,189
3
L
Sylvanus
10,578
460
50
2
0
336,567
5
W
Kumbhakarna
10,730
467
57
2
0
451,944
4
W
Nike
12,494
543
140
6
0
443,424
1
W
Medusa
13,171
573
211
9
0
385,460
4
W
Anubis
12,400
539
152
7
0
391,495
2
L
Izanami
11,535
502
185
8
0
369,904
0
L
Anubis
10,683
464
101
4
0
353,842
2
L
Neith
8,593
374
113
5
0
278,491
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role