Player Matchup

Achilles
Achilles
AngelMael
Achilles
Level 160
God Stats
13W - 1L
1,844 SR
Queue Stats
502W - 135L
1,910 Elo+
Party 1
Thor
Thor
Emfeza
Thor
Level 160
God Stats
73W - 30L
1,783 SR
Queue Stats
1,072W - 516L
1,816 Elo+
Party 1
Hera
Hera
OBunki
Hera
Level 160
God Stats
4W - 0L
1,862 SR
Queue Stats
477W - 252L
1,783 Elo+
Party 1
Horus
Horus
OldTimberWolf
Horus
Level 130
God Stats
29W - 9L
1,848 SR
Queue Stats
635W - 384L
1,801 Elo+
Party 1
Rama
Rama
Xalerice
Rama
Level 160
God Stats
39W - 5L
2,031 SR
Queue Stats
1,075W - 366L
1,888 Elo+
Party 1
Team Averages
Level 154
1,874 SR
1,840 Elo+

VS

Team Averages
Level 134
1,628 SR
1,625 Elo+
Ares
Ares
Coffemug2000
Ares
Level 68
God Stats
6W - 6L
1,614 SR
Queue Stats
214W - 179L
1,608 Elo+
Solo
Rama
Rama
ItzSurprise
Rama
Level 158
God Stats
50W - 32L
1,667 SR
Queue Stats
214W - 163L
1,598 Elo+
Solo
Ullr
Ullr
KBSmash
Ullr
Level 159
God Stats
6W - 11L
1,577 SR
Queue Stats
227W - 220L
1,686 Elo+
Solo
He Bo
He Bo
Mogril
He Bo
Level 160
God Stats
20W - 23L
1,638 SR
Queue Stats
226W - 199L
1,637 Elo+
Solo
Apollo
Apollo
juhelak
Apollo
Level 124
God Stats
7W - 3L
1,644 SR
Queue Stats
154W - 140L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AngelMael
Achilles
15
2 / 0 / 1
8,789
628
9,575
11,936
12,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
Emfeza
Thor
16
8 / 0 / 5
8,984
642
10,957
9,257
3,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
OBunki
Hera
12
0 / 4 / 1
7,089
506
3,169
8,791
3,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 0 / 5
8,107
579
7,226
12,904
11,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Rama
14
5 / 1 / 9
8,995
643
13,144
9,709
4,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 4
6,490
464
5,290
16,257
13,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 2 / 1
7,994
571
8,141
10,606
4,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ullr
KBSmash
Ullr
12
0 / 3 / 0
7,354
525
4,675
13,323
5,319
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
Mogril
He Bo
11
1 / 5 / 2
6,823
487
7,056
10,403
3,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
juhelak
Apollo
14
1 / 2 / 0
8,237
588
3,582
11,489
4,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
18
Kills
5
5
Deaths
18
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
AngelMael
Achilles
2
0
1
2.5
L
0
6
4
0.33
W
Thor
Emfeza
Thor
8
0
5
10.5
L
3
2
1
1.75
L
Ullr
KBSmash
Ullr
0
3
0
0
L
He Bo
Mogril
He Bo
1
5
2
0.4
W
Hera
OBunki
Hera
0
4
1
0.13
W
3
0
5
5.5
W
Rama
5
1
9
9.5
L
Apollo
juhelak
Apollo
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,071
Damage
28,744
52,597
Taken
62,078
35,760
Mitigated
30,472
22,711
Healing
19,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AngelMael
Achilles
9,575
1,692
0
5,828
11,936
12,140
0
303
11,633
97
59,233
L
5,290
419
0
1,835
16,257
13,468
0
415
15,842
21,060
0
W
Thor
Emfeza
Thor
10,957
2,910
0
3,903
9,257
3,947
324
1,749
7,508
0
71,992
L
8,141
6,256
0
5,526
10,606
4,317
0
2,414
8,192
0
80,122
L
Ullr
KBSmash
Ullr
4,675
1,921
0
3,200
13,323
5,319
0
97
12,249
0
55,861
L
He Bo
Mogril
He Bo
7,056
96
0
3,462
10,403
3,098
0
340
10,063
42,748
0
W
Hera
OBunki
Hera
3,169
933
0
1,992
8,791
3,625
0
1,756
7,035
62,121
0
W
7,226
3,045
606
4,315
12,904
11,827
0
5,082
7,822
0
19,122
W
Rama
13,144
10,300
0
6,067
9,709
4,221
1,878
4,354
5,355
0
77,825
L
Apollo
juhelak
Apollo
3,582
2,584
0
5,782
11,489
4,270
1,926
0
11,489
0
69,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,964
Gold Earned
36,898
478
Minions Killed
483
0
Camps Cleared
0
1,485,380
Distance Traveled
1,352,331
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,789
628
104
7
0
314,658
3
L
Ares
6,490
464
10
1
0
266,931
4
W
Thor
8,984
642
117
8
0
317,847
2
L
Rama
7,994
571
139
10
0
266,191
6
L
Ullr
7,354
525
114
8
0
258,488
2
L
He Bo
6,823
487
75
5
0
284,147
2
W
Hera
7,089
506
105
8
0
254,566
3
W
Horus
8,107
579
36
3
0
313,239
5
W
Rama
8,995
643
116
8
0
285,070
3
L
Apollo
8,237
588
145
10
0
276,574
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role