Player Matchup

Chaac
Chaac
 
Chaac
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Esquitay
Scylla
Level 100
God Stats
1W - 1L
1,734 SR
Queue Stats
99W - 71L
1,581 Elo+
Party 1
Chronos
Chronos
Horusmicko
Chronos
Level 122
God Stats
2W - 3L
1,832 SR
Queue Stats
168W - 161L
1,582 Elo+
Party 1
Horus
Horus
Lunat1K-Karnage
Horus
Level 125
God Stats
11W - 7L
1,672 SR
Queue Stats
195W - 156L
1,619 Elo+
Party 1
Arachne
Arachne
Taylloz
Arachne
Level 87
God Stats
3W - 4L
1,514 SR
Queue Stats
20W - 26L
1,390 Elo+
Solo
Team Averages
Level 100
1,650 SR
1,534 Elo+

VS

Team Averages
Level 113
1,483 SR
1,400 Elo+
Skadi
Skadi
Amnesiiax687
Skadi
Level 88
God Stats
1W - 2L
1,470 SR
Queue Stats
35W - 46L
1,333 Elo+
Party 2
Sobek
Sobek
DanyP33
Sobek
Level 100
God Stats
6W - 4L
1,509 SR
Queue Stats
497W - 557L
1,444 Elo+
Solo
Tyr
Tyr
Genesis337
Tyr
Level 124
God Stats
15W - 18L
1,448 SR
Queue Stats
681W - 887L
1,381 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Hisokx
Morgan Le Fay
Level 155
God Stats
23W - 18L
1,592 SR
Queue Stats
189W - 168L
1,487 Elo+
Party 2
Loki
Loki
KingRyk7
Loki
Level 100
God Stats
31W - 49L
1,396 SR
Queue Stats
253W - 405L
1,354 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
0 / 1 / 0
4,054
676
2,057
5,057
2,203
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
Esquitay
Scylla
5
0 / 1 / 0
3,562
594
705
2,129
819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos
Horusmicko
Chronos
6
1 / 2 / 2
4,055
676
3,513
3,688
1,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

6
2 / 0 / 1
4,367
728
2,891
4,543
1,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Taylloz
Arachne
6
0 / 2 / 0
3,647
608
1,143
6,512
2,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 2
3,522
587
2,150
4,276
929
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
DanyP33
Sobek
6
1 / 2 / 1
4,023
671
1,993
5,523
2,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
2 / 0 / 0
4,572
762
2,699
3,470
2,301
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Hisokx
Morgan Le Fay
8
2 / 0 / 0
4,689
782
2,524
3,277
1,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Loki
6
1 / 1 / 1
3,949
658
1,296
4,161
1,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
3
Kills
6
6
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
0
0
W
0
1
2
1
W
Sobek
DanyP33
Sobek
1
2
1
0.75
L
Scylla
Esquitay
Scylla
0
1
0
0
W
2
0
0
2
W
Morgan Le Fay
Hisokx
Morgan Le Fay
2
0
0
2
L
Chronos
Horusmicko
Chronos
1
2
2
1
W
Loki
1
1
1
1.5
L
2
0
1
2.5
L
Arachne
Taylloz
Arachne
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,309
Damage
10,662
21,929
Taken
20,707
8,136
Mitigated
8,087
7,663
Healing
7,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,057
203
0
1,668
5,057
2,203
0
0
5,057
0
24,957
W
2,150
1,032
80
301
4,276
929
0
1,433
2,843
0
16,843
W
Sobek
DanyP33
Sobek
1,993
410
271
1,781
5,523
2,735
0
1,974
3,549
8,072
0
L
Scylla
Esquitay
Scylla
705
39
0
320
2,129
819
0
1,407
722
13,111
0
W
2,699
970
0
1,030
3,470
2,301
0
0
3,470
0
25,386
W
Morgan Le Fay
Hisokx
Morgan Le Fay
2,524
471
0
1,400
3,277
1,100
0
605
2,572
27,937
0
L
Chronos
Horusmicko
Chronos
3,513
1,234
0
778
3,688
1,143
0
1,350
2,338
18,736
0
W
Loki
1,296
343
0
2,498
4,161
1,022
0
106
4,055
0
15,700
L
2,891
1,439
294
2,855
4,543
1,861
0
643
3,900
0
10,369
L
Arachne
Taylloz
Arachne
1,143
817
0
1,748
6,512
2,110
0
1,117
5,395
0
17,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,685
Gold Earned
20,755
170
Minions Killed
174
0
Camps Cleared
0
630,444
Distance Traveled
608,959
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,054
676
48
8
0
128,467
3
W
Skadi
3,522
587
23
4
0
114,347
2
W
Sobek
4,023
671
11
2
0
137,016
1
L
Scylla
3,562
594
29
5
0
91,406
0
W
Tyr
4,572
762
42
7
0
133,895
2
W
Morgan Le Fay
4,689
782
52
9
0
114,095
3
L
Chronos
4,055
676
44
7
0
119,259
1
W
Loki
3,949
658
46
8
0
109,606
1
L
Horus
4,367
728
13
2
0
149,196
2
L
Arachne
3,647
608
36
6
0
142,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role