Player Matchup

Odin
Odin
 
Odin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Kellou
Eset
Level 134
God Stats
3W - 0L
1,806 SR
Queue Stats
99W - 107L
1,336 Elo+
Party 1
Achilles
Achilles
Marquise315
Achilles
Level 120
God Stats
3W - 0L
1,590 SR
Queue Stats
71W - 70L
1,410 Elo+
Party 3
Hun Batz
Hun Batz
NekoSuga
Hun Batz
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 107L
1,336 Elo+
Party 1
Hou Yi
Hou Yi
OsborneReady590
Hou Yi
Level 106
God Stats
7W - 6L
1,433 SR
Queue Stats
256W - 274L
1,430 Elo+
Party 3
Team Averages
Level 126
1,566 SR
1,402 Elo+

VS

Team Averages
Level 87
1,599 SR
1,387 Elo+
Cthulhu
Cthulhu
DoctorSirMan
Cthulhu
Level 106
God Stats
4W - 3L
1,629 SR
Queue Stats
145W - 169L
1,437 Elo+
Party 2
Nemesis
Nemesis
Hunk 4056
Nemesis
Level 56
God Stats
0W - 1L
1,814 SR
Queue Stats
18W - 32L
1,378 Elo+
Party 2
Vulcan
Vulcan
InnocenceMyBruh
Vulcan
Level 88
God Stats
1W - 4L
1,294 SR
Queue Stats
85W - 74L
1,372 Elo+
Solo
Cerberus
Cerberus
ReluctntHiro
Cerberus
Level 137
God Stats
9W - 8L
1,597 SR
Queue Stats
426W - 417L
1,494 Elo+
Party 2
Tyr
Tyr
SrKh19
Tyr
Level 49
God Stats
1W - 1L
1,661 SR
Queue Stats
17W - 25L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
19
4 / 4 / 23
11,333
756
15,339
22,176
24,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Eset
Kellou
Eset
17
1 / 6 / 23
10,566
704
9,846
19,017
8,518
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Achilles
Marquise315
Achilles
18
11 / 5 / 14
11,987
799
23,596
26,116
27,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
NekoSuga
Hun Batz
20
13 / 6 / 14
12,446
830
18,644
17,215
8,609
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
7 / 1 / 22
11,956
797
28,489
20,940
9,492
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DoctorSirMan
Cthulhu
18
3 / 9 / 9
11,328
755
16,428
26,753
31,704
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Hunk 4056
Nemesis
17
3 / 8 / 12
10,869
725
15,426
17,166
7,419
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
6 / 8 / 9
11,594
773
22,296
18,281
9,486
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
ReluctntHiro
Cerberus
17
2 / 7 / 9
10,402
693
15,939
36,048
19,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Tyr
SrKh19
Tyr
17
6 / 5 / 11
10,878
725
13,660
16,010
16,911
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
70
36
Kills
20
22
Deaths
37
96
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
4
23
3.88
L
Cthulhu
DoctorSirMan
Cthulhu
3
9
9
0.83
L
Nemesis
Hunk 4056
Nemesis
3
8
12
1.13
L
6
8
9
1.31
W
Eset
Kellou
Eset
1
6
23
2.08
W
Achilles
Marquise315
Achilles
11
5
14
3.6
W
Hun Batz
NekoSuga
Hun Batz
13
6
14
3.33
W
7
1
22
18
L
Cerberus
ReluctntHiro
Cerberus
2
7
9
0.93
L
Tyr
SrKh19
Tyr
6
5
11
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,914
Damage
83,749
105,464
Taken
114,258
78,791
Mitigated
85,446
44,532
Healing
30,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
15,339
2,946
1,916
5,286
22,176
24,192
1,040
8,630
13,546
0
27,350
L
Cthulhu
DoctorSirMan
Cthulhu
16,428
794
1,808
2,705
26,753
31,704
0
2,343
23,538
34,654
0
L
Nemesis
Hunk 4056
Nemesis
15,426
5,571
767
2,811
17,166
7,419
1,646
664
15,876
0
21,573
L
22,296
9,725
964
3,499
18,281
9,486
642
1,210
16,651
38,322
0
W
Eset
Kellou
Eset
9,846
2,138
2,775
4,043
19,017
8,518
706
9,420
9,597
24,292
0
W
Achilles
Marquise315
Achilles
23,596
7,284
4,914
10,161
26,116
27,980
865
11,740
14,376
0
26,559
W
Hun Batz
NekoSuga
Hun Batz
18,644
7,363
1,416
2,148
17,215
8,609
2,738
9,101
8,114
0
38,840
W
28,489
15,219
2,028
9,845
20,940
9,492
3,160
15,772
5,168
0
59,103
L
Cerberus
ReluctntHiro
Cerberus
15,939
732
1,284
12,780
36,048
19,926
465
3,732
31,488
26,912
0
L
Tyr
SrKh19
Tyr
13,660
3,085
1,457
2,548
16,010
16,911
1,768
1,897
13,618
0
20,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,288
Gold Earned
55,071
148
Minions Killed
136
0
Camps Cleared
0
1,391,772
Distance Traveled
1,285,458
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,333
756
38
3
0
297,180
0
L
Cthulhu
11,328
755
36
2
0
238,095
1
L
Nemesis
10,869
725
16
1
0
261,788
0
L
Vulcan
11,594
773
36
2
0
243,363
0
W
Eset
10,566
704
35
2
0
243,246
0
W
Achilles
11,987
799
9
1
0
290,390
0
W
Hun Batz
12,446
830
35
2
0
294,910
0
W
Hou Yi
11,956
797
31
2
0
266,046
0
L
Cerberus
10,402
693
35
2
0
251,474
0
L
Tyr
10,878
725
13
1
0
290,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role