Player Matchup

Baron Samedi
Baron Samedi
D4N1S4HN3
Baron Samedi
Level 102
God Stats
5W - 5L
1,614 SR
Queue Stats
114W - 77L
1,654 Elo+
Party 2
Skadi
Skadi
DataFreak53
Skadi
Level 64
God Stats
4W - 2L
1,768 SR
Queue Stats
4W - 4L
1,445 Elo+
Party 1
Chaac
Chaac
ElBrobert
Chaac
Level 61
God Stats
10W - 5L
1,634 SR
Queue Stats
18W - 11L
1,648 Elo+
Party 2
Anubis
Anubis
Smokis123
Anubis
Level 75
God Stats
5W - 5L
1,535 SR
Queue Stats
199W - 220L
1,537 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SpitzkopfLarry21
Ah Muzen Cab
Level 160
God Stats
11W - 2L
1,784 SR
Queue Stats
247W - 178L
1,625 Elo+
Party 2
Team Averages
Level 92
1,667 SR
1,582 Elo+

VS

Team Averages
Level 145
1,471 SR
1,527 Elo+
Bakasura
Bakasura
 
Bakasura
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Kuulex
Vulcan
Level 147
God Stats
1W - 1L
1,612 SR
Queue Stats
11W - 11L
1,567 Elo+
Solo
Shiva
Shiva
PotatoDominator
Shiva
Level 145
God Stats
0W - 2L
1,548 SR
Queue Stats
12W - 23L
1,427 Elo+
Solo
Terra
Terra
Unnstopable
Terra
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 119L
1,621 Elo+
Solo
Zhong Kui
Zhong Kui
blaineITA
Zhong Kui
Level 137
God Stats
0W - 3L
1,193 SR
Queue Stats
70W - 69L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
D4N1S4HN3
Baron Samedi
19
5 / 2 / 14
13,037
767
8,678
16,431
22,613
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
9 / 4 / 7
13,902
818
23,549
17,901
9,807
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
ElBrobert
Chaac
19
0 / 1 / 16
11,776
693
11,695
18,363
21,327
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
Smokis123
Anubis
20
5 / 6 / 13
12,925
760
18,345
15,373
8,057
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
SpitzkopfLarry21
Ah Muzen Cab
20
11 / 3 / 7
15,232
896
36,390
19,240
10,780
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
10 / 7 / 4
13,854
815
23,313
28,640
17,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vulcan
Kuulex
Vulcan
18
1 / 5 / 7
11,489
676
15,846
16,365
7,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 9 / 6
11,396
670
16,063
25,402
22,775
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
0 / 3 / 10
11,432
672
8,697
28,084
40,209
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
blaineITA
Zhong Kui
20
2 / 6 / 8
12,157
715
12,947
20,562
15,374
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
51
30
Kills
16
16
Deaths
30
57
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
10
7
4
1.71
W
Baron Samedi
D4N1S4HN3
Baron Samedi
5
2
14
6
W
9
4
7
3.13
W
Chaac
ElBrobert
Chaac
0
1
16
8
L
Vulcan
Kuulex
Vulcan
1
5
7
0.9
L
3
9
6
0.67
W
Anubis
Smokis123
Anubis
5
6
13
1.92
W
Ah Muzen Cab
SpitzkopfLarry21
Ah Muzen Cab
11
3
7
4.83
L
0
3
10
1.67
L
Zhong Kui
blaineITA
Zhong Kui
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,657
Damage
76,866
87,308
Taken
119,053
72,584
Mitigated
103,135
28,723
Healing
20,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
23,313
13,480
0
3,110
28,640
17,492
0
4,452
24,056
0
48,877
W
Baron Samedi
D4N1S4HN3
Baron Samedi
8,678
390
3,306
5,947
16,431
22,613
342
7,621
7,353
23,384
0
W
23,549
9,323
0
1,489
17,901
9,807
2,801
8,044
9,072
0
76,708
W
Chaac
ElBrobert
Chaac
11,695
1,086
0
6,572
18,363
21,327
366
8,778
8,572
0
27,591
L
Vulcan
Kuulex
Vulcan
15,846
6,548
0
2,223
16,365
7,285
97
4,673
11,546
51,664
0
L
16,063
3,503
0
2,240
25,402
22,775
0
3,691
21,501
0
32,957
W
Anubis
Smokis123
Anubis
18,345
1,916
0
5,360
15,373
8,057
0
7,576
7,401
51,249
0
W
Ah Muzen Cab
SpitzkopfLarry21
Ah Muzen Cab
36,390
14,583
0
6,049
19,240
10,780
4,047
5,471
12,259
0
137,264
L
8,697
731
2,630
5,210
28,084
40,209
0
8,578
18,759
24,486
0
L
Zhong Kui
blaineITA
Zhong Kui
12,947
835
0
4,775
20,562
15,374
0
5,061
15,247
53,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,872
Gold Earned
60,328
430
Minions Killed
351
0
Camps Cleared
0
1,833,562
Distance Traveled
1,718,553
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
13,854
815
90
5
0
364,174
3
W
Baron Samedi
13,037
767
21
1
0
367,760
1
W
Skadi
13,902
818
114
7
0
374,844
1
W
Chaac
11,776
693
37
2
0
402,338
0
L
Vulcan
11,489
676
95
6
0
348,998
7
L
Shiva
11,396
670
31
2
0
318,536
0
W
Anubis
12,925
760
78
5
0
331,419
1
W
Ah Muzen Cab
15,232
896
180
11
0
357,201
2
L
Terra
11,432
672
27
2
0
364,586
0
L
Zhong Kui
12,157
715
108
6
0
322,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role