Player Matchup

Thanatos
Thanatos
Abrakidabz-
Thanatos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,320 Elo+
Party 1
Chang'e
Chang'e
DirtNPotatoes
Chang'e
Level 9
God Stats
1W - 2L
1,342 SR
Queue Stats
11W - 7L
1,553 Elo+
Solo
Awilix
Awilix
ITAY_SHMUEL
Awilix
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,083 Elo+
Party 1
Ymir
Ymir
TowelBoy169
Ymir
Level 109
God Stats
2W - 7L
1,375 SR
Queue Stats
18W - 39L
1,348 Elo+
Party 1
Kali
Kali
mlbpro2017
Kali
Level 102
God Stats
0W - 1L
1,609 SR
Queue Stats
8W - 19L
1,361 Elo+
Party 1
Team Averages
Level 52
1,465 SR
1,333 Elo+

VS

Team Averages
Level 60
1,544 SR
1,501 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ActiveAssault
Cthulhu
Level 25
God Stats
12W - 16L
1,513 SR
Queue Stats
14W - 20L
1,445 Elo+
Solo
Horus
Horus
Einsanity
Horus
Level 73
God Stats
5W - 4L
1,449 SR
Queue Stats
26W - 28L
1,475 Elo+
Solo
Nu Wa
Nu Wa
GeeMarcelly
Nu Wa
Level 43
God Stats
4W - 1L
1,518 SR
Queue Stats
10W - 6L
1,501 Elo+
Solo
Aphrodite
Aphrodite
Zeynatura
Aphrodite
Level 15
God Stats
18W - 12L
1,738 SR
Queue Stats
18W - 16L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Abrakidabz-
Thanatos
15
1 / 11 / 1
9,788
612
5,254
19,497
6,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
19
3 / 6 / 1
11,854
741
16,410
21,539
6,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
16
1 / 9 / 4
10,297
644
6,619
19,616
7,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 5 / 2
11,351
709
13,711
22,358
10,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
2 / 9 / 0
10,149
634
9,131
21,647
8,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
20
8 / 0 / 13
12,876
805
14,369
11,398
6,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
18
5 / 4 / 21
11,593
725
12,202
17,746
19,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Horus
Einsanity
Horus
19
10 / 1 / 22
12,463
779
21,560
29,028
25,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
12 / 3 / 16
13,468
842
30,367
14,926
6,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Aphrodite
Zeynatura
Aphrodite
20
5 / 0 / 22
12,269
767
10,511
10,339
6,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
134
8
Kills
40
40
Deaths
8
8
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
8
0
13
14.5
L
Thanatos
Abrakidabz-
Thanatos
1
11
1
0.14
W
Cthulhu
5
4
21
3.88
L
Chang'e
3
6
1
0.58
W
Horus
Einsanity
Horus
10
1
22
21
W
12
3
16
6.67
L
Awilix
1
9
4
0.33
L
1
5
2
0.4
W
Aphrodite
Zeynatura
Aphrodite
5
0
22
16
L
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,125
Damage
89,009
104,657
Taken
83,437
38,490
Mitigated
63,791
13,296
Healing
37,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
14,369
7,989
0
4,298
11,398
6,067
5,909
2,888
8,316
0
65,959
L
Thanatos
Abrakidabz-
Thanatos
5,254
1,284
0
2,969
19,497
6,391
0
11,735
7,104
0
18,373
W
Cthulhu
12,202
603
1,251
2,110
17,746
19,340
228
3,752
13,673
21,309
0
L
Chang'e
16,410
1,726
1,759
6,055
21,539
6,103
39
12,370
8,424
74,334
0
W
Horus
Einsanity
Horus
21,560
8,264
2,738
6,990
29,028
25,331
1,145
9,133
19,403
0
36,186
W
30,367
8,739
104
3,373
14,926
6,963
1,769
8,366
6,158
87,491
0
L
Awilix
6,619
1,961
0
66
19,616
7,393
0
7,648
10,906
0
21,932
L
13,711
2,321
0
923
22,358
10,012
2,015
10,297
11,267
54,495
0
W
Aphrodite
Zeynatura
Aphrodite
10,511
1,346
8,952
8,162
10,339
6,090
995
4,355
5,766
35,668
0
L
9,131
3,626
0
1,524
21,647
8,591
0
9,287
11,653
0
29,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,439
Gold Earned
62,669
312
Minions Killed
304
0
Camps Cleared
0
1,360,537
Distance Traveled
1,595,505
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,876
805
97
6
0
291,121
1
L
Thanatos
9,788
612
30
2
0
252,164
0
W
Cthulhu
11,593
725
27
2
0
324,011
4
L
Chang'e
11,854
741
117
7
0
281,463
3
W
Horus
12,463
779
26
2
0
347,512
4
W
Nu Wa
13,468
842
98
6
0
307,619
0
L
Awilix
10,297
644
28
2
0
267,462
2
L
Ymir
11,351
709
99
6
0
250,425
1
W
Aphrodite
12,269
767
56
4
0
325,242
0
L
Kali
10,149
634
38
2
0
309,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role