Player Matchup

Terra
Terra
Chronic-Apx
Terra
Level 66
God Stats
16W - 6L
1,600 SR
Queue Stats
74W - 70L
1,356 Elo+
Solo
Lancelot
Lancelot
FLUFFYSxREMNANT
Lancelot
Level 67
God Stats
3W - 5L
1,295 SR
Queue Stats
96W - 107L
1,431 Elo+
Party 1
Medusa
Medusa
Sieg1357
Medusa
Level 67
God Stats
21W - 20L
1,475 SR
Queue Stats
218W - 249L
1,365 Elo+
Party 3
Cerberus
Cerberus
nimrod655
Cerberus
Level 82
God Stats
4W - 3L
1,378 SR
Queue Stats
146W - 150L
1,433 Elo+
Party 1
Ah Puch
Ah Puch
zero132340
Ah Puch
Level 88
God Stats
11W - 9L
1,461 SR
Queue Stats
357W - 397L
1,401 Elo+
Party 3
Team Averages
Level 74
1,442 SR
1,397 Elo+

VS

Team Averages
Level 105
1,482 SR
1,412 Elo+
Thanatos
Thanatos
 
Thanatos
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Bluxub
Fafnir
Level 106
God Stats
2W - 2L
1,517 SR
Queue Stats
77W - 90L
1,426 Elo+
Solo
Heimdallr
Heimdallr
Envidius-step
Heimdallr
Level 105
God Stats
9W - 14L
1,448 SR
Queue Stats
253W - 280L
1,366 Elo+
Party 2
Janus
Janus
Ivan_VanHelsing
Janus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 185L
1,362 Elo+
Party 2
Sun Wukong
Sun Wukong
xNicoPH
Sun Wukong
Level 121
God Stats
5W - 7L
1,443 SR
Queue Stats
143W - 134L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 6
11,832
514
18,079
24,590
22,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
17
9 / 5 / 5
11,494
500
14,549
21,571
10,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Sieg1357
Medusa
17
5 / 3 / 6
11,386
495
15,038
20,209
8,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
nimrod655
Cerberus
15
4 / 3 / 5
11,023
479
10,523
21,183
20,323
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Puch
zero132340
Ah Puch
16
4 / 2 / 8
10,724
466
17,041
12,673
5,587
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
5 / 4 / 2
10,277
447
11,107
22,636
11,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
Bluxub
Fafnir
13
1 / 5 / 7
9,636
419
8,813
20,025
28,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
Envidius-step
Heimdallr
15
3 / 7 / 1
9,813
427
15,275
21,597
9,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
2 / 7 / 2
9,802
426
10,027
16,534
6,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
xNicoPH
Sun Wukong
17
2 / 3 / 3
10,778
469
13,964
21,775
18,734
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
28
26
Kills
13
14
Deaths
26
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
5
4
2
1.5
L
Fafnir
Bluxub
Fafnir
1
5
7
0.9
W
4
1
6
7
L
Heimdallr
Envidius-step
Heimdallr
3
7
1
0.5
W
Lancelot
9
5
5
2.3
L
2
7
2
0.43
W
Medusa
Sieg1357
Medusa
5
3
6
2.67
W
Cerberus
nimrod655
Cerberus
4
3
5
2.17
L
Sun Wukong
xNicoPH
Sun Wukong
2
3
3
1.17
W
Ah Puch
zero132340
Ah Puch
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,230
Damage
59,186
100,226
Taken
102,567
68,220
Mitigated
74,607
41,799
Healing
29,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
11,107
2,052
0
15,399
22,636
11,014
0
6,666
15,970
0
76,782
L
Fafnir
Bluxub
Fafnir
8,813
2,920
428
2,653
20,025
28,754
81
8,574
11,451
29,605
0
W
18,079
4,016
2,658
10,907
24,590
22,797
744
2,779
21,784
101,493
0
L
Heimdallr
Envidius-step
Heimdallr
15,275
7,561
0
5,323
21,597
9,440
2,028
4,915
16,682
0
77,451
W
Lancelot
14,549
3,802
0
1,056
21,571
10,677
2,468
2,090
19,353
0
85,373
L
10,027
605
0
3,153
16,534
6,665
29
10,411
6,123
65,687
0
W
Medusa
Sieg1357
Medusa
15,038
7,378
810
9,685
20,209
8,836
711
4,607
15,074
0
90,639
W
Cerberus
nimrod655
Cerberus
10,523
889
3,889
6,390
21,183
20,323
149
3,724
17,197
38,048
1,886
L
Sun Wukong
xNicoPH
Sun Wukong
13,964
2,514
0
2,733
21,775
18,734
181
14,618
7,157
0
83,153
W
Ah Puch
zero132340
Ah Puch
17,041
554
0
6,404
12,673
5,587
420
5,440
6,984
75,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,459
Gold Earned
50,306
526
Minions Killed
516
0
Camps Cleared
0
2,229,360
Distance Traveled
2,006,046
13
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,277
447
103
4
0
432,519
0
L
Fafnir
9,636
419
37
2
0
386,088
5
W
Terra
11,832
514
158
7
0
432,459
4
L
Heimdallr
9,813
427
115
5
0
393,065
9
W
Lancelot
11,494
500
106
5
0
490,401
0
L
Janus
9,802
426
120
5
0
388,647
10
W
Medusa
11,386
495
108
5
0
477,518
6
W
Cerberus
11,023
479
67
3
0
396,681
0
L
Sun Wukong
10,778
469
141
6
0
405,727
6
W
Ah Puch
10,724
466
87
4
0
432,301
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role