Player Matchup

Izanami
Izanami
CCmyManager
Izanami
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 11L
1,782 Elo+
Party 2
Hun Batz
Hun Batz
Category2
Hun Batz
Level 15
God Stats
2W - 1L
1,612 SR
Queue Stats
14W - 7L
1,554 Elo+
Party 2
Sylvanus
Sylvanus
Ollaham
Sylvanus
Level 142
God Stats
20W - 10L
1,673 SR
Queue Stats
217W - 185L
1,567 Elo+
Party 2
Mercury
Mercury
asa1307
Mercury
Level 43
God Stats
2W - 1L
1,292 SR
Queue Stats
16W - 6L
1,656 Elo+
Party 2
Bellona
Bellona
xFARES
Bellona
Level 74
God Stats
40W - 27L
1,617 SR
Queue Stats
272W - 218L
1,528 Elo+
Party 2
Team Averages
Level 59
1,539 SR
1,617 Elo+

VS

Team Averages
Level 79
1,432 SR
1,456 Elo+
Discordia
Discordia
Fumioka
Discordia
Level 25
God Stats
0W - 6L
1,043 SR
Queue Stats
23W - 30L
1,310 Elo+
Party 1
Skadi
Skadi
Neferpito96
Skadi
Level 67
God Stats
11W - 11L
1,442 SR
Queue Stats
32W - 40L
1,330 Elo+
Party 1
Agni
Agni
Rabahh
Agni
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,522 Elo+
Party 3
Erlang Shen
Erlang Shen
lQuertum
Erlang Shen
Level 99
God Stats
1W - 3L
1,674 SR
Queue Stats
146W - 115L
1,572 Elo+
Party 3
Bastet
Bastet
llGerka
Bastet
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 35L
1,546 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CCmyManager
Izanami
16
9 / 2 / 2
9,986
666
11,096
11,963
4,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
Category2
Hun Batz
13
2 / 2 / 8
7,777
518
4,873
13,240
7,573
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Ollaham
Sylvanus
15
7 / 2 / 2
9,288
619
9,039
11,423
6,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
asa1307
Mercury
12
0 / 3 / 3
7,310
487
4,892
10,904
4,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
xFARES
Bellona
13
4 / 5 / 0
8,355
557
15,148
17,236
19,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Fumioka
Discordia
10
1 / 7 / 1
6,236
416
2,821
7,839
1,403
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 5 / 0
5,947
396
6,207
10,680
2,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Agni
Rabahh
Agni
14
5 / 5 / 3
8,895
593
7,983
10,147
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Erlang Shen
lQuertum
Erlang Shen
15
5 / 3 / 3
8,771
585
10,434
22,252
16,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bastet
llGerka
Bastet
12
1 / 2 / 6
7,417
494
5,740
13,432
4,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
22
Kills
14
14
Deaths
22
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
CCmyManager
Izanami
9
2
2
5
W
Hun Batz
Category2
Hun Batz
2
2
8
3
L
Discordia
Fumioka
Discordia
1
7
1
0.21
L
2
5
0
0.4
W
Sylvanus
Ollaham
Sylvanus
7
2
2
4
L
Agni
Rabahh
Agni
5
5
3
1.3
W
Mercury
asa1307
Mercury
0
3
3
0.5
L
Erlang Shen
lQuertum
Erlang Shen
5
3
3
2.17
L
Bastet
llGerka
Bastet
1
2
6
2
W
Bellona
xFARES
Bellona
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,048
Damage
33,185
64,766
Taken
64,350
42,273
Mitigated
27,107
18,762
Healing
18,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CCmyManager
Izanami
11,096
6,677
0
6,003
11,963
4,717
0
2,513
9,450
0
90,003
W
Hun Batz
Category2
Hun Batz
4,873
1,317
0
550
13,240
7,573
373
2,730
10,510
0
28,421
L
Discordia
Fumioka
Discordia
2,821
227
0
300
7,839
1,403
470
758
7,081
32,007
0
L
6,207
3,672
0
2,103
10,680
2,616
0
1,303
9,377
0
29,336
W
Sylvanus
Ollaham
Sylvanus
9,039
2,294
1,017
4,929
11,423
6,621
0
4,147
7,276
55,379
12,487
L
Agni
Rabahh
Agni
7,983
1,376
0
1,146
10,147
2,282
386
5,123
5,024
54,501
0
W
Mercury
asa1307
Mercury
4,892
2,017
0
629
10,904
4,143
0
989
9,915
0
48,739
L
Erlang Shen
lQuertum
Erlang Shen
10,434
5,635
0
13,043
22,252
16,123
0
386
21,866
0
63,576
L
Bastet
llGerka
Bastet
5,740
1,886
0
2,271
13,432
4,683
0
1,109
12,323
0
49,972
W
Bellona
xFARES
Bellona
15,148
7,702
0
5,634
17,236
19,219
0
1,012
16,224
0
63,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,716
Gold Earned
37,266
492
Minions Killed
393
0
Camps Cleared
0
1,487,899
Distance Traveled
1,370,796
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,986
666
162
11
0
282,731
3
W
Hun Batz
7,777
518
37
2
0
320,667
7
L
Discordia
6,236
416
52
3
0
247,549
4
L
Skadi
5,947
396
38
3
0
222,837
3
W
Sylvanus
9,288
619
106
7
0
278,455
1
L
Agni
8,895
593
97
6
0
292,518
1
W
Mercury
7,310
487
87
6
0
337,194
1
L
Erlang Shen
8,771
585
123
8
0
284,353
0
L
Bastet
7,417
494
83
6
0
323,539
0
W
Bellona
8,355
557
100
7
0
268,852
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role