Player Matchup

Danzaburou
Danzaburou
D3MON2755
Danzaburou
Level 57
God Stats
1W - 3L
1,396 SR
Queue Stats
25W - 24L
1,434 Elo+
Party 1
Sobek
Sobek
Master360PR
Sobek
Level 65
God Stats
2W - 1L
1,778 SR
Queue Stats
64W - 79L
1,371 Elo+
Solo
Serqet
Serqet
NewBossking21
Serqet
Level 81
God Stats
0W - 1L
1,292 SR
Queue Stats
15W - 18L
1,400 Elo+
Party 1
Discordia
Discordia
deadshotta94
Discordia
Level 110
God Stats
5W - 1L
1,553 SR
Queue Stats
324W - 360L
1,347 Elo+
Solo
Sun Wukong
Sun Wukong
santimoga
Sun Wukong
Level 67
God Stats
0W - 1L
1,636 SR
Queue Stats
104W - 131L
1,408 Elo+
Solo
Team Averages
Level 76
1,531 SR
1,392 Elo+

VS

Team Averages
Level 59
1,470 SR
1,393 Elo+
Sol
Sol
 
Sol
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DvD1025
Bellona
Level 80
God Stats
8W - 5L
1,484 SR
Queue Stats
202W - 245L
1,319 Elo+
Solo
Fafnir
Fafnir
Muuna
Fafnir
Level 49
God Stats
10W - 6L
1,526 SR
Queue Stats
60W - 68L
1,341 Elo+
Solo
Ishtar
Ishtar
asrelle
Ishtar
Level 61
God Stats
1W - 1L
1,339 SR
Queue Stats
13W - 21L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
D3MON2755
Danzaburou
12
6 / 3 / 2
7,920
528
13,950
9,659
4,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 5
7,887
526
3,974
9,457
9,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
1 / 5 / 2
6,925
462
3,393
13,918
5,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
deadshotta94
Discordia
13
0 / 2 / 1
6,962
464
5,469
7,901
3,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
santimoga
Sun Wukong
12
2 / 4 / 1
7,455
497
5,635
12,452
7,580
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 1 / 2
8,551
570
4,912
7,029
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
 
Cthulhu
14
2 / 1 / 6
8,419
561
11,458
13,616
10,760
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Bellona
DvD1025
Bellona
14
9 / 3 / 3
8,837
589
11,193
14,584
9,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fafnir
Muuna
Fafnir
10
0 / 1 / 3
6,860
457
1,886
12,211
12,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
asrelle
Ishtar
10
0 / 5 / 2
6,316
421
4,976
10,219
3,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
11
Kills
13
14
Deaths
11
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
2
3
W
Cthulhu
 
Cthulhu
2
1
6
5
L
Danzaburou
D3MON2755
Danzaburou
6
3
2
2.33
W
Bellona
DvD1025
Bellona
9
3
3
3.5
L
2
0
5
4.5
W
Fafnir
Muuna
Fafnir
0
1
3
1.5
L
1
5
2
0.4
W
Ishtar
asrelle
Ishtar
0
5
2
0.2
L
Discordia
deadshotta94
Discordia
0
2
1
0.25
L
Sun Wukong
santimoga
Sun Wukong
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,421
Damage
34,425
53,387
Taken
57,659
30,535
Mitigated
39,630
15,906
Healing
19,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,912
1,201
0
4,200
7,029
3,501
1,328
1,912
5,117
63,765
9,092
W
Cthulhu
 
Cthulhu
11,458
1,801
219
7,096
13,616
10,760
54
2,155
11,215
60,258
0
L
Danzaburou
D3MON2755
Danzaburou
13,950
9,511
331
3,474
9,659
4,079
1,289
943
8,716
0
45,785
W
Bellona
DvD1025
Bellona
11,193
4,218
0
1,640
14,584
9,624
53
1,682
12,728
0
67,937
L
3,974
553
0
3,072
9,457
9,465
145
1,628
7,829
23,147
0
W
Fafnir
Muuna
Fafnir
1,886
553
0
3,518
12,211
12,111
60
2,159
10,052
17,008
347
L
3,393
1,366
0
3,767
13,918
5,769
0
2,034
11,884
0
40,423
W
Ishtar
asrelle
Ishtar
4,976
3,027
0
3,195
10,219
3,634
488
1,535
8,684
0
32,081
L
Discordia
deadshotta94
Discordia
5,469
208
0
2,087
7,901
3,642
0
5,631
2,270
51,795
0
L
Sun Wukong
santimoga
Sun Wukong
5,635
1,632
0
3,175
12,452
7,580
0
7,838
4,614
0
34,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,149
Gold Earned
38,983
302
Minions Killed
413
0
Camps Cleared
0
1,425,833
Distance Traveled
1,397,303
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,551
570
129
9
0
241,737
4
W
Cthulhu
8,419
561
111
7
0
301,034
4
L
Danzaburou
7,920
528
58
4
0
272,401
1
W
Bellona
8,837
589
98
7
0
321,087
3
L
Sobek
7,887
526
42
3
0
307,694
2
W
Fafnir
6,860
457
21
1
0
269,091
2
L
Serqet
6,925
462
66
4
0
297,193
3
W
Ishtar
6,316
421
54
4
0
264,354
0
L
Discordia
6,962
464
88
6
0
269,363
6
L
Sun Wukong
7,455
497
48
3
0
279,182
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role