Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MattiuskOblivion
Neith
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,356 Elo+
Solo
Freya
Freya
Mighty4ever
Freya
Level 107
God Stats
2W - 2L
1,561 SR
Queue Stats
64W - 56L
1,476 Elo+
Solo
Tiamat
Tiamat
solounited20
Tiamat
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,438 Elo+
Solo
Da Ji
Da Ji
trebaje87
Da Ji
Level 150
God Stats
6W - 11L
1,384 SR
Queue Stats
490W - 480L
1,556 Elo+
Solo
Team Averages
Level 103
1,489 SR
1,465 Elo+

VS

Team Averages
Level 124
1,517 SR
1,467 Elo+
Bakasura
Bakasura
 
Bakasura
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Gonzix1992
Sun Wukong
Level 140
God Stats
26W - 17L
1,583 SR
Queue Stats
688W - 741L
1,463 Elo+
Solo
Zhong Kui
Zhong Kui
IKhili
Zhong Kui
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,424 Elo+
Solo
Anubis
Anubis
J-vousnik
Anubis
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
2 / 4 / 11
9,382
670
16,473
18,472
27,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
2 / 4 / 11
9,493
678
14,335
14,106
7,213
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
10 / 5 / 3
11,060
790
21,090
17,738
9,519
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
15
1 / 8 / 7
8,254
590
8,444
15,837
11,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
trebaje87
Da Ji
13
2 / 8 / 8
8,645
618
10,371
15,408
8,314
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
11 / 3 / 4
12,462
890
9,382
16,051
12,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Rama
 
Rama
19
7 / 2 / 14
11,488
821
22,430
15,027
7,698
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
Gonzix1992
Sun Wukong
19
3 / 2 / 18
11,025
788
15,026
29,297
25,104
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
IKhili
Zhong Kui
11
1 / 8 / 5
8,345
596
10,082
15,616
8,906
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
J-vousnik
Anubis
19
7 / 2 / 8
11,489
821
16,267
12,148
7,446
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
78
17
Kills
29
29
Deaths
17
40
Assists
49
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
4
11
1.88
W
Bakasura
 
Bakasura
11
3
4
4.33
W
Rama
 
Rama
7
2
14
7
W
Sun Wukong
Gonzix1992
Sun Wukong
3
2
18
6
W
Zhong Kui
IKhili
Zhong Kui
1
8
5
0.44
W
Anubis
J-vousnik
Anubis
7
2
8
5.5
L
2
4
11
1.88
L
10
5
3
2.3
L
Tiamat
1
8
7
0.56
L
Da Ji
trebaje87
Da Ji
2
8
8
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,713
Damage
73,187
81,561
Taken
88,139
64,343
Mitigated
61,530
23,028
Healing
42,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
16,473
950
975
3,000
18,472
27,780
0
6,060
12,225
0
24,970
W
Bakasura
 
Bakasura
9,382
6,744
3,989
7,126
16,051
12,376
2,461
4,410
11,641
0
16,671
W
Rama
 
Rama
22,430
15,170
1,724
5,059
15,027
7,698
3,150
4,634
10,393
0
38,262
W
Sun Wukong
Gonzix1992
Sun Wukong
15,026
1,615
1,355
12,505
29,297
25,104
521
10,327
18,970
3,144
25,694
W
Zhong Kui
IKhili
Zhong Kui
10,082
1,456
1,060
2,351
15,616
8,906
488
5,622
9,994
14,481
0
W
Anubis
J-vousnik
Anubis
16,267
318
1,039
6,640
12,148
7,446
1,137
4,541
7,607
46,444
0
L
14,335
3,570
1,184
4,683
14,106
7,213
450
4,056
9,138
0
38,454
L
21,090
6,857
1,739
7,215
17,738
9,519
236
8,479
9,009
30,270
0
L
Tiamat
8,444
1,370
452
1,792
15,837
11,517
324
4,052
11,600
20,625
0
L
Da Ji
trebaje87
Da Ji
10,371
1,255
908
1,080
15,408
8,314
0
5,246
9,706
0
15,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,834
Gold Earned
54,809
135
Minions Killed
162
0
Camps Cleared
0
1,090,280
Distance Traveled
1,248,008
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,382
670
17
1
0
229,405
0
W
Bakasura
12,462
890
39
3
0
240,401
1
W
Rama
11,488
821
32
2
0
240,306
4
W
Sun Wukong
11,025
788
31
2
0
293,481
0
W
Zhong Kui
8,345
596
15
1
0
214,209
6
W
Anubis
11,489
821
45
3
0
259,611
0
L
Neith
9,493
678
56
4
0
240,958
0
L
Freya
11,060
790
25
2
0
192,879
1
L
Tiamat
8,254
590
23
2
0
207,997
2
L
Da Ji
8,645
618
14
1
0
219,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role