Player Matchup

Cu Chulainn
Cu Chulainn
Christmasocks
Cu Chulainn
Level 65
God Stats
8W - 13L
1,366 SR
Queue Stats
57W - 63L
1,474 Elo+
Solo
Agni
Agni
UltimateCuban
Agni
Level 100
God Stats
29W - 16L
1,663 SR
Queue Stats
243W - 232L
1,510 Elo+
Party 3
Baron Samedi
Baron Samedi
UnknownGedo
Baron Samedi
Level 23
God Stats
13W - 6L
1,574 SR
Queue Stats
30W - 26L
1,443 Elo+
Party 3
Bellona
Bellona
Wa1kinParad0x
Bellona
Level 107
God Stats
4W - 0L
1,729 SR
Queue Stats
210W - 206L
1,477 Elo+
Party 3
Thor
Thor
frogiscool9
Thor
Level 64
God Stats
13W - 18L
1,416 SR
Queue Stats
62W - 88L
1,438 Elo+
Solo
Team Averages
Level 72
1,550 SR
1,469 Elo+

VS

Team Averages
Level 81
1,453 SR
1,460 Elo+
Rama
Rama
Abelkillz95
Rama
Level 128
God Stats
2W - 4L
1,451 SR
Queue Stats
28W - 21L
1,529 Elo+
Party 1
Chaac
Chaac
L4ilh0
Chaac
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,637 Elo+
Party 2
Aphrodite
Aphrodite
ScottyxDono
Aphrodite
Level 144
God Stats
2W - 3L
1,493 SR
Queue Stats
3W - 5L
1,391 Elo+
Party 1
Merlin
Merlin
VitorGalho
Merlin
Level 64
God Stats
3W - 4L
1,422 SR
Queue Stats
82W - 84L
1,391 Elo+
Party 2
Mercury
Mercury
humildadcr
Mercury
Level 49
God Stats
1W - 2L
1,400 SR
Queue Stats
21W - 28L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Christmasocks
Cu Chulainn
16
6 / 1 / 4
10,441
614
12,588
15,839
13,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
7 / 0 / 5
10,591
623
14,033
8,927
3,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
UnknownGedo
Baron Samedi
13
2 / 0 / 6
8,687
511
5,240
8,290
8,748
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bellona
15
2 / 0 / 1
8,690
511
8,018
11,833
10,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 0 / 5
8,855
521
6,780
10,190
4,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,321
431
6,316
15,300
5,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
L4ilh0
Chaac
13
1 / 4 / 0
7,375
434
5,982
15,027
15,642
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Aphrodite
ScottyxDono
Aphrodite
12
0 / 3 / 0
7,591
447
3,677
10,841
5,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
VitorGalho
Merlin
13
0 / 5 / 0
7,433
437
5,560
13,598
5,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
humildadcr
Mercury
13
0 / 4 / 0
7,655
450
4,544
15,894
5,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
1
19
Kills
1
1
Deaths
19
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Cu Chulainn
Christmasocks
Cu Chulainn
6
1
4
8
L
Chaac
L4ilh0
Chaac
1
4
0
0.25
L
Aphrodite
ScottyxDono
Aphrodite
0
3
0
0
W
7
0
5
9.5
W
Baron Samedi
UnknownGedo
Baron Samedi
2
0
6
5
L
Merlin
VitorGalho
Merlin
0
5
0
0
W
Bellona
2
0
1
2.5
W
2
0
5
4.5
L
Mercury
humildadcr
Mercury
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,659
Damage
26,079
55,079
Taken
70,660
41,032
Mitigated
37,407
26,834
Healing
17,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,316
4,665
0
5,722
15,300
5,157
713
3,604
11,696
0
69,403
W
Cu Chulainn
Christmasocks
Cu Chulainn
12,588
2,471
0
7,349
15,839
13,838
264
1,125
14,714
0
74,496
L
Chaac
L4ilh0
Chaac
5,982
851
0
2,308
15,027
15,642
0
1,208
13,819
0
41,432
L
Aphrodite
ScottyxDono
Aphrodite
3,677
352
3,085
4,558
10,841
5,438
214
3,363
7,478
34,080
0
W
14,033
892
0
3,554
8,927
3,815
864
2,776
6,151
98,627
0
W
Baron Samedi
UnknownGedo
Baron Samedi
5,240
573
2,452
3,812
8,290
8,748
78
1,883
6,407
26,016
0
L
Merlin
VitorGalho
Merlin
5,560
503
0
1,209
13,598
5,344
0
7,814
5,784
56,146
0
W
Bellona
8,018
2,082
0
4,673
11,833
10,167
399
2,150
9,683
0
67,127
W
6,780
1,168
0
4,994
10,190
4,464
0
1,869
8,321
0
59,978
L
Mercury
humildadcr
Mercury
4,544
2,786
0
658
15,894
5,826
46
3,284
12,610
0
75,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,264
Gold Earned
37,375
542
Minions Killed
441
0
Camps Cleared
0
1,682,110
Distance Traveled
1,561,712
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,321
431
128
8
0
298,374
4
W
Cu Chulainn
10,441
614
131
8
0
317,613
3
L
Chaac
7,375
434
63
4
0
294,029
3
L
Aphrodite
7,591
447
53
3
0
337,765
5
W
Agni
10,591
623
170
10
0
332,667
4
W
Baron Samedi
8,687
511
26
2
0
317,843
6
L
Merlin
7,433
437
90
5
0
292,801
7
W
Bellona
8,690
511
120
7
0
337,970
4
W
Thor
8,855
521
95
6
0
376,017
2
L
Mercury
7,655
450
107
6
0
338,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role