Player Matchup

Erlang Shen
Erlang Shen
BeauchLoki
Erlang Shen
Level 143
God Stats
7W - 7L
1,510 SR
Queue Stats
312W - 339L
1,479 Elo+
Solo
Tiamat
Tiamat
LeTriquetra
Tiamat
Level 109
God Stats
1W - 2L
1,645 SR
Queue Stats
13W - 22L
1,417 Elo+
Solo
Sol
Sol
NephCH
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,546 Elo+
Solo
Vulcan
Vulcan
soratan
Vulcan
Level 26
God Stats
0W - 2L
1,310 SR
Queue Stats
42W - 59L
1,407 Elo+
Solo
Khepri
Khepri
we--rock
Khepri
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 27L
1,412 Elo+
Solo
Team Averages
Level 66
1,493 SR
1,452 Elo+

VS

Team Averages
Level 88
1,440 SR
1,532 Elo+
Raijin
Raijin
Aystro
Raijin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,686 Elo+
Solo
Susano
Susano
DOOFER-2460
Susano
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 83L
1,511 Elo+
Solo
Cthulhu
Cthulhu
Johnnywhatagent
Cthulhu
Level 86
God Stats
2W - 0L
1,336 SR
Queue Stats
117W - 115L
1,519 Elo+
Solo
Chiron
Chiron
LambFlock 40
Chiron
Level 149
God Stats
5W - 3L
1,552 SR
Queue Stats
167W - 170L
1,527 Elo+
Solo
Thor
Thor
xxxDarkFrostxxx
Thor
Level 68
God Stats
2W - 3L
1,312 SR
Queue Stats
253W - 293L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BeauchLoki
Erlang Shen
19
6 / 7 / 5
11,656
729
19,978
21,414
23,553
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
19
1 / 8 / 11
10,697
669
15,519
18,732
14,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
NephCH
Sol
17
1 / 7 / 11
10,262
641
8,484
14,053
5,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
soratan
Vulcan
19
12 / 8 / 7
12,409
776
21,284
16,730
8,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
we--rock
Khepri
16
2 / 8 / 6
10,276
642
8,677
22,389
20,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Aystro
Raijin
20
7 / 5 / 17
12,812
801
12,084
15,920
7,772
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Susano
20
10 / 5 / 16
12,730
796
21,414
15,963
8,649
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
3 / 4 / 24
12,501
781
13,514
20,221
33,692
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chiron
20
10 / 2 / 16
13,229
827
25,186
17,289
9,279
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
8 / 6 / 15
12,288
768
15,465
19,552
10,228
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
126
22
Kills
38
38
Deaths
22
40
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Raijin
Aystro
Raijin
7
5
17
3.1
L
Erlang Shen
BeauchLoki
Erlang Shen
6
7
5
1.21
W
Susano
10
5
16
3.6
W
3
4
24
3.75
W
Chiron
10
2
16
9
L
Tiamat
1
8
11
0.81
L
Sol
NephCH
Sol
1
7
11
0.93
L
Vulcan
soratan
Vulcan
12
8
7
1.94
L
Khepri
we--rock
Khepri
2
8
6
0.63
W
8
6
15
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,942
Damage
87,663
93,318
Taken
88,945
72,610
Mitigated
69,620
16,159
Healing
34,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Aystro
Raijin
12,084
1,840
2,071
2,641
15,920
7,772
698
11,141
4,779
27,342
0
L
Erlang Shen
BeauchLoki
Erlang Shen
19,978
8,635
258
5,222
21,414
23,553
0
6,998
14,416
0
31,921
W
Susano
21,414
5,950
2,351
2,056
15,963
8,649
2,847
9,063
6,900
0
31,555
W
13,514
332
3,420
5,179
20,221
33,692
0
10,531
9,690
41,096
0
W
Chiron
25,186
6,759
4,271
7,605
17,289
9,279
3,449
11,348
5,941
0
49,388
L
Tiamat
15,519
807
908
3,677
18,732
14,579
0
6,529
12,203
32,221
0
L
Sol
NephCH
Sol
8,484
1,146
0
658
14,053
5,229
0
2,678
11,375
22,030
0
L
Vulcan
soratan
Vulcan
21,284
5,411
445
1,892
16,730
8,673
0
4,391
12,339
41,303
0
L
Khepri
we--rock
Khepri
8,677
996
1,016
2,083
22,389
20,576
0
5,002
17,387
13,521
0
W
15,465
4,301
2,019
3,036
19,552
10,228
1,620
11,881
7,671
0
25,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,300
Gold Earned
63,560
151
Minions Killed
192
0
Camps Cleared
0
1,326,622
Distance Traveled
1,522,559
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,812
801
47
3
0
237,506
0
L
Erlang Shen
11,656
729
19
1
0
249,834
0
W
Susano
12,730
796
18
1
0
304,633
0
W
Cthulhu
12,501
781
53
3
0
373,055
5
W
Chiron
13,229
827
51
3
0
322,664
0
L
Tiamat
10,697
669
41
3
0
279,925
0
L
Sol
10,262
641
39
2
0
289,120
1
L
Vulcan
12,409
776
40
3
0
277,741
0
L
Khepri
10,276
642
12
1
0
230,002
0
W
Thor
12,288
768
23
1
0
284,701
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role