Player Matchup

Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BallsDeepOptions
Yemoja
Level 106
God Stats
9W - 6L
1,644 SR
Queue Stats
59W - 43L
1,628 Elo+
Solo
Fenrir
Fenrir
IKinGSebas
Fenrir
Level 96
God Stats
20W - 16L
1,539 SR
Queue Stats
264W - 258L
1,478 Elo+
Solo
King Arthur
King Arthur
pudeentrar
King Arthur
Level 147
God Stats
0W - 3L
1,205 SR
Queue Stats
109W - 125L
1,561 Elo+
Solo
Team Averages
Level 120
1,477 SR
1,533 Elo+

VS

Team Averages
Level 131
1,500 SR
1,537 Elo+
Odin
Odin
DaiSuki_MuZ
Odin
Level 128
God Stats
19W - 15L
1,547 SR
Queue Stats
719W - 806L
1,459 Elo+
Solo
Hun Batz
Hun Batz
GregMage
Hun Batz
Level 158
God Stats
1W - 1L
1,541 SR
Queue Stats
488W - 504L
1,636 Elo+
Solo
Maui
Maui
Lord Cthulhu544
Maui
Level 159
God Stats
20W - 20L
1,558 SR
Queue Stats
224W - 230L
1,523 Elo+
Solo
Anhur
Anhur
Scoophall
Anhur
Level 142
God Stats
1W - 1L
1,398 SR
Queue Stats
4W - 4L
1,565 Elo+
Solo
The Morrigan
The Morrigan
Vournbjorn
The Morrigan
Level 68
God Stats
3W - 1L
1,455 SR
Queue Stats
27W - 30L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 1 / 2
5,410
773
4,495
3,427
1,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ullr
 
Ullr
10
0 / 1 / 3
5,145
735
2,754
5,578
2,163
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

7
0 / 0 / 0
4,558
651
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
IKinGSebas
Fenrir
11
3 / 1 / 1
5,687
812
3,833
4,877
2,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
pudeentrar
King Arthur
12
1 / 2 / 3
5,717
817
7,178
8,226
6,007
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
5,761
823
2,498
4,645
2,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
GregMage
Hun Batz
12
2 / 1 / 2
5,700
814
4,235
5,141
2,351
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 0 / 3
5,741
820
1,682
4,646
3,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
Scoophall
Anhur
11
1 / 0 / 3
5,495
785
3,803
6,292
2,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

The Morrigan
Vournbjorn
The Morrigan
11
0 / 2 / 1
5,195
742
4,868
4,112
1,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
4
Kills
5
5
Deaths
4
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
2
1
L
Ullr
 
Ullr
0
1
3
1.5
L
0
0
0
0
W
2
1
0
2
W
Hun Batz
GregMage
Hun Batz
2
1
2
3
L
Fenrir
IKinGSebas
Fenrir
3
1
1
3.5
W
0
0
3
1.5
W
Anhur
Scoophall
Anhur
1
0
3
2.5
W
The Morrigan
Vournbjorn
The Morrigan
0
2
1
0.25
L
King Arthur
pudeentrar
King Arthur
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,260
Damage
17,086
22,108
Taken
24,836
11,954
Mitigated
12,618
2,633
Healing
5,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,495
229
0
330
3,427
1,142
0
126
3,265
22,376
0
L
Ullr
 
Ullr
2,754
1,469
0
518
5,578
2,163
0
653
4,794
0
14,442
L
0
0
234
0
0
0
0
0
0
0
0
W
2,498
323
0
258
4,645
2,767
0
104
4,497
0
15,499
W
Hun Batz
GregMage
Hun Batz
4,235
440
0
500
5,141
2,351
0
1,939
3,202
0
18,609
L
Fenrir
IKinGSebas
Fenrir
3,833
641
0
642
4,877
2,642
0
1,188
3,608
0
8,637
W
1,682
704
1,069
1,494
4,646
3,559
0
899
3,702
12,047
0
W
Anhur
Scoophall
Anhur
3,803
1,788
0
2,029
6,292
2,457
0
1,260
4,914
0
11,632
W
The Morrigan
Vournbjorn
The Morrigan
4,868
1,619
0
150
4,112
1,484
0
293
3,684
18,382
806
L
King Arthur
pudeentrar
King Arthur
7,178
688
0
909
8,226
6,007
0
3,691
4,324
0
24,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,517
Gold Earned
27,892
122
Minions Killed
156
0
Camps Cleared
0
527,135
Distance Traveled
682,325
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,410
773
50
7
0
124,408
0
L
Ullr
5,145
735
23
3
0
124,985
4
L
Yemoja
4,558
651
0
0
0
5,762
0
W
Odin
5,761
823
38
5
0
155,719
3
W
Hun Batz
5,700
814
31
4
0
148,829
0
L
Fenrir
5,687
812
12
2
0
130,713
0
W
Maui
5,741
820
29
4
0
144,663
2
W
Anhur
5,495
785
28
4
0
112,576
1
W
The Morrigan
5,195
742
30
4
0
120,538
0
L
King Arthur
5,717
817
37
5
0
141,267
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role