Player Matchup

Heimdallr
Heimdallr
Bdry395
Heimdallr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,060 Elo+
Party 2
Ra
Ra
Chemsouu395
Ra
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
987 Elo+
Party 2
Bellona
Bellona
RBYY9
Bellona
Level 27
God Stats
0W - 2L
1,549 SR
Queue Stats
0W - 8L
987 Elo+
Party 2
Team Averages
Level 21
1,516 SR
1,011 Elo+

VS

Team Averages
Level 59
1,640 SR
1,459 Elo+
Atlas
Atlas
ConfigVAL
Atlas
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,483 Elo+
Solo
Ishtar
Ishtar
Saxefect
Ishtar
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,434 Elo+
Party 1
Ra
Ra
cristra
Ra
Level 74
God Stats
3W - 1L
1,920 SR
Queue Stats
12W - 12L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bdry395
Heimdallr
15
2 / 7 / 1
10,314
645
10,993
15,106
7,573
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
0 / 3 / 3
10,325
645
13,089
11,532
5,691
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
RBYY9
Bellona
14
1 / 4 / 1
10,149
634
7,664
20,110
22,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
ConfigVAL
Atlas
16
0 / 1 / 13
10,448
653
7,429
14,093
18,017
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ishtar
Saxefect
Ishtar
17
4 / 2 / 9
11,665
729
14,604
16,139
8,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
10 / 0 / 3
12,068
754
20,012
12,723
6,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
3
Kills
14
14
Deaths
3
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Bdry395
Heimdallr
2
7
1
0.36
L
0
3
3
0.5
W
Atlas
ConfigVAL
Atlas
0
1
13
6.5
L
Bellona
RBYY9
Bellona
1
4
1
0.38
W
Ishtar
Saxefect
Ishtar
4
2
9
4.25
W
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,746
Damage
42,045
46,748
Taken
42,955
36,242
Mitigated
33,427
9,947
Healing
20,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Bdry395
Heimdallr
10,993
3,821
0
728
15,106
7,573
504
8,871
6,235
0
37,645
L
13,089
1,156
1,032
4,488
11,532
5,691
290
7,969
3,563
59,417
0
W
Atlas
ConfigVAL
Atlas
7,429
2,723
0
2,588
14,093
18,017
588
3,102
10,991
19,140
0
L
Bellona
RBYY9
Bellona
7,664
1,445
1,987
1,712
20,110
22,978
0
10,637
9,473
0
19,776
W
Ishtar
Saxefect
Ishtar
14,604
7,913
0
6,629
16,139
8,605
1,360
5,391
10,747
0
63,065
W
20,012
1,745
4,227
6,721
12,723
6,805
692
5,081
7,642
57,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,788
Gold Earned
34,181
171
Minions Killed
172
0
Camps Cleared
0
833,064
Distance Traveled
953,335
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,314
645
57
4
0
260,773
2
L
Ra
10,325
645
87
5
0
272,842
2
W
Atlas
10,448
653
13
1
0
325,933
0
L
Bellona
10,149
634
27
2
0
299,449
4
W
Ishtar
11,665
729
91
6
0
352,258
4
W
Ra
12,068
754
68
4
0
275,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role