Player Matchup

Nemesis
Nemesis
Disembodied77
Nemesis
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 28L
1,465 Elo+
Solo
Atlas
Atlas
GreatLastPanda
Atlas
Level 106
God Stats
1W - 1L
1,522 SR
Queue Stats
79W - 78L
1,526 Elo+
Solo
Janus
Janus
MrJamzi
Janus
Level 106
God Stats
7W - 0L
2,015 SR
Queue Stats
169W - 156L
1,503 Elo+
Solo
Sol
Sol
SmartMoron123
Sol
Level 143
God Stats
5W - 3L
1,508 SR
Queue Stats
191W - 191L
1,529 Elo+
Solo
Hou Yi
Hou Yi
SphexMichi
Hou Yi
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 23L
1,568 Elo+
Solo
Team Averages
Level 115
1,609 SR
1,518 Elo+

VS

Team Averages
Level 108
1,438 SR
1,519 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
ARTODITO
Skadi
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 26L
1,552 Elo+
Solo
Danzaburou
Danzaburou
Alpentraum
Danzaburou
Level 154
God Stats
1W - 2L
1,546 SR
Queue Stats
67W - 83L
1,526 Elo+
Solo
Cu Chulainn
Cu Chulainn
Eloquente
Cu Chulainn
Level 127
God Stats
0W - 4L
1,146 SR
Queue Stats
207W - 216L
1,482 Elo+
Solo
Achilles
Achilles
ZIGGER
Achilles
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
18
9 / 3 / 6
10,916
780
11,132
14,714
8,179
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
0 / 3 / 22
10,737
767
10,281
20,142
34,110
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
MrJamzi
Janus
19
8 / 3 / 16
12,142
867
23,635
11,730
5,680
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
5 / 2 / 15
10,610
758
13,575
12,440
6,350
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
SphexMichi
Hou Yi
17
5 / 2 / 11
10,534
752
12,191
10,582
6,176
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
1 / 7 / 7
9,212
658
16,439
17,144
8,820
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
ARTODITO
Skadi
12
1 / 3 / 5
8,165
583
8,655
8,412
4,186
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Danzaburou
Alpentraum
Danzaburou
15
1 / 8 / 6
8,840
631
8,415
17,077
8,890
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
Eloquente
Cu Chulainn
17
2 / 5 / 5
9,754
697
7,646
20,881
23,073
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Achilles
ZIGGER
Achilles
16
8 / 4 / 3
10,103
722
11,046
16,482
22,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
39
27
Kills
13
13
Deaths
27
70
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
7
7
0.64
L
Skadi
ARTODITO
Skadi
1
3
5
1.17
L
Danzaburou
Alpentraum
Danzaburou
1
8
6
0.5
W
Nemesis
9
3
6
4
L
Cu Chulainn
Eloquente
Cu Chulainn
2
5
5
0.9
W
0
3
22
3.67
W
Janus
MrJamzi
Janus
8
3
16
5.33
W
5
2
15
6.25
W
Hou Yi
SphexMichi
Hou Yi
5
2
11
5.25
L
Achilles
ZIGGER
Achilles
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,814
Damage
52,201
69,608
Taken
79,996
60,495
Mitigated
67,249
23,100
Healing
19,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
16,439
1,623
612
875
17,144
8,820
39
10,695
6,449
0
33,543
L
Skadi
ARTODITO
Skadi
8,655
4,455
1,198
759
8,412
4,186
546
5,211
3,201
0
19,401
L
Danzaburou
Alpentraum
Danzaburou
8,415
1,925
1,539
2,466
17,077
8,890
0
12,238
4,839
0
19,497
W
Nemesis
11,132
3,487
2,901
3,336
14,714
8,179
1,643
484
13,502
0
21,549
L
Cu Chulainn
Eloquente
Cu Chulainn
7,646
821
2,246
4,892
20,881
23,073
0
12,807
8,074
2,900
14,340
W
10,281
3,913
746
2,481
20,142
34,110
242
222
19,675
24,030
0
W
Janus
MrJamzi
Janus
23,635
2,110
985
1,798
11,730
5,680
1,578
65
11,618
44,481
0
W
13,575
5,193
2,185
5,674
12,440
6,350
3,334
310
12,035
34,638
0
W
Hou Yi
SphexMichi
Hou Yi
12,191
6,910
1,142
1,852
10,582
6,176
2,271
128
10,274
0
22,837
L
Achilles
ZIGGER
Achilles
11,046
2,769
1,443
3,921
16,482
22,280
0
6,540
9,942
0
13,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,939
Gold Earned
46,074
149
Minions Killed
121
0
Camps Cleared
0
1,279,033
Distance Traveled
1,100,820
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,212
658
36
3
0
239,773
0
L
Skadi
8,165
583
26
2
0
162,204
3
L
Danzaburou
8,840
631
29
2
0
214,631
0
W
Nemesis
10,916
780
27
2
0
297,018
5
L
Cu Chulainn
9,754
697
24
2
0
244,662
0
W
Atlas
10,737
767
16
1
0
253,142
0
W
Janus
12,142
867
49
4
0
238,152
2
W
Sol
10,610
758
29
2
0
232,341
3
W
Hou Yi
10,534
752
28
2
0
258,380
0
L
Achilles
10,103
722
6
0
0
239,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role