Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Ball Sacramento
Jormungandr
Level 142
God Stats
11W - 6L
1,655 SR
Queue Stats
382W - 368L
1,593 Elo+
Solo
Rama
Rama
FaiverLayr
Rama
Level 107
God Stats
2W - 1L
1,508 SR
Queue Stats
45W - 44L
1,520 Elo+
Solo
Janus
Janus
lMrNobodyl
Janus
Level 155
God Stats
2W - 0L
1,699 SR
Queue Stats
32W - 13L
1,694 Elo+
Solo
Apollo
Apollo
morkoum
Apollo
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,316 Elo+
Solo
Team Averages
Level 122
1,572 SR
1,525 Elo+

VS

Team Averages
Level 121
1,456 SR
1,571 Elo+
Merlin
Merlin
MetridysH20
Merlin
Level 108
God Stats
8W - 5L
1,639 SR
Queue Stats
247W - 239L
1,545 Elo+
Solo
Osiris
Osiris
ThomasTheGr8t
Osiris
Level 156
God Stats
0W - 2L
1,322 SR
Queue Stats
256W - 224L
1,600 Elo+
Solo
Kukulkan
Kukulkan
YankeeDude5643
Kukulkan
Level 127
God Stats
0W - 1L
1,289 SR
Queue Stats
16W - 12L
1,614 Elo+
Solo
The Morrigan
The Morrigan
Zabberwalk
The Morrigan
Level 147
God Stats
2W - 2L
1,547 SR
Queue Stats
242W - 221L
1,570 Elo+
Solo
Nike
Nike
whateverbotch
Nike
Level 69
God Stats
2W - 7L
1,482 SR
Queue Stats
153W - 163L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
0 / 4 / 8
9,128
702
7,948
12,637
9,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Ball Sacramento
Jormungandr
17
5 / 4 / 7
9,934
764
11,938
15,254
17,351
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
6 / 4 / 1
9,617
740
9,498
10,251
4,732
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
19
6 / 3 / 7
11,014
847
18,332
11,488
5,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
morkoum
Apollo
16
3 / 3 / 8
9,604
739
8,651
10,825
5,027
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
2 / 3 / 10
10,355
797
8,060
10,935
5,558
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
1 / 4 / 11
8,467
651
10,225
15,974
20,056
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
16
2 / 4 / 8
9,128
702
12,715
9,836
5,020
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

The Morrigan
Zabberwalk
The Morrigan
16
7 / 4 / 6
9,998
769
9,875
8,170
3,990
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 6 / 9
9,344
719
14,873
21,353
24,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
62
20
Kills
18
18
Deaths
21
31
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
4
8
1
W
Jormungandr
Ball Sacramento
Jormungandr
5
4
7
2.13
W
6
4
1
1.63
L
Merlin
2
3
10
2.33
L
1
4
11
1.63
L
Kukulkan
2
4
8
1.5
L
The Morrigan
Zabberwalk
The Morrigan
7
4
6
2.5
W
Janus
6
3
7
3.17
W
Apollo
morkoum
Apollo
3
3
8
2.33
L
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,367
Damage
55,748
60,455
Taken
66,268
41,238
Mitigated
58,877
21,691
Healing
23,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
7,948
281
2,731
2,809
12,637
9,054
346
6,036
6,317
24,319
0
W
Jormungandr
Ball Sacramento
Jormungandr
11,938
1,898
1,222
2,788
15,254
17,351
84
8,509
6,373
30,429
0
W
9,498
8,006
1,399
1,467
10,251
4,732
849
5,400
4,709
0
17,653
L
Merlin
8,060
94
2,187
3,363
10,935
5,558
337
7,825
3,110
32,771
0
L
10,225
2,795
2,525
2,996
15,974
20,056
70
8,732
7,242
0
13,589
L
Kukulkan
12,715
895
990
929
9,836
5,020
594
7,108
2,728
29,676
0
L
The Morrigan
Zabberwalk
The Morrigan
9,875
1,191
1,534
1,356
8,170
3,990
0
6,181
1,855
19,037
0
W
Janus
18,332
326
2,326
4,212
11,488
5,074
448
4,522
6,689
40,310
0
W
Apollo
morkoum
Apollo
8,651
4,376
907
1,830
10,825
5,027
1,208
6,183
4,465
0
14,980
L
14,873
783
1,773
6,086
21,353
24,253
98
8,372
12,981
0
17,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,297
Gold Earned
47,292
152
Minions Killed
142
0
Camps Cleared
0
1,189,174
Distance Traveled
1,207,860
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,128
702
39
3
0
253,586
1
W
Jormungandr
9,934
764
24
2
0
211,422
0
W
Rama
9,617
740
16
1
0
203,883
3
L
Merlin
10,355
797
62
5
0
247,921
0
L
Osiris
8,467
651
7
1
0
245,735
0
L
Kukulkan
9,128
702
35
3
0
236,706
1
L
The Morrigan
9,998
769
36
3
0
225,303
0
W
Janus
11,014
847
58
4
0
283,261
0
W
Apollo
9,604
739
15
1
0
237,022
0
L
Nike
9,344
719
2
0
0
252,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role