Player Matchup

Yemoja
Yemoja
Silver III
 
Yemoja
Silver III
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver IV
JazperChanz
Thanatos
Silver IV
Level 89
God Stats
1W - 3L
1,334 SR
Queue Stats
8W - 14L
1,311 MMR
Solo
Ishtar
Ishtar
Bronze V
StepbroSagas
Ishtar
Bronze V
Level 128
God Stats
0W - 1L
1,453 SR
Queue Stats
2W - 5L
1,430 MMR
Solo
Anubis
Anubis
Silver III
chipite
Anubis
Silver III
Level 124
God Stats
2W - 2L
1,566 SR
Queue Stats
58W - 88L
1,005 MMR
Solo
Chaac
Chaac
Silver III
cydraxi
Chaac
Silver III
Level 102
God Stats
1W - 5L
1,234 SR
Queue Stats
105W - 122L
984 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 116
1,417 SR
1,246 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,486 SR
1,417 MMR
Sol
Sol
Silver IV
 
Sol
Silver IV
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold V
 
Hun Batz
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold V
CarecaPeludo
Tiamat
Gold V
Level 121
God Stats
2W - 3L
1,337 SR
Queue Stats
54W - 71L
1,341 MMR
Solo
Fenrir
Fenrir
Gold IV
JOELPOWER
Fenrir
Gold IV
Level 160
God Stats
1W - 2L
1,525 SR
Queue Stats
256W - 281L
1,277 MMR
Solo
Poseidon
Poseidon
Gold II
belcebu67
Poseidon
Gold II
Level 145
God Stats
11W - 3L
1,568 SR
Queue Stats
248W - 250L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
6
0 / 3 / 0
4,329
433
1,013
6,593
3,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
JazperChanz
Thanatos
7
1 / 2 / 0
4,621
462
1,848
5,768
2,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
8
0 / 3 / 0
4,657
466
5,876
7,725
2,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
chipite
Anubis
10
2 / 0 / 0
5,773
577
2,646
3,722
1,584
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
cydraxi
Chaac
10
0 / 0 / 1
5,534
553
5,044
7,769
4,037
Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AthenaLancelotBacchus

VS

Bans
CliodhnaAgniHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
4 / 0 / 2
6,201
620
6,462
8,180
2,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hun Batz
 
Hun Batz
10
1 / 0 / 0
5,558
556
2,703
5,404
1,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
9
0 / 1 / 0
5,137
514
4,626
5,626
3,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
JOELPOWER
Fenrir
8
1 / 0 / 3
5,154
515
3,829
8,568
3,409
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
belcebu67
Poseidon
10
2 / 2 / 1
5,537
554
2,804
5,454
1,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
3
Kills
8
8
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
0
0
W
Sol
 
Sol
4
0
2
5
W
Hun Batz
 
Hun Batz
1
0
0
1
W
Tiamat
0
1
0
0
W
Fenrir
JOELPOWER
Fenrir
1
0
3
2.5
L
Thanatos
JazperChanz
Thanatos
1
2
0
0.5
L
Ishtar
0
3
0
0
W
Poseidon
belcebu67
Poseidon
2
2
1
1.25
L
Anubis
chipite
Anubis
2
0
0
2
L
Chaac
cydraxi
Chaac
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,427
Damage
20,424
31,577
Taken
33,232
14,131
Mitigated
11,983
12,779
Healing
18,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,013
560
451
797
6,593
3,403
0
2,775
3,818
11,353
0
W
Sol
 
Sol
6,462
1,926
0
5,937
8,180
2,160
348
388
7,792
47,069
2,867
W
Hun Batz
 
Hun Batz
2,703
787
0
2,552
5,404
1,771
0
987
4,417
0
35,804
W
Tiamat
4,626
371
0
3,753
5,626
3,383
0
0
5,626
32,333
0
W
Fenrir
JOELPOWER
Fenrir
3,829
848
319
4,110
8,568
3,409
0
906
7,450
0
15,600
L
Thanatos
JazperChanz
Thanatos
1,848
442
0
3,945
5,768
2,368
0
1,514
4,254
0
20,813
L
Ishtar
5,876
3,710
0
2,065
7,725
2,739
0
3,873
3,852
0
32,104
W
Poseidon
belcebu67
Poseidon
2,804
343
0
1,748
5,454
1,260
0
1,378
4,076
37,754
0
L
Anubis
chipite
Anubis
2,646
139
0
1,719
3,722
1,584
0
1,271
2,451
35,508
0
L
Chaac
cydraxi
Chaac
5,044
715
0
3,802
7,769
4,037
0
4,393
3,376
0
37,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,914
Gold Earned
27,587
261
Minions Killed
307
0
Camps Cleared
0
900,646
Distance Traveled
981,036
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,329
433
19
2
0
149,708
1
W
Sol
6,201
620
79
8
0
167,547
2
W
Hun Batz
5,558
556
68
7
0
224,433
6
W
Tiamat
5,137
514
56
6
0
190,323
5
W
Fenrir
5,154
515
22
2
0
198,050
4
L
Thanatos
4,621
462
40
4
0
216,025
3
L
Ishtar
4,657
466
50
5
0
161,000
1
W
Poseidon
5,537
554
82
8
0
200,683
5
L
Anubis
5,773
577
69
7
0
177,348
3
L
Chaac
5,534
553
83
8
0
196,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role