Player Matchup

Loki
Loki
Acisoma
Loki
Level 27
God Stats
1W - 0L
1,293 SR
Queue Stats
7W - 8L
1,485 Elo+
Party 2
Ymir
Ymir
DatYimirMain
Ymir
Level 43
God Stats
2W - 2L
1,340 SR
Queue Stats
5W - 7L
1,474 Elo+
Solo
Nu Wa
Nu Wa
Monshter
Nu Wa
Level 68
God Stats
5W - 3L
1,537 SR
Queue Stats
23W - 16L
1,567 Elo+
Party 2
Izanami
Izanami
Spoite
Izanami
Level 66
God Stats
2W - 3L
1,419 SR
Queue Stats
17W - 16L
1,526 Elo+
Party 2
Amaterasu
Amaterasu
Tobmoh
Amaterasu
Level 155
God Stats
1W - 1L
1,843 SR
Queue Stats
98W - 102L
1,537 Elo+
Party 2
Team Averages
Level 72
1,486 SR
1,518 Elo+

VS

Team Averages
Level 51
1,473 SR
1,437 Elo+
Ishtar
Ishtar
 
Ishtar
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Azurshade
Tiamat
Level 45
God Stats
12W - 17L
1,408 SR
Queue Stats
20W - 32L
1,382 Elo+
Party 1
Chaac
Chaac
kopi23
Chaac
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,418 Elo+
Party 1
Thanatos
Thanatos
onepiece123
Thanatos
Level 44
God Stats
7W - 14L
1,459 SR
Queue Stats
14W - 28L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Acisoma
Loki
10
0 / 4 / 0
6,255
481
989
10,188
3,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
7 / 2 / 0
8,966
690
11,797
11,915
10,136
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
Monshter
Nu Wa
11
1 / 3 / 3
7,251
558
4,873
7,212
3,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Spoite
Izanami
13
2 / 1 / 0
7,459
574
6,298
8,693
3,007
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
Tobmoh
Amaterasu
12
2 / 1 / 3
7,418
571
6,337
11,215
10,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
0 / 1 / 1
6,242
480
5,653
7,458
2,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Maui
 
Maui
8
1 / 1 / 0
5,709
439
1,122
9,865
5,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Azurshade
Tiamat
13
4 / 1 / 1
7,563
582
8,461
7,681
4,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
kopi23
Chaac
10
0 / 7 / 1
6,467
497
5,502
15,443
9,650
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thanatos
onepiece123
Thanatos
9
5 / 2 / 1
6,463
497
4,507
7,389
3,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
12
Kills
10
11
Deaths
12
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
1
1
0.5
L
Maui
 
Maui
1
1
0
1
W
Loki
Acisoma
Loki
0
4
0
0
L
Tiamat
Azurshade
Tiamat
4
1
1
4.5
W
7
2
0
3.5
W
Nu Wa
Monshter
Nu Wa
1
3
3
0.83
W
Izanami
Spoite
Izanami
2
1
0
2
W
Amaterasu
Tobmoh
Amaterasu
2
1
3
3.5
L
Chaac
kopi23
Chaac
0
7
1
0.07
L
Thanatos
onepiece123
Thanatos
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,294
Damage
25,245
49,223
Taken
47,836
29,489
Mitigated
25,618
17,883
Healing
19,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
5,653
3,829
0
3,908
7,458
2,556
1,268
196
7,212
0
44,268
L
Maui
 
Maui
1,122
167
179
2,946
9,865
5,415
48
182
9,633
16,532
0
W
Loki
Acisoma
Loki
989
367
0
4,491
10,188
3,053
0
649
9,539
0
50,531
L
Tiamat
Azurshade
Tiamat
8,461
530
81
3,180
7,681
4,807
40
3,013
4,442
62,626
0
W
11,797
5,202
0
4,634
11,915
10,136
1,121
0
11,915
59,015
0
W
Nu Wa
Monshter
Nu Wa
4,873
2,062
0
762
7,212
3,127
44
5,861
1,351
35,401
0
W
Izanami
Spoite
Izanami
6,298
4,102
0
2,986
8,693
3,007
1,924
690
8,003
0
68,825
W
Amaterasu
Tobmoh
Amaterasu
6,337
2,536
331
4,679
11,215
10,166
824
2,383
8,832
130
39,866
L
Chaac
kopi23
Chaac
5,502
1,523
0
3,592
15,443
9,650
222
11,806
3,587
0
40,347
L
Thanatos
onepiece123
Thanatos
4,507
1,065
0
6,061
7,389
3,190
0
1,169
6,162
0
28,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,349
Gold Earned
32,444
443
Minions Killed
366
0
Camps Cleared
0
1,232,264
Distance Traveled
1,043,552
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,242
480
87
7
0
213,246
4
L
Maui
5,709
439
25
2
0
187,871
1
W
Loki
6,255
481
79
6
0
258,705
4
L
Tiamat
7,563
582
119
9
0
237,355
2
W
Ymir
8,966
690
116
9
0
234,263
0
W
Nu Wa
7,251
558
68
5
0
228,561
4
W
Izanami
7,459
574
116
9
0
251,702
5
W
Amaterasu
7,418
571
64
5
0
259,033
7
L
Chaac
6,467
497
78
6
0
193,559
0
L
Thanatos
6,463
497
57
4
0
211,521
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role