Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GutsyBanned
Fenrir
Level 109
God Stats
1W - 4L
1,300 SR
Queue Stats
315W - 359L
1,499 Elo+
Solo
Ullr
Ullr
Maegus2814
Ullr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 131L
1,393 Elo+
Party 2
Skadi
Skadi
SakuraiSymphony
Skadi
Level 105
God Stats
9W - 7L
1,530 SR
Queue Stats
135W - 192L
1,407 Elo+
Party 2
Janus
Janus
soyuntopo
Janus
Level 159
God Stats
9W - 4L
1,784 SR
Queue Stats
477W - 512L
1,504 Elo+
Solo
Team Averages
Level 120
1,523 SR
1,461 Elo+

VS

Team Averages
Level 109
1,666 SR
1,693 Elo+
Jing Wei
Jing Wei
AstolfoBussyFan
Jing Wei
Level 148
God Stats
2W - 0L
1,892 SR
Queue Stats
40W - 16L
1,675 Elo+
Party 1
Ullr
Ullr
Buddyi34
Ullr
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 9L
1,701 Elo+
Party 1
Tiamat
Tiamat
Senpapii
Tiamat
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 15L
1,727 Elo+
Party 1
Khepri
Khepri
SloobSoob
Khepri
Level 69
God Stats
2W - 0L
1,753 SR
Queue Stats
36W - 11L
1,722 Elo+
Party 1
Aphrodite
Aphrodite
hallowseve99
Aphrodite
Level 46
God Stats
1W - 1L
1,683 SR
Queue Stats
10W - 4L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
6
0 / 0 / 1
4,716
943
0
1,129
483
Fenrir
9
1 / 5 / 1
5,053
1,011
4,662
7,087
3,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
2 / 3 / 3
5,777
1,155
4,203
5,345
2,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 4 / 1
5,712
1,142
1,927
6,546
2,320
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
soyuntopo
Janus
11
0 / 4 / 4
5,397
1,079
5,186
6,390
2,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
8 / 2 / 6
7,176
1,435
10,689
6,350
3,075
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ullr
10
3 / 1 / 10
6,230
1,246
3,546
3,369
1,946
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tiamat
Senpapii
Tiamat
10
2 / 1 / 10
6,137
1,227
5,108
2,922
2,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
SloobSoob
Khepri
11
0 / 1 / 13
6,462
1,292
2,689
8,823
8,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Aphrodite
hallowseve99
Aphrodite
12
3 / 1 / 9
6,971
1,394
2,604
3,003
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
64
5
Kills
16
16
Deaths
6
10
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
1
0.5
W
Jing Wei
8
2
6
5.5
W
Ullr
3
1
10
8
L
Fenrir
1
5
1
0.3
L
2
3
3
1.17
L
2
4
1
0.63
W
Tiamat
Senpapii
Tiamat
2
1
10
7
W
Khepri
SloobSoob
Khepri
0
1
13
6.5
W
Aphrodite
hallowseve99
Aphrodite
3
1
9
7.5
L
Janus
soyuntopo
Janus
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,978
Damage
24,636
26,497
Taken
24,467
11,246
Mitigated
17,947
4,325
Healing
9,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
0
0
0
0
1,129
483
0
0
1,129
0
0
W
Jing Wei
10,689
9,162
0
1,510
6,350
3,075
771
403
5,867
0
16,358
W
Ullr
3,546
1,521
216
463
3,369
1,946
1,085
1,195
2,174
0
8,113
L
Fenrir
4,662
1,196
244
542
7,087
3,741
0
4,068
3,019
0
4,913
L
4,203
1,831
99
852
5,345
2,328
0
1,674
3,671
0
7,400
L
1,927
759
131
1,199
6,546
2,320
0
2,256
4,290
0
3,660
W
Tiamat
Senpapii
Tiamat
5,108
612
0
706
2,922
2,246
835
872
2,008
10,055
0
W
Khepri
SloobSoob
Khepri
2,689
477
710
3,059
8,823
8,769
209
2,238
6,343
4,159
0
W
Aphrodite
hallowseve99
Aphrodite
2,604
551
2,247
993
3,003
1,911
616
478
2,484
8,391
0
L
Janus
soyuntopo
Janus
5,186
651
410
848
6,390
2,374
0
2,403
3,987
13,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,655
Gold Earned
32,976
38
Minions Killed
50
0
Camps Cleared
0
352,173
Distance Traveled
505,606
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,716
943
0
0
0
116
0
W
Jing Wei
7,176
1,435
14
3
0
107,475
0
W
Ullr
6,230
1,246
6
1
0
94,858
0
L
Fenrir
5,053
1,011
2
0
0
102,865
2
L
Ullr
5,777
1,155
12
2
0
69,017
0
L
Skadi
5,712
1,142
4
1
0
95,189
0
W
Tiamat
6,137
1,227
11
2
0
89,903
0
W
Khepri
6,462
1,292
2
0
0
104,146
0
W
Aphrodite
6,971
1,394
17
3
0
109,224
0
L
Janus
5,397
1,079
20
4
0
84,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role