Player Matchup

Shiva
Shiva
BEOWULF2
Shiva
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,545 Elo+
Party 2
Fenrir
Fenrir
FlowRyan
Fenrir
Level 31
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 7L
1,676 Elo+
Solo
Cabrakan
Cabrakan
Nic010
Cabrakan
Level 48
God Stats
0W - 1L
1,439 SR
Queue Stats
7W - 6L
1,719 Elo+
Solo
Poseidon
Poseidon
aleksa170
Poseidon
Level 47
God Stats
2W - 4L
1,452 SR
Queue Stats
26W - 29L
1,470 Elo+
Party 2
Izanami
Izanami
kennyboiswag
Izanami
Level 35
God Stats
10W - 7L
1,645 SR
Queue Stats
29W - 21L
1,545 Elo+
Solo
Team Averages
Level 51
1,507 SR
1,591 Elo+

VS

Team Averages
Level 68
1,529 SR
1,459 Elo+
Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
MadRexDragon
Yemoja
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,225 Elo+
Solo
Agni
Agni
Mørke
Agni
Level 59
God Stats
10W - 9L
1,591 SR
Queue Stats
59W - 57L
1,503 Elo+
Solo
Bastet
Bastet
ZenMinds
Bastet
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,563 Elo+
Party 1
Neith
Neith
trintsu
Neith
Level 87
God Stats
231W - 212L
1,552 SR
Queue Stats
542W - 558L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
BEOWULF2
Shiva
13
0 / 3 / 1
7,554
1,079
6,369
11,016
7,192
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
FlowRyan
Fenrir
12
1 / 7 / 0
7,425
1,061
8,586
12,105
6,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cabrakan
Nic010
Cabrakan
12
0 / 1 / 1
7,071
1,010
602
3,944
2,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
aleksa170
Poseidon
12
0 / 0 / 1
7,178
1,025
3,870
3,039
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
kennyboiswag
Izanami
12
0 / 4 / 1
7,332
1,047
3,191
10,958
4,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

256

VS

Team 2 Tickets

333

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
3 / 0 / 9
8,700
1,243
9,930
4,452
1,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
14
1 / 0 / 11
8,493
1,213
3,658
3,605
3,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Agni
Mørke
Agni
14
3 / 0 / 9
8,305
1,186
8,158
5,977
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
ZenMinds
Bastet
13
3 / 1 / 8
8,345
1,192
10,505
6,496
2,570
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
trintsu
Neith
13
5 / 0 / 7
8,469
1,210
5,439
3,687
1,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
59
1
Kills
15
15
Deaths
1
4
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
9
7.5
L
Shiva
BEOWULF2
Shiva
0
3
1
0.17
L
Fenrir
FlowRyan
Fenrir
1
7
0
0.14
W
Yemoja
1
0
11
6.5
W
Agni
Mørke
Agni
3
0
9
7.5
L
Cabrakan
Nic010
Cabrakan
0
1
1
0.5
W
Bastet
ZenMinds
Bastet
3
1
8
7
L
Poseidon
aleksa170
Poseidon
0
0
1
0.5
L
Izanami
kennyboiswag
Izanami
0
4
1
0.13
W
Neith
trintsu
Neith
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,618
Damage
37,690
41,062
Taken
24,217
21,698
Mitigated
10,923
4,683
Healing
5,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,930
517
78
822
4,452
1,603
0
745
3,627
34,645
0
L
Shiva
BEOWULF2
Shiva
6,369
198
79
1,084
11,016
7,192
0
5,826
5,015
0
29,361
L
Fenrir
FlowRyan
Fenrir
8,586
1,679
0
1,342
12,105
6,100
0
4,151
7,796
0
15,877
W
Yemoja
3,658
177
2,311
575
3,605
3,020
0
455
3,070
9,009
0
W
Agni
Mørke
Agni
8,158
384
0
445
5,977
2,092
0
849
4,957
17,943
0
L
Cabrakan
Nic010
Cabrakan
602
0
22
785
3,944
2,837
0
2,327
1,544
3,190
0
W
Bastet
ZenMinds
Bastet
10,505
1,735
0
764
6,496
2,570
0
1,015
5,301
0
16,277
L
Poseidon
aleksa170
Poseidon
3,870
216
0
390
3,039
1,274
0
2,145
882
15,489
0
L
Izanami
kennyboiswag
Izanami
3,191
2,377
0
981
10,958
4,295
0
6,639
4,079
0
21,041
W
Neith
trintsu
Neith
5,439
2,113
0
540
3,687
1,638
0
1,408
2,279
0
18,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,560
Gold Earned
42,312
161
Minions Killed
148
4
Camps Cleared
8
575,439
Distance Traveled
755,647
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,700
1,243
60
9
1
142,798
2
L
Shiva
7,554
1,079
57
8
0
154,002
1
L
Fenrir
7,425
1,061
12
2
2
138,968
1
W
Yemoja
8,493
1,213
14
2
0
128,309
0
W
Agni
8,305
1,186
32
5
2
157,882
2
L
Cabrakan
7,071
1,010
6
1
1
46,414
0
W
Bastet
8,345
1,192
18
3
3
174,323
0
L
Poseidon
7,178
1,025
34
5
0
102,294
0
L
Izanami
7,332
1,047
52
7
1
133,761
1
W
Neith
8,469
1,210
24
3
2
152,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role