Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
BoyWithBa11
Yu Huang
Level 140
God Stats
6W - 7L
1,484 SR
Queue Stats
446W - 427L
1,467 Elo+
Solo
Hel
Hel
TehLoky
Hel
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,431 Elo+
Solo
Maui
Maui
Throb Rosss
Maui
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 85L
1,561 Elo+
Solo
Danzaburou
Danzaburou
addibobo
Danzaburou
Level 129
God Stats
10W - 8L
1,563 SR
Queue Stats
333W - 356L
1,469 Elo+
Solo
Team Averages
Level 136
1,509 SR
1,486 Elo+

VS

Team Averages
Level 102
1,500 SR
1,533 Elo+
Discordia
Discordia
 
Discordia
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DarKParon
Bacchus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,644 Elo+
Party 1
Nike
Nike
Hindjio
Nike
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
0 / 4 / 3
6,908
691
13,560
10,091
4,779
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yu Huang
BoyWithBa11
Yu Huang
13
2 / 4 / 1
7,589
759
8,923
9,360
3,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hel
11
2 / 5 / 3
6,914
691
3,990
11,634
6,994
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 4 / 4
7,685
769
4,960
13,795
15,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
addibobo
Danzaburou
13
0 / 3 / 5
7,152
715
6,834
11,503
5,308
Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
8 / 1 / 7
9,376
938
22,548
8,970
5,267
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
 
Yemoja
15
0 / 0 / 12
8,815
882
3,644
7,886
8,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Da Ji
 
Da Ji
14
3 / 2 / 11
8,422
842
10,535
10,053
6,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
DarKParon
Bacchus
15
5 / 1 / 13
9,681
968
8,256
13,615
18,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Nike
Hindjio
Nike
15
3 / 2 / 12
8,888
889
6,728
13,211
14,271
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
74
5
Kills
19
20
Deaths
6
16
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
4
3
0.38
W
Discordia
 
Discordia
8
1
7
11.5
W
Yemoja
 
Yemoja
0
0
12
6
W
Da Ji
 
Da Ji
3
2
11
4.25
L
Yu Huang
BoyWithBa11
Yu Huang
2
4
1
0.63
W
Bacchus
DarKParon
Bacchus
5
1
13
11.5
W
Nike
Hindjio
Nike
3
2
12
4.5
L
Hel
2
5
3
0.7
L
1
4
4
0.75
L
Danzaburou
addibobo
Danzaburou
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,267
Damage
51,711
56,383
Taken
53,735
36,228
Mitigated
53,410
17,904
Healing
27,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
13,560
2,806
877
1,951
10,091
4,779
0
7,155
2,846
0
28,087
W
Discordia
 
Discordia
22,548
429
2,013
943
8,970
5,267
1,386
2,998
5,972
38,445
0
W
Yemoja
 
Yemoja
3,644
1,472
8,241
2,248
7,886
8,676
705
3,155
4,731
9,684
0
W
Da Ji
 
Da Ji
10,535
2,421
728
837
10,053
6,637
890
3,202
6,851
0
19,090
L
Yu Huang
BoyWithBa11
Yu Huang
8,923
265
479
293
9,360
3,864
282
6,884
2,349
20,891
0
W
Bacchus
DarKParon
Bacchus
8,256
823
3,373
4,432
13,615
18,559
734
3,761
9,854
13,878
0
W
Nike
Hindjio
Nike
6,728
1,316
2,320
2,423
13,211
14,271
198
4,757
8,454
0
14,016
L
Hel
3,990
477
6,082
3,760
11,634
6,994
0
7,508
4,000
6,221
0
L
4,960
949
269
2,601
13,795
15,283
0
4,448
8,916
9,761
0
L
Danzaburou
addibobo
Danzaburou
6,834
1,425
334
1,258
11,503
5,308
0
8,453
2,960
0
12,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,248
Gold Earned
45,182
91
Minions Killed
135
0
Camps Cleared
0
860,483
Distance Traveled
1,059,631
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,908
691
31
3
0
167,558
2
W
Discordia
9,376
938
50
5
0
218,139
0
W
Yemoja
8,815
882
23
2
0
189,810
0
W
Da Ji
8,422
842
33
3
0
207,836
2
L
Yu Huang
7,589
759
32
3
0
160,142
0
W
Bacchus
9,681
968
16
2
0
228,401
0
W
Nike
8,888
889
13
1
0
215,445
1
L
Hel
6,914
691
3
0
0
205,531
0
L
Maui
7,685
769
10
1
0
155,413
0
L
Danzaburou
7,152
715
15
2
0
171,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role