Player Matchup

Lancelot
Lancelot
Gold II
Símply
Lancelot
Gold II
Level 160
God Stats
5W - 4L
1,887 SR
Queue Stats
81W - 85L
1,547 MMR
Solo
Guan Yu
Guan Yu
Diamond I
Tilleyy
Guan Yu
Diamond I
Level 160
God Stats
3W - 0L
1,921 SR
Queue Stats
74W - 42L
2,500 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
Wáde
Hou Yi
Diamond IV
Level 133
God Stats
2W - 0L
1,828 SR
Queue Stats
34W - 27L
2,175 MMR
Solo
Janus
Janus
Diamond I
vintegefour
Janus
Diamond I
Level 158
God Stats
3W - 1L
1,830 SR
Queue Stats
46W - 27L
2,351 MMR
Solo
Geb
Geb
Gold II
yaboyyugi
Geb
Gold II
Level 128
God Stats
2W - 0L
1,630 SR
Queue Stats
31W - 27L
1,581 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,819 SR
2,031 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 120
1,471 SR
1,752 MMR
Ishtar
Ishtar
Diamond V
 
Ishtar
Diamond V
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Diamond IV
 
Mercury
Diamond IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Diamond II
HalfGai
Ao Kuang
Diamond II
Level 158
God Stats
1W - 1L
1,355 SR
Queue Stats
53W - 33L
2,357 MMR
Solo
Bacchus
Bacchus
Platinum II
Koxzilla
Bacchus
Platinum II
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,901 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Símply
Lancelot
20
7 / 4 / 9
13,607
567
23,672
23,712
12,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Tilleyy
Guan Yu
20
3 / 0 / 8
14,222
593
15,764
25,282
29,699
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hou Yi
Wáde
Hou Yi
19
4 / 4 / 9
13,368
557
23,656
26,273
12,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
6 / 0 / 6
14,556
607
17,460
14,091
7,844
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
2 / 1 / 10
11,934
497
10,472
26,368
31,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Bans
MulanTyrAwilixChiron

VS

Bans
He BoLokiRamaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
20
3 / 6 / 4
12,923
538
27,428
26,308
12,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
 
Mercury
20
0 / 3 / 2
12,053
502
5,771
18,621
9,016
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sobek
 
Sobek
16
0 / 4 / 2
9,695
404
8,052
24,131
29,410
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ao Kuang
HalfGai
Ao Kuang
16
4 / 5 / 4
11,770
490
12,966
33,001
42,093
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
Koxzilla
Bacchus
17
2 / 5 / 1
10,538
439
11,370
25,773
18,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
22
22
Kills
9
9
Deaths
23
42
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
3
6
4
0.83
L
Mercury
 
Mercury
0
3
2
0.33
L
Sobek
 
Sobek
0
4
2
0.25
L
Ao Kuang
HalfGai
Ao Kuang
4
5
4
1.2
L
Bacchus
Koxzilla
Bacchus
2
5
1
0.5
W
Lancelot
Símply
Lancelot
7
4
9
2.88
W
Guan Yu
Tilleyy
Guan Yu
3
0
8
7
W
Hou Yi
Wáde
Hou Yi
4
4
9
2.13
W
6
0
6
9
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,024
Damage
65,587
115,726
Taken
127,834
93,258
Mitigated
111,527
51,540
Healing
39,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
27,428
15,852
0
10,790
26,308
12,807
810
3,590
22,718
0
140,694
L
Mercury
 
Mercury
5,771
1,835
0
4,460
18,621
9,016
3,308
5,521
12,985
0
122,276
L
Sobek
 
Sobek
8,052
630
104
6,641
24,131
29,410
0
8,667
14,534
55,081
0
L
Ao Kuang
HalfGai
Ao Kuang
12,966
2,601
2,438
8,396
33,001
42,093
0
7,872
24,832
34,375
2,777
L
Bacchus
Koxzilla
Bacchus
11,370
1,866
0
6,960
25,773
18,201
0
3,122
22,386
80,024
0
W
Lancelot
Símply
Lancelot
23,672
6,197
0
8,118
23,712
12,431
2,008
6,913
16,648
0
131,814
W
Guan Yu
Tilleyy
Guan Yu
15,764
2,033
4,704
9,435
25,282
29,699
956
8,612
16,570
0
108,076
W
Hou Yi
Wáde
Hou Yi
23,656
16,071
0
12,200
26,273
12,118
6,286
6,605
19,530
0
143,139
W
17,460
1,850
973
6,327
14,091
7,844
1,916
4,483
9,608
189,858
0
W
10,472
1,250
4,154
5,629
26,368
31,166
357
7,244
18,956
34,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,687
Gold Earned
56,979
818
Minions Killed
659
0
Camps Cleared
0
2,510,146
Distance Traveled
2,217,243
25
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
12,923
538
208
9
0
384,883
1
L
Mercury
12,053
502
225
9
0
554,718
4
L
Sobek
9,695
404
74
3
0
368,151
3
L
Ao Kuang
11,770
490
35
1
0
461,179
22
L
Bacchus
10,538
439
117
5
0
448,312
7
W
Lancelot
13,607
567
158
7
0
519,532
5
W
Guan Yu
14,222
593
194
8
0
521,876
3
W
Hou Yi
13,368
557
169
7
0
413,346
4
W
Janus
14,556
607
276
12
0
516,612
3
W
Geb
11,934
497
21
1
0
538,780
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role