Player Matchup

Guan Yu
Guan Yu
DontMessWitJo-_-
Guan Yu
Level 99
God Stats
9W - 6L
1,601 SR
Queue Stats
49W - 52L
1,386 Elo+
Party 1
Nemesis
Nemesis
HumbleThunder
Nemesis
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 25L
1,850 Elo+
Solo
Persephone
Persephone
JoBros999
Persephone
Level 147
God Stats
5W - 3L
1,517 SR
Queue Stats
305W - 325L
1,512 Elo+
Party 1
Team Averages
Level 135
1,539 SR
1,583 Elo+

VS

Team Averages
Level 87
1,555 SR
1,388 Elo+
Scylla
Scylla
Maursk27
Scylla
Level 64
God Stats
8W - 6L
1,641 SR
Queue Stats
210W - 273L
1,387 Elo+
Party 2
Pele
Pele
Pibu14
Pele
Level 81
God Stats
1W - 3L
1,395 SR
Queue Stats
189W - 277L
1,359 Elo+
Party 2
Vamana
Vamana
nihil123
Vamana
Level 115
God Stats
12W - 7L
1,628 SR
Queue Stats
34W - 35L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 7
9,568
736
11,378
16,205
10,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
19
13 / 0 / 2
12,478
960
17,495
14,029
10,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
JoBros999
Persephone
15
1 / 4 / 10
10,203
785
16,635
9,154
3,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Maursk27
Scylla
15
2 / 4 / 4
9,123
702
7,910
12,936
3,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
Pibu14
Pele
13
1 / 7 / 5
8,670
667
9,434
17,663
6,612
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Vamana
nihil123
Vamana
14
4 / 5 / 2
9,732
749
8,951
19,152
13,274
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
16
Kills
7
8
Deaths
16
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
4
7
1.38
W
Nemesis
13
0
2
14
W
Persephone
JoBros999
Persephone
1
4
10
1.5
L
Scylla
Maursk27
Scylla
2
4
4
1
L
Pele
Pibu14
Pele
1
7
5
0.5
L
Vamana
nihil123
Vamana
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,508
Damage
26,295
39,388
Taken
49,751
24,483
Mitigated
23,587
14,864
Healing
6,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,378
1,407
2,387
6,974
16,205
10,813
459
4,325
11,880
0
21,252
W
Nemesis
17,495
7,759
0
3,380
14,029
10,477
2,362
2,247
11,782
0
63,116
W
Persephone
JoBros999
Persephone
16,635
741
0
2,123
9,154
3,193
137
1,415
7,735
52,718
0
L
Scylla
Maursk27
Scylla
7,910
443
0
0
12,936
3,701
0
5,888
7,048
29,267
0
L
Pele
Pibu14
Pele
9,434
1,847
0
1,079
17,663
6,612
0
6,081
11,582
0
39,107
L
Vamana
nihil123
Vamana
8,951
4,019
1,440
4,041
19,152
13,274
0
4,696
14,456
0
17,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,249
Gold Earned
27,525
177
Minions Killed
126
0
Camps Cleared
0
787,264
Distance Traveled
718,210
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,568
736
22
2
0
271,559
0
W
Nemesis
12,478
960
72
6
0
267,917
0
W
Persephone
10,203
785
83
6
0
247,788
1
L
Scylla
9,123
702
63
5
0
245,753
1
L
Pele
8,670
667
51
4
0
232,838
0
L
Vamana
9,732
749
12
1
0
239,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role