Player Matchup

Gilgamesh
Gilgamesh
Raleith
Gilgamesh
Level 151
God Stats
13W - 23L
1,344 SR
Queue Stats
481W - 757L
1,292 Elo+
Solo
Ganesha
Ganesha
nihil123
Ganesha
Level 115
God Stats
2W - 0L
1,683 SR
Queue Stats
34W - 35L
1,421 Elo+
Solo
Ah Puch
Ah Puch
youtube-idcjuju
Ah Puch
Level 43
God Stats
12W - 7L
1,260 SR
Queue Stats
58W - 43L
1,391 Elo+
Solo
Team Averages
Level 103
1,429 SR
1,368 Elo+

VS

Team Averages
Level 97
1,406 SR
1,304 Elo+
Chaac
Chaac
JUS LGND
Chaac
Level 127
God Stats
1W - 4L
1,188 SR
Queue Stats
3W - 10L
1,186 Elo+
Solo
Baron Samedi
Baron Samedi
MintFreshHaze
Baron Samedi
Level 107
God Stats
1W - 2L
1,577 SR
Queue Stats
9W - 19L
1,283 Elo+
Solo
Set
Set
SheLovesEugine
Set
Level 58
God Stats
9W - 10L
1,454 SR
Queue Stats
56W - 72L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Raleith
Gilgamesh
15
5 / 4 / 4
11,005
734
12,868
15,059
7,696
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
nihil123
Ganesha
17
0 / 0 / 14
11,771
785
8,587
13,616
15,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
10 / 4 / 3
12,160
811
20,482
13,700
6,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JUS LGND
Chaac
15
4 / 6 / 3
10,617
708
12,431
20,729
15,101
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Baron Samedi
MintFreshHaze
Baron Samedi
15
3 / 5 / 4
10,640
709
7,812
12,725
5,408
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 4 / 5
10,510
701
9,488
17,466
8,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
15
Kills
8
8
Deaths
15
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
JUS LGND
Chaac
4
6
3
0.92
L
Baron Samedi
MintFreshHaze
Baron Samedi
3
5
4
1
W
Gilgamesh
Raleith
Gilgamesh
5
4
4
1.75
L
1
4
5
0.88
W
Ganesha
nihil123
Ganesha
0
0
14
7
W
10
4
3
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,937
Damage
29,731
42,375
Taken
50,920
30,025
Mitigated
29,098
10,308
Healing
12,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
JUS LGND
Chaac
12,431
1,762
0
5,630
20,729
15,101
1,497
10,191
10,538
75
38,560
L
Baron Samedi
MintFreshHaze
Baron Samedi
7,812
1,497
1,567
1,513
12,725
5,408
0
8,329
4,396
31,187
0
W
Gilgamesh
Raleith
Gilgamesh
12,868
3,702
187
3,053
15,059
7,696
1,138
3,855
11,204
0
46,345
L
9,488
3,999
212
3,680
17,466
8,589
0
10,631
6,835
0
38,282
W
Ganesha
nihil123
Ganesha
8,587
752
0
3,025
13,616
15,726
129
2,413
11,203
38,380
0
W
20,482
2,473
0
4,043
13,700
6,603
1,150
1,754
11,946
51,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,936
Gold Earned
31,767
161
Minions Killed
143
0
Camps Cleared
0
773,730
Distance Traveled
733,985
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,617
708
44
3
0
230,966
0
L
Baron Samedi
10,640
709
40
3
0
228,544
2
W
Gilgamesh
11,005
734
46
3
0
270,492
5
L
Set
10,510
701
59
4
0
274,475
4
W
Ganesha
11,771
785
12
1
0
262,576
1
W
Ah Puch
12,160
811
103
7
0
240,662
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role