Player Matchup

Jormungandr
Jormungandr
GdiScorpion
Jormungandr
Level 143
God Stats
42W - 27L
1,622 SR
Queue Stats
244W - 171L
1,602 Elo+
Solo
Scylla
Scylla
HunterTT74
Scylla
Level 116
God Stats
3W - 0L
1,870 SR
Queue Stats
62W - 88L
1,373 Elo+
Solo
Awilix
Awilix
Pedica Assassin
Awilix
Level 126
God Stats
1W - 0L
1,581 SR
Queue Stats
16W - 10L
1,560 Elo+
Solo
Team Averages
Level 128
1,691 SR
1,512 Elo+

VS

Team Averages
Level 87
1,572 SR
1,586 Elo+
Olorun
Olorun
LilDirtyR
Olorun
Level 97
God Stats
0W - 2L
1,487 SR
Queue Stats
35W - 39L
1,494 Elo+
Party 1
Heimdallr
Heimdallr
Tendo6351
Heimdallr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,417 Elo+
Party 1
Tyr
Tyr
Virtuous man
Tyr
Level 160
God Stats
8W - 4L
1,730 SR
Queue Stats
196W - 40L
1,849 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GdiScorpion
Jormungandr
16
4 / 1 / 9
9,796
754
17,425
17,638
19,474
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Scylla
HunterTT74
Scylla
14
4 / 4 / 4
9,275
713
3,066
7,304
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 0 / 6
9,824
756
12,420
7,638
3,990
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
LilDirtyR
Olorun
14
1 / 5 / 4
8,992
692
8,364
10,941
5,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heimdallr
Tendo6351
Heimdallr
12
0 / 5 / 3
7,802
600
6,075
13,455
6,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 3 / 0
9,538
734
6,997
13,071
14,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
13
Kills
5
5
Deaths
13
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
GdiScorpion
Jormungandr
4
1
9
8.5
W
Scylla
HunterTT74
Scylla
4
4
4
1.5
L
Olorun
LilDirtyR
Olorun
1
5
4
0.6
W
5
0
6
8
L
Heimdallr
Tendo6351
Heimdallr
0
5
3
0.3
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,911
Damage
21,436
32,580
Taken
37,467
26,920
Mitigated
26,106
5,611
Healing
7,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
GdiScorpion
Jormungandr
17,425
5,454
0
4,664
17,638
19,474
937
4,825
12,588
47,785
0
W
Scylla
HunterTT74
Scylla
3,066
303
0
557
7,304
3,456
862
1,658
5,376
28,998
0
L
Olorun
LilDirtyR
Olorun
8,364
3,851
442
2,861
10,941
5,565
0
7,429
3,512
36,531
2,807
W
12,420
5,024
0
390
7,638
3,990
879
1,561
5,911
0
46,257
L
Heimdallr
Tendo6351
Heimdallr
6,075
1,907
0
1,403
13,455
6,114
58
8,382
5,073
13
26,706
L
6,997
686
0
2,745
13,071
14,427
0
4,753
8,318
172
27,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,895
Gold Earned
26,332
172
Minions Killed
143
0
Camps Cleared
0
763,687
Distance Traveled
670,235
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,796
754
48
4
0
225,960
4
W
Scylla
9,275
713
60
5
0
217,469
1
L
Olorun
8,992
692
59
5
0
204,378
1
W
Awilix
9,824
756
64
5
0
320,258
2
L
Heimdallr
7,802
600
35
3
0
206,285
2
L
Tyr
9,538
734
49
4
0
259,572
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role