Player Matchup

Lancelot
Lancelot
BigThiccNasty
Lancelot
Level 28
God Stats
5W - 5L
1,189 SR
Queue Stats
31W - 48L
1,279 Elo+
Party 2
Ao Kuang
Ao Kuang
CaptainScoob743
Ao Kuang
Level 13
God Stats
6W - 5L
1,282 SR
Queue Stats
12W - 17L
1,216 Elo+
Party 2
Bellona
Bellona
yakobsKumPatty
Bellona
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 55L
1,286 Elo+
Party 2
Team Averages
Level 28
1,324 SR
1,260 Elo+

VS

Team Averages
Level 48
1,549 SR
1,230 Elo+
Raijin
Raijin
Flame-ej1
Raijin
Level 38
God Stats
4W - 11L
1,398 SR
Queue Stats
35W - 81L
1,212 Elo+
Party 1
Sol
Sol
ITz_REALz_GUYz
Sol
Level 48
God Stats
3W - 3L
1,841 SR
Queue Stats
41W - 97L
1,216 Elo+
Party 1
Achilles
Achilles
Ze true Mole
Achilles
Level 57
God Stats
24W - 37L
1,408 SR
Queue Stats
39W - 67L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BigThiccNasty
Lancelot
17
4 / 0 / 13
11,302
753
17,724
12,732
7,629
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
17
10 / 1 / 6
11,909
794
15,140
14,736
6,734
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 3 / 10
10,533
702
11,476
18,460
17,260
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Flame-ej1
Raijin
14
1 / 7 / 3
9,981
665
13,281
13,875
6,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 5 / 0
9,211
614
11,501
14,252
6,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
Ze true Mole
Achilles
14
1 / 6 / 1
9,632
642
6,844
23,509
11,993
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
18
Kills
4
4
Deaths
18
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
BigThiccNasty
Lancelot
4
0
13
10.5
W
Ao Kuang
10
1
6
13
L
Raijin
Flame-ej1
Raijin
1
7
3
0.36
L
2
5
0
0.4
L
Achilles
Ze true Mole
Achilles
1
6
1
0.25
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,340
Damage
31,626
45,928
Taken
51,636
31,623
Mitigated
24,957
13,877
Healing
11,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
BigThiccNasty
Lancelot
17,724
4,478
0
4,967
12,732
7,629
518
7,238
5,494
0
55,735
W
Ao Kuang
15,140
3,282
0
6,899
14,736
6,734
1,740
6,272
8,464
56,641
0
L
Raijin
Flame-ej1
Raijin
13,281
2,684
0
1,790
13,875
6,729
43
4,854
9,021
39,267
0
L
11,501
3,828
0
3,749
14,252
6,235
0
4,069
10,183
35,517
2,841
L
Achilles
Ze true Mole
Achilles
6,844
2,559
0
5,852
23,509
11,993
64
6,262
17,247
0
19,771
W
11,476
3,811
0
2,011
18,460
17,260
0
10,933
7,527
0
29,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,744
Gold Earned
28,824
157
Minions Killed
141
0
Camps Cleared
0
862,407
Distance Traveled
696,333
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,302
753
58
4
0
308,749
0
W
Ao Kuang
11,909
794
63
4
0
266,747
0
L
Raijin
9,981
665
64
4
0
198,385
3
L
Sol
9,211
614
51
3
0
232,420
0
L
Achilles
9,632
642
26
2
0
265,528
0
W
Bellona
10,533
702
36
2
0
286,911
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role