Player Matchup

Cthulhu
Cthulhu
JackMPezLoco25
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,201 Elo+
Party 3
Anubis
Anubis
MADOGG2640
Anubis
Level 64
God Stats
5W - 5L
1,603 SR
Queue Stats
165W - 176L
1,496 Elo+
Party 1
Hachiman
Hachiman
Maximuslives
Hachiman
Level 122
God Stats
11W - 14L
1,546 SR
Queue Stats
450W - 435L
1,468 Elo+
Party 1
King Arthur
King Arthur
RS VorTex1300
King Arthur
Level 107
God Stats
0W - 1L
1,404 SR
Queue Stats
3W - 6L
1,359 Elo+
Party 3
Thor
Thor
RimReaper23
Thor
Level 41
God Stats
3W - 4L
1,607 SR
Queue Stats
89W - 94L
1,470 Elo+
Party 1
Team Averages
Level 73
1,532 SR
1,399 Elo+

VS

Team Averages
Level 83
1,558 SR
1,504 Elo+
Shiva
Shiva
 
Shiva
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Elk Hunt1243
Jing Wei
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4
Nemesis
Nemesis
EnragedDoor35
Nemesis
Level 123
God Stats
5W - 6L
1,509 SR
Queue Stats
183W - 165L
1,475 Elo+
Party 2
Anubis
Anubis
KrutonKrusader
Anubis
Level 45
God Stats
16W - 10L
1,584 SR
Queue Stats
77W - 79L
1,432 Elo+
Party 2
Horus
Horus
SergalBeast
Horus
Level 72
God Stats
14W - 5L
1,699 SR
Queue Stats
114W - 90L
1,615 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
4,393
628
1,771
3,883
2,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
MADOGG2640
Anubis
8
1 / 2 / 2
4,897
700
3,616
5,037
1,950
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Maximuslives
Hachiman
4
1 / 2 / 0
3,465
495
1,232
3,356
698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
RS VorTex1300
King Arthur
8
0 / 3 / 1
4,592
656
3,355
6,982
4,881
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
3 / 2 / 1
5,107
730
2,674
6,050
1,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
8
2 / 1 / 2
5,069
724
3,106
6,357
2,397
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
Elk Hunt1243
Jing Wei
6
1 / 1 / 0
3,830
547
1,137
1,253
258
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
9
4 / 1 / 3
5,524
789
4,859
5,514
1,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
2 / 2 / 1
4,746
678
3,513
5,110
2,087
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

6
0 / 0 / 1
4,150
593
2,378
4,657
1,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
5
Kills
9
9
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
1
2
3
W
Jing Wei
Elk Hunt1243
Jing Wei
1
1
0
1
W
Nemesis
4
1
3
5.5
L
0
0
1
0.5
W
2
2
1
1.25
L
Anubis
MADOGG2640
Anubis
1
2
2
1
L
Hachiman
Maximuslives
Hachiman
1
2
0
0.5
L
King Arthur
RS VorTex1300
King Arthur
0
3
1
0.17
L
3
2
1
1.75
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,648
Damage
14,993
25,308
Taken
22,891
11,914
Mitigated
8,427
6,807
Healing
7,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
3,106
925
168
1,671
6,357
2,397
0
0
6,357
0
27,100
W
Jing Wei
Elk Hunt1243
Jing Wei
1,137
1,053
0
0
1,253
258
0
368
885
0
9,380
W
Nemesis
4,859
2,468
0
923
5,514
1,690
0
916
4,598
0
32,218
L
1,771
389
62
1,382
3,883
2,517
0
0
3,883
18,088
0
W
3,513
291
0
2,706
5,110
2,087
0
2,880
2,230
28,976
0
L
Anubis
MADOGG2640
Anubis
3,616
572
0
2,633
5,037
1,950
0
2,520
2,517
31,655
0
L
Hachiman
Maximuslives
Hachiman
1,232
896
0
978
3,356
698
0
0
3,356
0
9,723
L
King Arthur
RS VorTex1300
King Arthur
3,355
603
0
190
6,982
4,881
0
0
6,982
0
29,181
L
2,674
1,253
0
1,562
6,050
1,868
0
993
5,057
0
22,109
W
2,378
1,246
249
1,680
4,657
1,995
0
1,223
3,434
0
18,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,454
Gold Earned
23,319
194
Minions Killed
218
0
Camps Cleared
0
649,504
Distance Traveled
712,937
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,069
724
56
8
0
154,353
3
W
Jing Wei
3,830
547
16
2
0
112,071
0
W
Nemesis
5,524
789
58
8
0
176,085
2
L
Cthulhu
4,393
628
30
4
0
146,627
0
W
Anubis
4,746
678
54
8
0
122,693
2
L
Anubis
4,897
700
69
10
0
126,762
1
L
Hachiman
3,465
495
14
2
0
70,827
1
L
King Arthur
4,592
656
39
6
0
153,141
0
L
Thor
5,107
730
42
6
0
152,147
3
W
Horus
4,150
593
34
5
0
147,735
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role