Player Matchup

Sun Wukong
Sun Wukong
Ashsman
Sun Wukong
Level 25
God Stats
1W - 1L
1,149 SR
Queue Stats
9W - 7L
1,472 Elo+
Party 3
Atlas
Atlas
CommandoLegends
Atlas
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
Viniluck
Fenrir
Level 108
God Stats
20W - 22L
1,476 SR
Queue Stats
577W - 702L
1,451 Elo+
Party 3
Ra
Ra
Wolfxie
Ra
Level 117
God Stats
7W - 8L
1,441 SR
Queue Stats
318W - 387L
1,410 Elo+
Party 3
Danzaburou
Danzaburou
fantazumu
Danzaburou
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,781 Elo+
Party 2
Team Averages
Level 72
1,413 SR
1,523 Elo+

VS

Team Averages
Level 59
1,500 SR
1,384 Elo+
Bakasura
Bakasura
Changdangs
Bakasura
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,276 Elo+
Party 1
Sun Wukong
Sun Wukong
Datqt
Sun Wukong
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 32L
1,402 Elo+
Party 1
Nu Wa
Nu Wa
HarderDaddyUwU
Nu Wa
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 28L
1,461 Elo+
Solo
Medusa
Medusa
Wolfytheonly1
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,328 Elo+
Party 1
Horus
Horus
askfjdfgdfg
Horus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ashsman
Sun Wukong
14
3 / 0 / 6
8,744
673
9,873
9,110
6,136
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
5 / 2 / 9
8,140
626
5,195
9,455
9,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Viniluck
Fenrir
13
7 / 0 / 6
8,730
672
4,918
6,679
2,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 6 / 9
7,240
557
5,756
8,511
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
fantazumu
Danzaburou
14
12 / 0 / 7
9,524
733
18,292
10,342
4,691
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Changdangs
Bakasura
10
3 / 4 / 0
6,494
500
3,596
11,547
4,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Datqt
Sun Wukong
9
0 / 5 / 1
5,476
421
4,175
11,873
6,718
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
3 / 5 / 1
6,693
515
7,751
9,171
3,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 8 / 2
5,317
409
7,519
12,397
3,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 6 / 2
6,031
464
2,941
13,954
9,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
14
28
Kills
8
8
Deaths
28
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Ashsman
Sun Wukong
3
0
6
6
L
Bakasura
Changdangs
Bakasura
3
4
0
0.75
W
5
2
9
4.75
L
Sun Wukong
Datqt
Sun Wukong
0
5
1
0.1
L
3
5
1
0.7
W
Fenrir
Viniluck
Fenrir
7
0
6
10
W
1
6
9
0.92
L
1
8
2
0.25
L
1
6
2
0.33
W
Danzaburou
fantazumu
Danzaburou
12
0
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,034
Damage
25,982
44,097
Taken
58,942
26,482
Mitigated
27,454
12,871
Healing
9,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Ashsman
Sun Wukong
9,873
1,647
0
3,990
9,110
6,136
954
1,403
7,687
0
60,623
L
Bakasura
Changdangs
Bakasura
3,596
2,651
0
1,087
11,547
4,103
0
1,405
10,142
0
27,475
W
5,195
2,119
0
1,742
9,455
9,149
306
1,045
8,190
19,434
0
L
Sun Wukong
Datqt
Sun Wukong
4,175
978
0
1,445
11,873
6,718
0
646
11,227
0
36,571
L
7,751
1,761
0
1,606
9,171
3,381
0
3,003
6,168
58,347
0
W
Fenrir
Viniluck
Fenrir
4,918
1,336
0
1,282
6,679
2,912
0
1,027
5,652
0
55,653
W
5,756
354
382
1,303
8,511
3,594
633
4,116
4,340
42,652
0
L
7,519
4,303
0
1,935
12,397
3,886
0
2,896
9,501
0
25,025
L
2,941
1,696
692
2,418
13,954
9,366
0
3,001
10,953
0
14,653
W
Danzaburou
fantazumu
Danzaburou
18,292
12,669
0
4,172
10,342
4,691
2,600
664
9,678
0
86,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,378
Gold Earned
30,011
425
Minions Killed
271
0
Camps Cleared
0
1,274,580
Distance Traveled
1,161,089
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,744
673
106
8
0
259,533
5
L
Bakasura
6,494
500
52
4
0
254,126
0
W
Atlas
8,140
626
18
1
0
253,446
4
L
Sun Wukong
5,476
421
65
5
0
250,862
0
L
Nu Wa
6,693
515
98
8
0
229,380
2
W
Fenrir
8,730
672
92
7
0
296,797
2
W
Ra
7,240
557
74
6
0
235,694
1
L
Medusa
5,317
409
35
3
0
195,572
1
L
Horus
6,031
464
21
2
0
231,149
1
W
Danzaburou
9,524
733
135
10
0
229,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role