Player Matchup

Merlin
Merlin
 
Merlin
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Gazorpaz0rp
Horus
Level 59
God Stats
2W - 1L
1,826 SR
Queue Stats
65W - 56L
1,598 Elo+
Solo
Kumbhakarna
Kumbhakarna
Hessler
Kumbhakarna
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,616 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
jesusmcnugg3ts
Ah Muzen Cab
Level 127
God Stats
8W - 4L
1,715 SR
Queue Stats
46W - 57L
1,528 Elo+
Solo
Susano
Susano
smallpeenpete
Susano
Level 78
God Stats
0W - 3L
1,230 SR
Queue Stats
47W - 36L
1,591 Elo+
Solo
Team Averages
Level 109
1,554 SR
1,567 Elo+

VS

Team Averages
Level 118
1,598 SR
1,500 Elo+
Morgan Le Fay
Morgan Le Fay
Galilath
Morgan Le Fay
Level 156
God Stats
6W - 2L
1,685 SR
Queue Stats
242W - 138L
1,645 Elo+
Solo
Kumbhakarna
Kumbhakarna
Kremitinoz
Kumbhakarna
Level 16
God Stats
2W - 1L
1,572 SR
Queue Stats
3W - 7L
1,323 Elo+
Party 1
Ullr
Ullr
Munchalat
Ullr
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,323 Elo+
Party 1
Tsukuyomi
Tsukuyomi
The Belleh
Tsukuyomi
Level 160
God Stats
7W - 9L
1,549 SR
Queue Stats
825W - 822L
1,622 Elo+
Party 2
Mulan
Mulan
Vematron
Mulan
Level 160
God Stats
10W - 7L
1,682 SR
Queue Stats
567W - 346L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 5 / 1
10,127
482
10,589
13,600
7,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 4 / 1
9,553
455
7,797
20,838
17,108
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Kumbhakarna
Hessler
Kumbhakarna
14
1 / 2 / 1
9,371
446
4,858
21,321
25,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
jesusmcnugg3ts
Ah Muzen Cab
16
1 / 3 / 1
10,035
478
8,968
17,352
10,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
1 / 4 / 3
9,919
472
11,596
19,058
9,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Galilath
Morgan Le Fay
19
3 / 1 / 7
12,084
575
18,464
13,203
6,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Kumbhakarna
Kremitinoz
Kumbhakarna
11
0 / 0 / 4
8,971
427
3,038
11,355
10,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ullr
19
3 / 2 / 2
12,269
584
7,641
12,700
5,097
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
The Belleh
Tsukuyomi
20
9 / 2 / 7
12,892
614
17,451
15,383
6,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
Vematron
Mulan
20
3 / 1 / 7
13,100
624
22,711
22,670
26,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
6
Kills
18
18
Deaths
6
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
5
1
0.5
W
Morgan Le Fay
Galilath
Morgan Le Fay
3
1
7
6.5
L
1
4
1
0.38
L
Kumbhakarna
Hessler
Kumbhakarna
1
2
1
0.75
W
Kumbhakarna
Kremitinoz
Kumbhakarna
0
0
4
2
W
Ullr
3
2
2
2
W
Tsukuyomi
The Belleh
Tsukuyomi
9
2
7
6.25
W
Mulan
Vematron
Mulan
3
1
7
6.5
L
Ah Muzen Cab
jesusmcnugg3ts
Ah Muzen Cab
1
3
1
0.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,808
Damage
69,305
92,169
Taken
75,311
69,040
Mitigated
54,436
21,775
Healing
31,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,589
315
0
1,837
13,600
7,124
0
5,200
8,353
94,144
0
W
Morgan Le Fay
Galilath
Morgan Le Fay
18,464
1,154
615
6,159
13,203
6,222
910
4,149
9,054
123,268
0
L
7,797
4,359
468
5,840
20,838
17,108
0
3,672
15,983
0
69,259
L
Kumbhakarna
Hessler
Kumbhakarna
4,858
442
0
4,895
21,321
25,076
0
7,236
13,780
26,849
0
W
Kumbhakarna
Kremitinoz
Kumbhakarna
3,038
631
0
2,525
11,355
10,178
84
3,119
8,236
18,525
0
W
Ullr
7,641
3,998
0
1,058
12,700
5,097
3,897
1,341
11,359
0
99,660
W
Tsukuyomi
The Belleh
Tsukuyomi
17,451
3,982
0
5,550
15,383
6,517
0
3,223
12,160
60
127,162
W
Mulan
Vematron
Mulan
22,711
2,795
0
15,138
22,670
26,422
698
3,615
19,055
301
114,878
L
Ah Muzen Cab
jesusmcnugg3ts
Ah Muzen Cab
8,968
2,959
0
7,907
17,352
10,230
0
1,569
15,671
0
97,611
L
11,596
3,076
0
828
19,058
9,502
0
4,186
14,784
0
91,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,005
Gold Earned
59,316
623
Minions Killed
786
0
Camps Cleared
0
2,077,061
Distance Traveled
2,133,855
40
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,127
482
169
8
0
358,852
9
W
Morgan Le Fay
12,084
575
191
9
0
450,335
10
L
Horus
9,553
455
125
6
0
391,238
6
L
Kumbhakarna
9,371
446
36
2
0
440,134
12
W
Kumbhakarna
8,971
427
40
2
0
420,453
0
W
Ullr
12,269
584
186
9
0
370,481
2
W
Tsukuyomi
12,892
614
176
8
0
494,530
5
W
Mulan
13,100
624
193
9
0
398,056
3
L
Ah Muzen Cab
10,035
478
159
8
0
429,328
10
L
Susano
9,919
472
134
6
0
457,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role