Player Matchup

Cerberus
Cerberus
ArcitePolyphony
Cerberus
Level 81
God Stats
1W - 3L
1,219 SR
Queue Stats
13W - 9L
1,422 Elo+
Party 2
Nu Wa
Nu Wa
EyeSniffCrayons
Nu Wa
Level 81
God Stats
3W - 2L
1,694 SR
Queue Stats
62W - 68L
1,512 Elo+
Solo
Loki
Loki
RECONSIX20AR70
Loki
Level 109
God Stats
27W - 20L
1,573 SR
Queue Stats
459W - 474L
1,589 Elo+
Solo
Merlin
Merlin
SaberIsWaifu
Merlin
Level 87
God Stats
15W - 10L
1,552 SR
Queue Stats
55W - 37L
1,533 Elo+
Party 2
Artemis
Artemis
ViceroyRabbit
Artemis
Level 101
God Stats
1W - 0L
1,742 SR
Queue Stats
10W - 5L
1,595 Elo+
Party 2
Team Averages
Level 92
1,556 SR
1,530 Elo+

VS

Team Averages
Level 141
1,706 SR
1,520 Elo+
Anubis
Anubis
FireWolfKing
Anubis
Level 143
God Stats
0W - 1L
1,758 SR
Queue Stats
2W - 7L
1,315 Elo+
Solo
Thanatos
Thanatos
Kabooman97
Thanatos
Level 101
God Stats
1W - 2L
1,707 SR
Queue Stats
34W - 23L
1,593 Elo+
Solo
Rama
Rama
Roflecopter7
Rama
Level 158
God Stats
13W - 8L
1,743 SR
Queue Stats
217W - 200L
1,558 Elo+
Party 1
Horus
Horus
SinnerBun
Horus
Level 149
God Stats
15W - 16L
1,563 SR
Queue Stats
239W - 185L
1,571 Elo+
Party 1
Maui
Maui
xStratiSx
Maui
Level 154
God Stats
0W - 4L
1,757 SR
Queue Stats
120W - 90L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
1 / 0 / 7
9,092
1,137
4,056
5,648
6,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
5 / 1 / 8
9,912
1,239
16,092
4,752
1,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 4 / 4
9,219
1,152
7,190
12,642
13,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Merlin
15
0 / 0 / 12
8,904
1,113
11,525
1,791
475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
15
4 / 5 / 6
9,615
1,202
8,432
8,751
3,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

301

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
0 / 0 / 0
5,654
707
0
769
305
Thanatos
Kabooman97
Thanatos
14
2 / 7 / 3
8,711
1,089
7,560
15,341
6,328
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 3 / 4
10,366
1,296
11,526
12,637
6,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
SinnerBun
Horus
14
3 / 2 / 3
9,044
1,131
7,013
12,511
12,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Maui
14
0 / 2 / 8
9,325
1,166
6,150
12,567
14,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
14
Kills
10
10
Deaths
14
37
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cerberus
1
0
7
4.5
W
5
1
8
9
L
Anubis
0
0
0
0
L
Thanatos
Kabooman97
Thanatos
2
7
3
0.5
W
4
4
4
1.5
L
5
3
4
2.33
W
Merlin
0
0
12
6
L
Horus
SinnerBun
Horus
3
2
3
2.25
W
Artemis
4
5
6
1.4
L
Maui
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,295
Damage
32,249
33,584
Taken
53,825
25,803
Mitigated
38,650
2,745
Healing
15,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
4,056
538
0
2,139
5,648
6,803
0
651
4,959
7,301
0
W
16,092
3,396
0
0
4,752
1,731
0
926
3,650
37,786
0
L
Anubis
0
0
0
0
769
305
0
769
0
0
0
L
Thanatos
Kabooman97
Thanatos
7,560
1,660
0
4,776
15,341
6,328
0
8,484
6,649
0
24,128
W
7,190
1,942
0
413
12,642
13,179
0
2,449
9,933
0
11,706
L
11,526
8,773
0
3,177
12,637
6,007
0
7,684
4,684
0
47,850
W
Merlin
11,525
1,249
0
23
1,791
475
0
0
1,755
31,367
0
L
Horus
SinnerBun
Horus
7,013
2,552
1,868
4,000
12,511
12,004
0
7,085
5,331
0
17,579
W
Artemis
8,432
5,460
0
170
8,751
3,615
0
2,124
6,490
0
25,627
L
Maui
6,150
1,400
0
1,432
12,567
14,006
0
7,651
4,797
12,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,742
Gold Earned
43,100
188
Minions Killed
151
8
Camps Cleared
4
826,910
Distance Traveled
616,389
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,092
1,137
19
2
0
171,104
0
W
Nu Wa
9,912
1,239
41
5
4
169,431
1
L
Anubis
5,654
707
0
0
0
0
0
L
Thanatos
8,711
1,089
33
4
0
163,995
1
W
Loki
9,219
1,152
8
1
2
174,259
2
L
Rama
10,366
1,296
96
12
3
150,618
2
W
Merlin
8,904
1,113
67
8
0
167,932
0
L
Horus
9,044
1,131
8
1
0
160,548
4
W
Artemis
9,615
1,202
53
7
2
144,184
0
L
Maui
9,325
1,166
14
2
1
141,228
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role