Player Matchup

Horus
Horus
 
Horus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Ganthrados
Tsukuyomi
Level 70
God Stats
3W - 6L
1,368 SR
Queue Stats
216W - 226L
1,472 Elo+
Solo
Hou Yi
Hou Yi
Sti4endo
Hou Yi
Level 68
God Stats
8W - 6L
1,597 SR
Queue Stats
280W - 334L
1,500 Elo+
Solo
Achilles
Achilles
Tommek790
Achilles
Level 127
God Stats
0W - 5L
1,164 SR
Queue Stats
138W - 129L
1,446 Elo+
Solo
Team Averages
Level 81
1,426 SR
1,484 Elo+

VS

Team Averages
Level 130
1,552 SR
1,519 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
 
Ah Puch
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Horselover
Ra
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,395 Elo+
Solo
Hachiman
Hachiman
Mr7seen
Hachiman
Level 141
God Stats
1W - 0L
1,760 SR
Queue Stats
8W - 3L
1,609 Elo+
Party 1
Discordia
Discordia
corporal-beetle7
Discordia
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 34L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
1 / 2 / 9
8,524
775
5,989
18,682
24,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
 
Chiron
11
0 / 5 / 1
6,638
603
6,305
13,127
6,840
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tsukuyomi
Ganthrados
Tsukuyomi
15
5 / 7 / 4
8,250
750
12,872
17,822
10,194
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
Sti4endo
Hou Yi
14
1 / 3 / 3
7,293
663
6,957
10,684
5,422
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Tommek790
Achilles
16
3 / 2 / 4
8,504
773
7,491
17,030
25,098
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
17
5 / 2 / 10
9,866
897
22,476
8,693
4,084
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ah Puch
 
Ah Puch
17
3 / 0 / 10
9,306
846
16,202
11,421
12,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 2 / 5
7,907
719
4,126
6,462
2,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
Mr7seen
Hachiman
14
6 / 5 / 6
8,547
777
12,435
12,555
4,818
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
15
4 / 2 / 12
8,913
810
16,503
10,754
4,349
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
62
10
Kills
19
19
Deaths
11
21
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
9
2.75
L
Chiron
 
Chiron
0
5
1
0.1
W
Kukulkan
 
Kukulkan
5
2
10
5
W
Ah Puch
 
Ah Puch
3
0
10
8
L
Tsukuyomi
Ganthrados
Tsukuyomi
5
7
4
1
W
1
2
5
1.75
W
Hachiman
Mr7seen
Hachiman
6
5
6
1.8
L
Hou Yi
Sti4endo
Hou Yi
1
3
3
0.83
L
Achilles
Tommek790
Achilles
3
2
4
2.5
W
Discordia
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,614
Damage
71,742
77,345
Taken
49,885
72,161
Mitigated
28,359
33,008
Healing
25,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,989
3,086
8,847
9,490
18,682
24,607
0
13,893
4,789
0
11,112
L
Chiron
 
Chiron
6,305
886
618
1,781
13,127
6,840
0
10,573
2,553
0
14,898
W
Kukulkan
 
Kukulkan
22,476
1,149
1,676
2,028
8,693
4,084
391
0
8,693
34,331
0
W
Ah Puch
 
Ah Puch
16,202
91
1,362
6,989
11,421
12,317
59
0
11,421
34,394
0
L
Tsukuyomi
Ganthrados
Tsukuyomi
12,872
2,140
669
2,737
17,822
10,194
0
13,812
4,010
0
26,541
W
4,126
312
5,278
1,693
6,462
2,791
149
0
6,462
13,709
0
W
Hachiman
Mr7seen
Hachiman
12,435
4,803
774
2,085
12,555
4,818
184
0
12,555
0
16,885
L
Hou Yi
Sti4endo
Hou Yi
6,957
1,950
1,683
1,697
10,684
5,422
0
8,489
2,195
0
16,147
L
Achilles
Tommek790
Achilles
7,491
536
533
4,953
17,030
25,098
0
12,539
4,491
0
16,566
W
Discordia
16,503
820
889
2,264
10,754
4,349
656
0
10,754
24,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,209
Gold Earned
44,539
101
Minions Killed
127
0
Camps Cleared
0
1,079,169
Distance Traveled
1,143,747
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,524
775
13
1
0
220,436
2
L
Chiron
6,638
603
20
2
0
184,977
2
W
Kukulkan
9,866
897
35
3
0
241,252
4
W
Ah Puch
9,306
846
52
5
0
253,576
0
L
Tsukuyomi
8,250
750
30
3
0
210,655
0
W
Ra
7,907
719
16
1
0
223,407
0
W
Hachiman
8,547
777
12
1
0
207,969
0
L
Hou Yi
7,293
663
31
3
0
212,482
3
L
Achilles
8,504
773
7
1
0
250,619
1
W
Discordia
8,913
810
12
1
0
217,543
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role