Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
XuanHe
Kumbhakarna
Level 153
God Stats
0W - 1L
1,483 SR
Queue Stats
163W - 146L
1,529 Elo+
Party 1
Izanami
Izanami
人影烛火跃婆娑
Izanami
Level 149
God Stats
2W - 3L
1,630 SR
Queue Stats
113W - 74L
1,550 Elo+
Party 1
Team Averages
Level 123
1,523 SR
1,516 Elo+

VS

Team Averages
Level 120
1,498 SR
1,563 Elo+
Discordia
Discordia
 
Discordia
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
GalFree
Scylla
Level 59
God Stats
8W - 13L
1,321 SR
Queue Stats
195W - 212L
1,515 Elo+
Solo
Tyr
Tyr
LucasAleksandr
Tyr
Level 160
God Stats
8W - 5L
1,529 SR
Queue Stats
137W - 133L
1,506 Elo+
Solo
Neith
Neith
Nebula991018
Neith
Level 134
God Stats
1W - 0L
1,560 SR
Queue Stats
6W - 1L
1,736 Elo+
Solo
Mercury
Mercury
jukebox2015
Mercury
Level 156
God Stats
7W - 4L
1,581 SR
Queue Stats
144W - 124L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
0 / 1 / 1
6,184
1,031
4,409
4,413
2,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
 
Anubis
11
0 / 7 / 2
6,032
1,005
1,752
9,206
4,411
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
 
Jormungandr
11
0 / 1 / 0
6,023
1,004
2,464
2,763
1,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Kumbhakarna
XuanHe
Kumbhakarna
11
1 / 2 / 1
6,525
1,088
2,361
7,920
7,392
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 2 / 1
6,536
1,089
3,410
8,749
3,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

285

VS

Team 2 Tickets

361

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
4 / 0 / 7
7,572
1,262
5,305
594
266
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
GalFree
Scylla
12
0 / 2 / 11
6,661
1,110
7,974
3,818
1,232
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 0 / 4
7,083
1,181
5,542
8,321
6,850
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 0 / 10
7,112
1,185
5,556
2,612
1,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
jukebox2015
Mercury
12
3 / 0 / 8
7,488
1,248
6,327
3,054
1,329
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
2
Kills
13
13
Deaths
2
5
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
1
1
0.5
L
Anubis
 
Anubis
0
7
2
0.14
L
Jormungandr
 
Jormungandr
0
1
0
0
W
Discordia
 
Discordia
4
0
7
7.5
W
Scylla
GalFree
Scylla
0
2
11
2.75
W
4
0
4
6
W
2
0
10
7
L
Kumbhakarna
XuanHe
Kumbhakarna
1
2
1
0.75
W
Mercury
jukebox2015
Mercury
3
0
8
7
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,396
Damage
30,704
33,051
Taken
18,399
18,922
Mitigated
10,939
3,958
Healing
4,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,409
293
607
768
4,413
2,095
0
1,919
2,494
14,481
0
L
Anubis
 
Anubis
1,752
41
0
109
9,206
4,411
0
2,754
6,452
4,932
0
L
Jormungandr
 
Jormungandr
2,464
334
0
896
2,763
1,790
0
734
2,029
7,648
0
W
Discordia
 
Discordia
5,305
168
0
0
594
266
0
516
78
15,316
0
W
Scylla
GalFree
Scylla
7,974
1,228
0
0
3,818
1,232
0
2,718
941
17,720
0
W
5,542
157
0
1,400
8,321
6,850
0
4,475
3,805
0
9,346
W
5,556
2,919
0
1,476
2,612
1,262
0
1,402
1,097
0
28,161
L
Kumbhakarna
XuanHe
Kumbhakarna
2,361
23
0
0
7,920
7,392
0
4,280
3,640
11,569
0
W
Mercury
jukebox2015
Mercury
6,327
2,019
0
1,404
3,054
1,329
0
1,562
1,492
0
17,221
L
3,410
2,631
0
1,578
8,749
3,234
0
3,592
5,157
0
25,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,300
Gold Earned
35,916
127
Minions Killed
122
3
Camps Cleared
9
477,510
Distance Traveled
642,986
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,184
1,031
20
3
1
110,369
1
L
Anubis
6,032
1,005
10
2
1
77,992
0
L
Jormungandr
6,023
1,004
24
4
0
65,105
2
W
Discordia
7,572
1,262
20
3
0
125,433
0
W
Scylla
6,661
1,110
20
3
2
113,497
1
W
Tyr
7,083
1,181
7
1
1
146,617
1
W
Neith
7,112
1,185
43
7
2
114,377
0
L
Kumbhakarna
6,525
1,088
17
3
0
117,542
0
W
Mercury
7,488
1,248
32
5
4
143,062
3
L
Izanami
6,536
1,089
56
9
1
106,502
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role