Player Matchup

Artio
Artio
Cute munchkins
Artio
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,304 Elo+
Party 1
Raijin
Raijin
DTXKINGJORDAN
Raijin
Level 141
God Stats
4W - 2L
1,512 SR
Queue Stats
85W - 101L
1,423 Elo+
Party 3
Guan Yu
Guan Yu
SixthCAPTAIN209
Guan Yu
Level 126
God Stats
2W - 4L
1,207 SR
Queue Stats
106W - 130L
1,376 Elo+
Party 3
Ganesha
Ganesha
SmartScarface
Ganesha
Level 18
God Stats
1W - 0L
1,746 SR
Queue Stats
11W - 8L
1,507 Elo+
Solo
Ah Puch
Ah Puch
thetruedelicous
Ah Puch
Level 118
God Stats
1W - 1L
1,326 SR
Queue Stats
13W - 15L
1,366 Elo+
Party 1
Team Averages
Level 86
1,458 SR
1,395 Elo+

VS

Team Averages
Level 111
1,334 SR
1,405 Elo+
Sun Wukong
Sun Wukong
Darth Yoda360
Sun Wukong
Level 67
God Stats
2W - 1L
1,374 SR
Queue Stats
47W - 60L
1,403 Elo+
Party 2
Thanatos
Thanatos
Dumb Ninja 25
Thanatos
Level 115
God Stats
1W - 2L
1,337 SR
Queue Stats
43W - 44L
1,452 Elo+
Solo
Yu Huang
Yu Huang
Pinkme109
Yu Huang
Level 128
God Stats
1W - 4L
1,348 SR
Queue Stats
316W - 343L
1,418 Elo+
Party 2
Guan Yu
Guan Yu
SockrMonkey
Guan Yu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,345 Elo+
Party 2
Athena
Athena
obeyzaaddy915
Athena
Level 134
God Stats
1W - 8L
1,109 SR
Queue Stats
759W - 811L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 22
12,367
773
6,586
22,554
33,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 3 / 22
12,913
807
26,914
15,218
7,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
14 / 3 / 18
14,943
934
27,034
29,749
47,458
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
17
0 / 3 / 23
11,326
708
13,705
25,949
18,663
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
7 / 5 / 20
12,290
768
23,264
21,876
10,784
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Darth Yoda360
Sun Wukong
15
4 / 7 / 4
10,082
630
18,409
20,834
20,631
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
Dumb Ninja 25
Thanatos
16
2 / 11 / 4
10,123
633
14,831
19,216
8,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Pinkme109
Yu Huang
20
8 / 5 / 6
13,262
829
28,556
16,591
7,756
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
SockrMonkey
Guan Yu
16
2 / 6 / 9
10,313
645
11,151
25,853
26,580
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
1 / 7 / 10
10,807
675
12,571
30,957
42,732
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
50
36
Kills
17
17
Deaths
36
105
Assists
33
Player
Kills
Deaths
Assists
KDA
W
6
3
22
5.67
W
9
3
22
6.67
L
Sun Wukong
Darth Yoda360
Sun Wukong
4
7
4
0.86
L
Thanatos
Dumb Ninja 25
Thanatos
2
11
4
0.36
L
Yu Huang
Pinkme109
Yu Huang
8
5
6
2.2
W
14
3
18
7.67
W
Ganesha
0
3
23
3.83
L
Guan Yu
SockrMonkey
Guan Yu
2
6
9
1.08
L
1
7
10
0.86
W
7
5
20
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,503
Damage
85,518
115,346
Taken
113,451
118,319
Mitigated
105,813
63,705
Healing
37,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,586
983
3,546
4,743
22,554
33,423
1,017
8,763
13,791
13,571
0
W
26,914
2,504
2,061
4,523
15,218
7,991
2,039
5,360
9,858
51,267
0
L
Sun Wukong
Darth Yoda360
Sun Wukong
18,409
4,651
888
1,864
20,834
20,631
0
12,540
8,294
92
25,631
L
Thanatos
Dumb Ninja 25
Thanatos
14,831
4,378
276
5,677
19,216
8,114
2,344
13,121
6,095
0
20,871
L
Yu Huang
Pinkme109
Yu Huang
28,556
423
807
2,816
16,591
7,756
977
11,416
5,175
56,119
0
W
27,034
6,185
13,333
14,742
29,749
47,458
1,488
8,987
20,762
0
45,253
W
Ganesha
13,705
1,628
1,237
9,882
25,949
18,663
0
10,007
15,942
29,181
0
L
Guan Yu
SockrMonkey
Guan Yu
11,151
829
6,925
6,227
25,853
26,580
139
16,081
9,772
0
15,580
L
12,571
2,438
3,715
8,349
30,957
42,732
539
17,311
13,646
28,819
0
W
23,264
1,884
1,525
8,113
21,876
10,784
3,225
8,092
13,784
46,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,839
Gold Earned
54,587
154
Minions Killed
124
0
Camps Cleared
0
1,449,516
Distance Traveled
1,358,595
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
12,367
773
23
1
0
324,227
0
W
Raijin
12,913
807
42
3
0
271,647
0
L
Sun Wukong
10,082
630
11
1
0
262,231
0
L
Thanatos
10,123
633
18
1
0
225,383
0
L
Yu Huang
13,262
829
65
4
0
279,578
1
W
Guan Yu
14,943
934
36
2
0
320,608
0
W
Ganesha
11,326
708
0
0
0
268,922
3
L
Guan Yu
10,313
645
15
1
0
290,724
0
L
Athena
10,807
675
15
1
0
300,679
3
W
Ah Puch
12,290
768
53
3
0
264,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role