Player Matchup

Cupid
Cupid
Bruiser3535
Cupid
Level 58
God Stats
0W - 4L
1,365 SR
Queue Stats
79W - 93L
1,497 Elo+
Party 4
Ymir
Ymir
DennyPoof
Ymir
Level 29
God Stats
1W - 4L
1,545 SR
Queue Stats
43W - 49L
1,519 Elo+
Party 4
Eset
Eset
Payton10
Eset
Level 109
God Stats
1W - 2L
1,748 SR
Queue Stats
183W - 213L
1,426 Elo+
Party 2
Horus
Horus
Trashman1348
Horus
Level 75
God Stats
9W - 9L
1,716 SR
Queue Stats
152W - 152L
1,532 Elo+
Party 4
Nemesis
Nemesis
wizardmonkey
Nemesis
Level 121
God Stats
3W - 7L
1,418 SR
Queue Stats
147W - 187L
1,400 Elo+
Party 2
Team Averages
Level 78
1,558 SR
1,475 Elo+

VS

Team Averages
Level 92
1,636 SR
1,626 Elo+
Loki
Loki
B0AT
Loki
Level 147
God Stats
4W - 0L
1,858 SR
Queue Stats
179W - 128L
1,723 Elo+
Party 1
Achilles
Achilles
GockMcStuffins
Achilles
Level 57
God Stats
2W - 0L
1,640 SR
Queue Stats
46W - 20L
1,739 Elo+
Party 1
Hercules
Hercules
ImDif
Hercules
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 22L
1,727 Elo+
Party 1
Ishtar
Ishtar
SeattleShaman
Ishtar
Level 146
God Stats
21W - 14L
1,630 SR
Queue Stats
192W - 178L
1,495 Elo+
Party 3
Ra
Ra
realtramlaw
Ra
Level 80
God Stats
2W - 0L
1,554 SR
Queue Stats
105W - 113L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
7,838
523
5,290
13,558
4,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
12
3 / 6 / 3
7,613
508
6,723
15,680
7,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Eset
11
2 / 4 / 1
7,093
473
7,477
10,578
3,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 3 / 3
7,167
478
7,792
16,718
10,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
wizardmonkey
Nemesis
12
2 / 5 / 5
7,148
477
13,749
16,672
6,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
B0AT
Loki
15
5 / 4 / 4
8,920
595
11,056
14,496
6,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
14
7 / 4 / 1
9,010
601
13,515
15,133
9,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
ImDif
Hercules
12
4 / 3 / 6
8,045
536
7,366
16,257
12,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
3 / 0 / 1
9,376
625
11,197
10,545
4,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 0 / 7
8,115
541
11,453
9,782
5,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
39
11
Kills
20
20
Deaths
11
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Loki
B0AT
Loki
5
4
4
1.75
L
2
2
1
1.25
L
Ymir
3
6
3
0.75
W
Achilles
7
4
1
1.88
W
Hercules
ImDif
Hercules
4
3
6
2.33
L
Eset
2
4
1
0.63
W
3
0
1
3.5
L
2
3
3
1.17
W
1
0
7
4.5
L
Nemesis
wizardmonkey
Nemesis
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,031
Damage
54,587
73,206
Taken
66,213
32,988
Mitigated
38,133
18,735
Healing
27,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
B0AT
Loki
11,056
4,576
0
4,667
14,496
6,481
0
3,302
11,142
0
66,546
L
5,290
2,925
587
6,626
13,558
4,351
0
0
13,558
0
59,211
L
Ymir
6,723
2,092
0
2,248
15,680
7,864
0
1,412
13,483
36,992
0
W
Achilles
13,515
4,278
0
3,587
15,133
9,632
537
3,822
10,941
0
55,966
W
Hercules
ImDif
Hercules
7,366
2,741
1,992
5,321
16,257
12,791
168
2,344
13,861
0
20,374
L
Eset
7,477
1,405
385
1,170
10,578
3,583
0
2,558
8,020
51,976
0
W
11,197
6,929
0
7,406
10,545
4,213
0
0
10,545
0
84,921
L
7,792
3,638
1,552
4,545
16,718
10,500
0
4,530
12,097
0
34,411
W
11,453
762
2,093
2,416
9,782
5,016
469
4,235
5,459
69,625
0
L
Nemesis
wizardmonkey
Nemesis
13,749
6,089
0
1,622
16,672
6,690
0
2,953
13,532
28
54,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,859
Gold Earned
43,466
396
Minions Killed
502
0
Camps Cleared
0
1,390,010
Distance Traveled
1,475,056
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,920
595
119
8
0
311,179
3
L
Cupid
7,838
523
115
8
0
288,342
3
L
Ymir
7,613
508
63
4
0
266,075
7
W
Achilles
9,010
601
96
6
0
271,492
2
W
Hercules
8,045
536
10
1
0
297,958
4
L
Eset
7,093
473
95
6
0
244,917
0
W
Ishtar
9,376
625
155
10
0
277,194
2
L
Horus
7,167
478
58
4
0
283,383
1
W
Ra
8,115
541
122
8
0
317,233
0
L
Nemesis
7,148
477
65
4
0
307,293
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role