Player Matchup

Atlas
Atlas
Dr BrawlR
Atlas
Level 18
God Stats
1W - 1L
1,570 SR
Queue Stats
2W - 5L
1,357 Elo+
Party 1
Chang'e
Chang'e
RamenKungFu
Chang'e
Level 20
God Stats
0W - 2L
1,284 SR
Queue Stats
2W - 9L
1,246 Elo+
Solo
Set
Set
Simp4Persephone
Set
Level 7
God Stats
1W - 2L
1,496 SR
Queue Stats
1W - 3L
1,406 Elo+
Party 1
Neith
Neith
Tw3rkuleez
Neith
Level 15
God Stats
1W - 3L
1,476 SR
Queue Stats
1W - 3L
1,406 Elo+
Party 1
Amaterasu
Amaterasu
WatkinsHD
Amaterasu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,406 Elo+
Party 1
Team Averages
Level 13
1,465 SR
1,364 Elo+

VS

Team Averages
Level 45
1,429 SR
1,371 Elo+
Ao Kuang
Ao Kuang
HeyyItsEmmers
Ao Kuang
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,198 Elo+
Solo
Tiamat
Tiamat
JanglesVEVO
Tiamat
Level 43
God Stats
6W - 3L
1,698 SR
Queue Stats
66W - 77L
1,486 Elo+
Party 2
Jing Wei
Jing Wei
Kloudthekiller
Jing Wei
Level 58
God Stats
1W - 0L
1,287 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Tyr
Tyr
SkullShiner
Tyr
Level 109
God Stats
1W - 3L
1,159 SR
Queue Stats
159W - 143L
1,508 Elo+
Party 2
Cthulhu
Cthulhu
Spekyu
Cthulhu
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 3L
1,161 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Dr BrawlR
Atlas
17
0 / 2 / 8
10,998
647
6,521
21,042
26,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Chang'e
RamenKungFu
Chang'e
16
0 / 7 / 4
9,911
583
9,704
16,674
7,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
6 / 8 / 5
12,653
744
17,880
20,602
13,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
18
3 / 7 / 6
11,331
667
12,560
16,577
10,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
WatkinsHD
Amaterasu
20
5 / 1 / 6
12,334
726
17,889
25,060
22,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
HeyyItsEmmers
Ao Kuang
20
8 / 5 / 8
13,284
781
31,033
34,353
34,472
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
19
1 / 4 / 6
12,109
712
13,929
12,434
10,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jing Wei
19
4 / 3 / 6
12,084
711
15,169
15,452
7,370
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

20
10 / 1 / 8
13,974
822
16,922
17,751
29,484
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cthulhu
Spekyu
Cthulhu
18
2 / 1 / 9
11,392
670
11,720
10,859
12,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
62
14
Kills
25
25
Deaths
14
29
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Atlas
Dr BrawlR
Atlas
0
2
8
2
W
Ao Kuang
HeyyItsEmmers
Ao Kuang
8
5
8
2.4
W
Tiamat
1
4
6
1
W
Jing Wei
4
3
6
2.33
L
Chang'e
RamenKungFu
Chang'e
0
7
4
0.29
L
6
8
5
1.06
W
10
1
8
14
W
Cthulhu
Spekyu
Cthulhu
2
1
9
6.5
L
Neith
3
7
6
0.86
L
Amaterasu
WatkinsHD
Amaterasu
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,554
Damage
88,773
99,955
Taken
90,849
79,957
Mitigated
94,522
20,135
Healing
21,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Dr BrawlR
Atlas
6,521
1,411
505
2,867
21,042
26,177
0
10,731
9,732
21,479
0
W
Ao Kuang
HeyyItsEmmers
Ao Kuang
31,033
7,783
1,264
12,306
34,353
34,472
4,529
5,460
27,418
58,865
0
W
Tiamat
13,929
1,613
0
1,951
12,434
10,858
2,149
2,738
9,696
67,533
0
W
Jing Wei
15,169
13,622
0
594
15,452
7,370
3,712
2,002
13,450
0
46,158
L
Chang'e
RamenKungFu
Chang'e
9,704
1,774
2,885
2,490
16,674
7,870
518
10,772
5,850
24,059
0
L
17,880
8,698
0
3,272
20,602
13,530
0
8,414
11,875
0
67,021
W
16,922
3,019
0
2,732
17,751
29,484
458
3,715
14,036
0
55,476
W
Cthulhu
Spekyu
Cthulhu
11,720
578
919
1,724
10,859
12,338
306
2,310
6,886
22,120
0
L
Neith
12,560
3,584
0
1,883
16,577
10,157
0
8,145
8,335
0
32,339
L
Amaterasu
WatkinsHD
Amaterasu
17,889
8,596
0
6,233
25,060
22,223
0
17,391
7,481
0
44,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,227
Gold Earned
62,843
264
Minions Killed
341
0
Camps Cleared
0
1,649,478
Distance Traveled
1,732,346
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,998
647
29
2
0
342,351
0
W
Ao Kuang
13,284
781
45
3
0
335,181
2
W
Tiamat
12,109
712
110
6
0
337,143
3
W
Jing Wei
12,084
711
76
4
0
353,986
3
L
Chang'e
9,911
583
30
2
0
266,862
0
L
Set
12,653
744
97
6
0
311,087
0
W
Tyr
13,974
822
74
4
0
371,584
4
W
Cthulhu
11,392
670
36
2
0
334,452
0
L
Neith
11,331
667
42
2
0
308,480
0
L
Amaterasu
12,334
726
66
4
0
420,698
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role