Player Matchup

Morgan Le Fay
Morgan Le Fay
AkariNattawin
Morgan Le Fay
Level 127
God Stats
2W - 0L
1,518 SR
Queue Stats
30W - 29L
1,416 Elo+
Solo
Da Ji
Da Ji
Heraion92
Da Ji
Level 144
God Stats
1W - 4L
1,197 SR
Queue Stats
80W - 84L
1,414 Elo+
Party 2
Sun Wukong
Sun Wukong
ToG_White
Sun Wukong
Level 46
God Stats
4W - 1L
1,760 SR
Queue Stats
12W - 15L
1,225 Elo+
Party 2
Team Averages
Level 106
1,492 SR
1,352 Elo+

VS

Team Averages
Level 70
1,526 SR
1,295 Elo+
Cerberus
Cerberus
Cowboy Neji
Cerberus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 36L
1,276 Elo+
Party 1
Medusa
Medusa
Slicer1475
Medusa
Level 103
God Stats
3W - 4L
1,463 SR
Queue Stats
53W - 76L
1,318 Elo+
Party 1
Persephone
Persephone
at0m1c_Warden
Persephone
Level 62
God Stats
3W - 4L
1,616 SR
Queue Stats
56W - 71L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AkariNattawin
Morgan Le Fay
17
2 / 5 / 10
11,239
702
17,567
15,193
7,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
Heraion92
Da Ji
18
10 / 2 / 4
12,641
790
18,813
15,257
8,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
ToG_White
Sun Wukong
17
3 / 0 / 11
12,464
779
8,110
12,999
17,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cowboy Neji
Cerberus
15
2 / 2 / 3
10,585
662
8,258
19,910
22,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
Slicer1475
Medusa
14
2 / 8 / 3
10,003
625
10,676
19,734
8,076
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
at0m1c_Warden
Persephone
16
3 / 5 / 4
11,321
708
11,645
14,372
8,708
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
15
Kills
7
7
Deaths
15
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AkariNattawin
Morgan Le Fay
2
5
10
1.4
L
Cerberus
Cowboy Neji
Cerberus
2
2
3
1.75
W
Da Ji
Heraion92
Da Ji
10
2
4
6
L
Medusa
Slicer1475
Medusa
2
8
3
0.44
W
Sun Wukong
ToG_White
Sun Wukong
3
0
11
8.5
L
Persephone
at0m1c_Warden
Persephone
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,490
Damage
30,579
43,449
Taken
54,016
34,014
Mitigated
39,147
10,107
Healing
9,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AkariNattawin
Morgan Le Fay
17,567
2,602
75
2,605
15,193
7,493
894
6,982
8,211
62,248
0
L
Cerberus
Cowboy Neji
Cerberus
8,258
772
267
5,538
19,910
22,363
0
8,532
11,378
28,561
0
W
Da Ji
Heraion92
Da Ji
18,813
5,000
82
4,003
15,257
8,758
1,313
7,365
7,892
0
60,075
L
Medusa
Slicer1475
Medusa
10,676
3,635
0
253
19,734
8,076
502
4,613
15,121
0
51,840
W
Sun Wukong
ToG_White
Sun Wukong
8,110
2,136
0
3,342
12,999
17,763
288
5,917
7,082
0
28,508
L
Persephone
at0m1c_Warden
Persephone
11,645
894
288
2,736
14,372
8,708
0
4,446
9,921
45,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,344
Gold Earned
31,909
188
Minions Killed
192
0
Camps Cleared
0
840,511
Distance Traveled
769,414
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,239
702
98
6
0
242,678
7
L
Cerberus
10,585
662
58
4
0
264,376
4
W
Da Ji
12,641
790
66
4
0
320,400
3
L
Medusa
10,003
625
76
5
0
248,369
4
W
Sun Wukong
12,464
779
24
2
0
277,433
0
L
Persephone
11,321
708
58
4
0
256,669
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role