Player Matchup

Cernunnos
Cernunnos
Diabloshark3
Cernunnos
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 72L
1,457 Elo+
Solo
Chaac
Chaac
Minzzway
Chaac
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,452 Elo+
Party 2
Terra
Terra
Shadowblight
Terra
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,452 Elo+
Party 2
Vulcan
Vulcan
Weisheit
Vulcan
Level 158
God Stats
11W - 11L
1,484 SR
Queue Stats
402W - 459L
1,443 Elo+
Solo
Bastet
Bastet
bolayan14
Bastet
Level 149
God Stats
8W - 9L
1,439 SR
Queue Stats
745W - 837L
1,415 Elo+
Solo
Team Averages
Level 146
1,485 SR
1,443 Elo+

VS

Team Averages
Level 85
1,547 SR
1,438 Elo+
Yu Huang
Yu Huang
Peeloonch
Yu Huang
Level 68
God Stats
3W - 1L
1,857 SR
Queue Stats
280W - 282L
1,446 Elo+
Party 1
Chang'e
Chang'e
Pereker
Chang'e
Level 66
God Stats
1W - 2L
1,434 SR
Queue Stats
158W - 185L
1,377 Elo+
Party 1
Scylla
Scylla
Sendrid
Scylla
Level 47
God Stats
2W - 2L
1,567 SR
Queue Stats
162W - 177L
1,389 Elo+
Party 1
Bellona
Bellona
WaterCoomWolf
Bellona
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 35L
1,540 Elo+
Solo
Set
Set
oderf89
Set
Level 105
God Stats
3W - 6L
1,379 SR
Queue Stats
510W - 548L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Diabloshark3
Cernunnos
20
7 / 1 / 12
12,978
721
17,699
17,718
11,941
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
Minzzway
Chaac
20
3 / 3 / 14
11,767
654
13,790
25,109
34,158
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

18
0 / 2 / 17
11,326
629
4,840
15,938
20,715
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Vulcan
Weisheit
Vulcan
20
5 / 2 / 13
13,109
728
32,185
11,609
7,229
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
bolayan14
Bastet
20
16 / 7 / 9
13,837
769
23,896
24,093
14,186
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Peeloonch
Yu Huang
17
2 / 7 / 6
10,407
578
14,477
16,215
7,419
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
Pereker
Chang'e
18
4 / 6 / 6
11,044
614
12,492
19,315
10,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
Sendrid
Scylla
19
1 / 5 / 9
10,737
597
13,696
16,713
7,417
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
19
2 / 9 / 8
11,038
613
15,102
29,058
28,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Set
18
3 / 4 / 8
11,207
623
11,557
22,361
36,229
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
49
31
Kills
12
15
Deaths
31
65
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Diabloshark3
Cernunnos
7
1
12
13
W
Chaac
Minzzway
Chaac
3
3
14
3.33
L
Yu Huang
Peeloonch
Yu Huang
2
7
6
0.71
L
Chang'e
Pereker
Chang'e
4
6
6
1.17
L
Scylla
Sendrid
Scylla
1
5
9
1.1
W
0
2
17
4.25
L
Bellona
2
9
8
0.67
W
Vulcan
Weisheit
Vulcan
5
2
13
5.75
W
Bastet
bolayan14
Bastet
16
7
9
2.93
L
Set
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,410
Damage
67,324
94,467
Taken
103,662
88,229
Mitigated
90,060
47,848
Healing
34,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Diabloshark3
Cernunnos
17,699
6,982
2,104
4,360
17,718
11,941
5,430
6,152
11,406
0
46,036
W
Chaac
Minzzway
Chaac
13,790
2,035
481
4,860
25,109
34,158
875
11,264
13,505
0
23,672
L
Yu Huang
Peeloonch
Yu Huang
14,477
684
1,403
937
16,215
7,419
510
7,171
9,044
34,656
0
L
Chang'e
Pereker
Chang'e
12,492
796
7,003
6,162
19,315
10,152
0
6,036
13,279
31,648
0
L
Scylla
Sendrid
Scylla
13,696
839
1,211
3,956
16,713
7,417
168
7,777
8,936
36,635
0
W
4,840
736
16,801
6,496
15,938
20,715
447
8,626
7,090
11,731
0
L
Bellona
15,102
4,218
1,877
4,741
29,058
28,843
0
9,478
19,580
13
27,257
W
Vulcan
Weisheit
Vulcan
32,185
8,062
1,859
1,993
11,609
7,229
2,016
4,911
6,606
69,396
0
W
Bastet
bolayan14
Bastet
23,896
3,934
3,752
5,142
24,093
14,186
1,639
8,680
15,195
0
32,982
L
Set
11,557
4,513
2,447
5,149
22,361
36,229
0
6,563
15,798
0
22,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,017
Gold Earned
54,433
188
Minions Killed
208
0
Camps Cleared
0
1,725,676
Distance Traveled
1,513,263
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,978
721
56
3
0
327,051
0
W
Chaac
11,767
654
18
1
0
321,867
0
L
Yu Huang
10,407
578
47
3
0
304,760
0
L
Chang'e
11,044
614
45
3
0
290,909
0
L
Scylla
10,737
597
70
4
0
289,311
3
W
Terra
11,326
629
7
0
0
344,439
0
L
Bellona
11,038
613
28
2
0
304,358
1
W
Vulcan
13,109
728
91
5
0
386,102
0
W
Bastet
13,837
769
16
1
0
346,217
0
L
Set
11,207
623
18
1
0
323,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role