Player Matchup

Ymir
Ymir
Dannyxroyale
Ymir
Level 6
God Stats
3W - 3L
1,476 SR
Queue Stats
3W - 3L
1,418 Elo+
Party 1
Janus
Janus
MeltingQuill169
Janus
Level 56
God Stats
1W - 0L
1,469 SR
Queue Stats
60W - 60L
1,505 Elo+
Party 1
Nike
Nike
SuperChiefJr
Nike
Level 142
God Stats
2W - 3L
1,437 SR
Queue Stats
198W - 193L
1,578 Elo+
Party 1
Team Averages
Level 68
1,461 SR
1,500 Elo+

VS

Team Averages
Level 61
1,434 SR
1,339 Elo+
Chaac
Chaac
BOISSE
Chaac
Level 80
God Stats
1W - 2L
1,433 SR
Queue Stats
19W - 38L
1,318 Elo+
Party 2
Anubis
Anubis
DoubleD Edd Boi
Anubis
Level 59
God Stats
10W - 20L
1,343 SR
Queue Stats
106W - 152L
1,330 Elo+
Party 2
Artemis
Artemis
OneManArmy0803
Artemis
Level 43
God Stats
7W - 9L
1,526 SR
Queue Stats
17W - 29L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 4
6,919
692
1,343
8,134
3,616
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

13
1 / 0 / 6
7,556
756
5,093
4,458
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
10 / 0 / 1
9,496
950
13,077
11,438
3,283
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BOISSE
Chaac
11
1 / 2 / 1
6,836
684
6,377
11,069
7,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 5 / 2
6,566
657
5,425
8,273
3,564
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 4 / 1
6,676
668
5,225
7,170
3,051
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
11
Kills
2
2
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
BOISSE
Chaac
1
2
1
0.75
W
0
2
4
1
L
0
5
2
0.2
W
1
0
6
4
L
1
4
1
0.38
W
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,513
Damage
17,027
24,030
Taken
26,512
8,511
Mitigated
13,886
2,208
Healing
7,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BOISSE
Chaac
6,377
1,082
57
4,290
11,069
7,271
78
4,044
7,025
0
21,224
W
1,343
128
0
148
8,134
3,616
156
2,612
5,401
10,274
0
L
5,425
395
0
1,991
8,273
3,564
86
624
7,649
25,430
0
W
5,093
897
0
0
4,458
1,612
575
679
3,536
29,228
0
L
5,225
2,626
0
838
7,170
3,051
0
1,786
5,384
0
16,032
W
13,077
2,062
0
2,060
11,438
3,283
0
2,174
8,803
0
38,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,971
Gold Earned
20,078
135
Minions Killed
103
0
Camps Cleared
0
556,530
Distance Traveled
502,266
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,836
684
32
3
0
173,602
0
W
Ymir
6,919
692
19
2
0
166,045
1
L
Anubis
6,566
657
37
4
0
165,451
1
W
Janus
7,556
756
49
5
0
166,173
0
L
Artemis
6,676
668
34
3
0
163,213
4
W
Nike
9,496
950
67
7
0
224,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role