Player Matchup

Anubis
Anubis
Daviate
Anubis
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 65L
1,553 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ErMythikal
Ah Muzen Cab
Level 92
God Stats
2W - 2L
1,647 SR
Queue Stats
152W - 139L
1,512 Elo+
Party 3
Zhong Kui
Zhong Kui
HEDhawkfrost
Zhong Kui
Level 69
God Stats
3W - 1L
1,861 SR
Queue Stats
69W - 44L
1,608 Elo+
Party 3
Skadi
Skadi
RavioliJones
Skadi
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 71L
1,521 Elo+
Party 3
Guan Yu
Guan Yu
Velvetygrim99
Guan Yu
Level 40
God Stats
1W - 3L
1,321 SR
Queue Stats
121W - 95L
1,524 Elo+
Party 3
Team Averages
Level 79
1,566 SR
1,544 Elo+

VS

Team Averages
Level 84
1,639 SR
1,516 Elo+
Terra
Terra
Asgunban
Terra
Level 76
God Stats
1W - 0L
1,619 SR
Queue Stats
3W - 7L
1,353 Elo+
Party 1
Nu Wa
Nu Wa
GRAWXIE
Nu Wa
Level 25
God Stats
5W - 1L
1,762 SR
Queue Stats
29W - 26L
1,475 Elo+
Party 2
Agni
Agni
GerridNilam89
Agni
Level 146
God Stats
3W - 0L
1,874 SR
Queue Stats
6W - 2L
1,714 Elo+
Party 1
Achilles
Achilles
Jeacs
Achilles
Level 130
God Stats
1W - 0L
1,623 SR
Queue Stats
3W - 2L
1,571 Elo+
Party 1
Da Ji
Da Ji
dragoklm
Da Ji
Level 42
God Stats
1W - 1L
1,314 SR
Queue Stats
32W - 30L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Daviate
Anubis
20
4 / 7 / 21
16,426
1,095
29,894
30,237
13,536
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
ErMythikal
Ah Muzen Cab
20
11 / 6 / 14
17,808
1,187
31,982
30,333
12,195
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
HEDhawkfrost
Zhong Kui
20
6 / 5 / 21
16,076
1,072
29,376
24,704
19,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
10 / 7 / 17
16,611
1,107
31,064
24,236
9,357
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
20
5 / 8 / 22
15,876
1,058
20,877
38,218
56,607
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

13

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Asgunban
Terra
20
2 / 5 / 25
16,761
1,117
12,018
36,570
61,550
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
GRAWXIE
Nu Wa
20
9 / 5 / 19
17,744
1,183
31,734
21,211
9,332
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
6 / 4 / 22
17,151
1,143
39,879
20,460
9,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Jeacs
Achilles
20
6 / 7 / 24
16,920
1,128
38,212
38,625
47,314
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Da Ji
dragoklm
Da Ji
20
10 / 15 / 13
16,656
1,110
22,538
33,736
13,772
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
136
36
Kills
33
33
Deaths
36
95
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Terra
Asgunban
Terra
2
5
25
2.9
L
Anubis
Daviate
Anubis
4
7
21
2.07
L
Ah Muzen Cab
ErMythikal
Ah Muzen Cab
11
6
14
3
W
Nu Wa
GRAWXIE
Nu Wa
9
5
19
3.7
W
6
4
22
4.25
L
Zhong Kui
HEDhawkfrost
Zhong Kui
6
5
21
3.3
W
Achilles
Jeacs
Achilles
6
7
24
2.57
L
10
7
17
2.64
L
Guan Yu
5
8
22
2
W
Da Ji
dragoklm
Da Ji
10
15
13
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

143,193
Damage
144,381
147,728
Taken
150,602
111,296
Mitigated
141,840
38,313
Healing
18,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Asgunban
Terra
12,018
1,554
4,048
4,368
36,570
61,550
0
13,257
23,313
44,214
0
L
Anubis
Daviate
Anubis
29,894
517
0
11,500
30,237
13,536
0
15,072
14,769
70,590
0
L
Ah Muzen Cab
ErMythikal
Ah Muzen Cab
31,982
11,819
0
8,230
30,333
12,195
0
15,934
13,955
0
78,849
W
Nu Wa
GRAWXIE
Nu Wa
31,734
4,024
706
2,212
21,211
9,332
0
9,366
11,845
74,272
0
W
39,879
1,546
0
2,742
20,460
9,872
0
7,917
12,543
74,811
0
L
Zhong Kui
HEDhawkfrost
Zhong Kui
29,376
1,917
0
7,133
24,704
19,601
0
15,810
8,745
52,995
0
W
Achilles
Jeacs
Achilles
38,212
10,524
0
4,237
38,625
47,314
0
13,742
24,883
0
52,020
L
31,064
11,273
0
1,645
24,236
9,357
0
15,140
8,901
0
62,937
L
Guan Yu
20,877
3,519
5,013
4,792
38,218
56,607
0
21,675
15,719
0
43,514
W
Da Ji
dragoklm
Da Ji
22,538
4,583
0
352
33,736
13,772
0
14,988
18,748
0
30,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,797
Gold Earned
85,232
330
Minions Killed
340
18
Camps Cleared
5
1,476,151
Distance Traveled
1,572,148
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
16,761
1,117
74
5
0
335,701
0
L
Anubis
16,426
1,095
86
6
4
269,256
3
L
Ah Muzen Cab
17,808
1,187
113
8
1
330,129
0
W
Nu Wa
17,744
1,183
89
6
0
301,300
1
W
Agni
17,151
1,143
114
8
3
321,422
0
L
Zhong Kui
16,076
1,072
49
3
6
284,161
2
W
Achilles
16,920
1,128
42
3
1
334,637
2
L
Skadi
16,611
1,107
52
3
5
282,848
0
L
Guan Yu
15,876
1,058
30
2
2
309,757
1
W
Da Ji
16,656
1,110
21
1
1
279,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role